Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Alli
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c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
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Alli
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5138cfe995
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dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
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Alli
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9eea1c186d
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bug fix for spawn point choosing
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2010-02-13 20:44:17 +13:00 |
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Bob
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1e652dbcc1
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fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
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2010-02-11 10:47:37 +13:00 |
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Chris Forbes
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227b73830d
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moved all selection-related bits into Selection.cs
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2010-02-08 19:08:44 +13:00 |
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Chris Forbes
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37af0f2f04
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selection persists across OG changes
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2010-02-08 19:05:49 +13:00 |
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Chris Forbes
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1d964d9301
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remove vestigial crap from FileSystem
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2010-02-07 17:44:52 +13:00 |
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Chris Forbes
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911fb6aa9b
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sequenceEditor is mod-aware now.
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2010-02-07 17:19:34 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Alli
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df00694c83
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spawn points! bugs: minimap lags by one, 1-8 always valid
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2010-02-06 20:07:26 +13:00 |
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Paul Chote
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61dfcd87bc
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Load chrome.xml from mod
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2010-02-05 22:36:44 +13:00 |
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Chris Forbes
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9cdefee403
|
fixing up various issues
|
2010-02-05 19:36:18 +13:00 |
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Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
|
2010-02-05 13:05:03 +13:00 |
|
Paul Chote
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e7f376dc58
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Fix player palette double-add bug
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2010-02-05 11:02:48 +13:00 |
|
Paul Chote
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1038a9a7e8
|
Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
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Basic mod works (can build up to PROC); disabled some features
|
2010-02-05 11:02:18 +13:00 |
|
Paul Chote
|
ec849c19ab
|
Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
|
Alli
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171ef0a77f
|
Bug #32 fixed (a little hacky)
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2010-02-04 21:58:13 +13:00 |
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Chris Forbes
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9efede94af
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more chrome perf
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2010-02-01 19:22:12 +13:00 |
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Chris Forbes
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603bb44529
|
Game.IssueOrder wrapper for OM; moved some more features into mod
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2010-01-29 19:34:13 +13:00 |
|
Bob
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0e6fcdf64f
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trees work again.
|
2010-01-29 19:00:02 +13:00 |
|
Bob
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95b98a78bb
|
support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
|
2010-01-29 14:19:44 +13:00 |
|
Chris Forbes
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dc61cd19da
|
clickable bits in local player row
|
2010-01-26 19:30:46 +13:00 |
|
Chris Forbes
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be8bb20e82
|
added protocol versioning. AssignPlayer order is dead.
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2010-01-25 18:29:56 +13:00 |
|
Chris Forbes
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d7a2691db3
|
new support power impl
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2010-01-24 12:25:46 +13:00 |
|
Bob
|
3bb40f7d0e
|
some Network changes.
|
2010-01-23 16:17:41 +13:00 |
|
Bob
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5ede4442e1
|
perf measurements on ChangeMap, and World.ctor
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2010-01-22 15:14:20 +13:00 |
|
Bob
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698985c30c
|
more refs to Game.world (Controller)
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2010-01-21 13:57:44 +13:00 |
|
Bob
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232ed72bbf
|
more refs to Game.world (Orders, etc)
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2010-01-21 13:47:06 +13:00 |
|
Bob
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f01990cae1
|
some refs to "Game.world" i missed a while ago.
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2010-01-21 13:44:02 +13:00 |
|
Bob
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6ac384669b
|
Ditto for OrderGenerators.
|
2010-01-21 13:37:45 +13:00 |
|
Bob
|
7f5c59a967
|
passing refs to World in Chrome
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2010-01-21 13:20:46 +13:00 |
|
Bob
|
d32461a940
|
moved some input stuff from MainWindow to Game
|
2010-01-21 13:07:48 +13:00 |
|
Bob
|
d7be2b0dd3
|
moved Game.palette into WorldRenderer
|
2010-01-21 13:07:47 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
b037250054
|
Game.usingAftermath dead
|
2010-01-20 23:17:21 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|
Chris Forbes
|
06b9c0dcf5
|
moving another filelist out to where we want it
|
2010-01-20 20:31:58 +13:00 |
|
Chris Forbes
|
359e833366
|
ChromeProvider/SequenceProvider split
|
2010-01-20 20:26:04 +13:00 |
|
Chris Forbes
|
00abdce68f
|
oh ffs. old world was being referenced. fixed so it crashes if you do that.
|
2010-01-19 11:21:45 +13:00 |
|
Chris Forbes
|
b7c5b9e265
|
pushed TcpClient crap into NetworkOrderSource
|
2010-01-18 17:52:43 +13:00 |
|
Bob
|
fd6d2a1f99
|
moved SpawnPoints to Map
|
2010-01-18 02:58:03 +13:00 |
|