Paul Chote
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5719e62c2c
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Convert AttackSwallow to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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f9791bbc1d
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Convert UpgradeOnMovement to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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e0583af663
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Convert PrimaryBuilding to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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bcb3d52eb0
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Convert Parachutable to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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a846e484c7
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Convert Disguise to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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04637a305a
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Convert Cloak to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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f14d770363
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Add Cargo.LoadedCondition.
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2016-12-12 19:43:58 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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Oliver Brakmann
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37394b6269
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Merge pull request #12411 from pchote/fix-multiplesight-crash
Fix crash when actors with multiple RevealsShroud target a dead frozen actor.
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2016-12-10 20:56:08 +01:00 |
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reaperrr
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b7f746d711
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Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
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2016-12-10 13:47:51 +01:00 |
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reaperrr
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a0934418cf
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Add support for footprint explosions to Explodes
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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2d194b077d
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Make some Explodes property descs a bit more precise
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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1b3884de23
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Make Explodes implement interfaces explicitly
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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d9d1fe2e73
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Move VisibilityType enum to TraitsInterfaces
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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842e004ec5
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Add a RenderSprites.UnnormalizeSequence helper.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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e2322c9c53
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Merge pull request #12406 from pchote/external-conditions
Upgrades overhaul part 3: Timed, external, and stacked conditions.
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2016-12-09 23:45:14 +00:00 |
|
Oliver Brakmann
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4b61a52b3a
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Merge pull request #12434 from reaperrr/mcv-spawn-facing
Make MP start units facings customizable
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2016-12-09 21:43:52 +01:00 |
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Paul Chote
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1153cd2f7c
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Reset slot configuration when all players leave a dedicated server.
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2016-12-08 21:06:24 +00:00 |
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Paul Chote
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35780cadd0
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Fix missing base method call in Carryable.
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2016-12-06 17:21:15 +00:00 |
|
Paul Chote
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da6fd74881
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Add support for stacked condition bonuses.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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ac4f89ce51
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Add upgrade rules.
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2016-12-06 17:21:13 +00:00 |
|
Paul Chote
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60e45b9eb7
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Extract RenameNodeKey helper.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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6e29dfecfe
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Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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764401be10
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Port GrantUpgradeWarhead to GrantExternalConditionWarhead.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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f274522083
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Port GrantUpgradePower to GrantExternalConditionPower.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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6f5c4cf969
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Rename TimedUpgradeBar to TimedConditionBar.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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a692c1e761
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Rework timed conditions.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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f934a4e2b7
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Add an external condition whitelist.
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2016-12-06 17:21:12 +00:00 |
|
Paul Chote
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fe8f2acd62
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Remove hardcoded default carryable conditions.
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2016-12-01 20:48:24 +00:00 |
|
Paul Chote
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966fad7af3
|
Add upgrade rules and update d2k.
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2016-11-30 19:24:44 +00:00 |
|
Paul Chote
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2dc70146c8
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Replace Upgrades with Conditions in Carryable.
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2016-11-30 19:24:43 +00:00 |
|
Paul Chote
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dc7fa14992
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Add GrantCondition trait.
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2016-11-30 19:24:43 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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reaperrr
|
5a8df27096
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Make MP start units facing customizable
There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
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2016-11-27 18:40:25 +01:00 |
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reaperrr
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c45c51f95d
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Merge pull request #12431 from pchote/heightmap-cliff-blocking
Add CliffBackImpassabilityLayer to TS.
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2016-11-27 13:52:04 +01:00 |
|
Paul Chote
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b1f99dd601
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Add GroundPosition VisibilityType.
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2016-11-26 21:10:44 +00:00 |
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Paul Chote
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ef8a7a535d
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Fix string comparison in CheckRevealFootprint.
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2016-11-26 21:10:28 +00:00 |
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Paul Chote
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7e428d2c91
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Add CliffBackImpassabilityLayer to TS.
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2016-11-26 20:56:18 +00:00 |
|
Paul Chote
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1506a3c26f
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Fix crash with multiple RevealsShrouds targeting dead frozen actor.
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2016-11-21 22:33:35 +00:00 |
|
Paul Chote
|
0ba0470390
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Remove upgrades lint check.
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2016-11-20 13:55:47 +00:00 |
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Paul Chote
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3f0b33992c
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Rewrite UpgradeManager implementation to suit conditions.
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2016-11-20 13:55:47 +00:00 |
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