Matthew Bowra-Dean
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583fa0aa39
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Made PipeAccessRights explicit to get around Mono fail.
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2010-11-27 18:54:43 +13:00 |
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Matthew Bowra-Dean
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f768f8d969
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Include SharpZipLib in Windows installer.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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0e26f0ce26
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Updated packaging scripts for winlauncher.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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2a8beca0f8
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Updated Windows installer for launcher.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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b5813ebff8
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Update Makefile for Winlauncher
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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0f6f36411a
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Fix cnc & ra mod page layout on Windows.
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2010-11-27 18:54:42 +13:00 |
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Paul Chote
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f798639125
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New loadscreen artwork for cnc; needs texturing.
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2010-11-27 18:54:28 +13:00 |
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Paul Chote
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6014095ab3
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Untextured GDI and Nod logos.
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2010-11-27 17:16:37 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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f9f9fbf3e4
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Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
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2010-11-27 15:11:38 +13:00 |
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Paul Chote
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d559b5cdb7
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Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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2010-11-27 14:54:29 +13:00 |
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Paul Chote
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d6733e62d6
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Extra sounds extracted from the c&c demo.
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2010-11-27 14:08:31 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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840ade5b78
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Remove LineBuild preview (no preview is better than broken preview).
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2010-11-27 13:18:06 +13:00 |
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geckosoft
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13d3137ae4
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Fixed: Issue #376 : Captured Refineries cannot receive Ore + harv not unlinked
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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62c652a645
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Fix a fog information leak introduced by 8d8c6c67.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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76428cbda2
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Move ShroudRenderer into Graphics.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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434ea26950
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Fix cloaked units.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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9655b34e5f
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Fix FrozenUnderFog; add to cnc.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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e91caa4e7a
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Save some perf.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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3b0810a096
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Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
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2010-11-27 11:28:17 +13:00 |
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Paul Chote
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1d81e71bcb
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Allow vis to extend outside the map, but not explored.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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29ac9a594a
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Add a hack to support our old "no player means total vis" behavior.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5f43923b80
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Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5470264f00
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Show move-blocked cursor if we can know the unit can't move there.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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06ed722b7a
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Render healthbars / target lines / minefield grids *above* shroud.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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8565b7be0c
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Always render actor selection boxes.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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a3861823c9
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Fix scissoring for LocalPlayer != null.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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84fd45ad69
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Scissor to map edge.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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dd6a431af2
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Start scripting the cnc shellmap.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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fa31fb199f
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Setup factions on cnc shellmap
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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fbeb638582
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Center the viewport by default.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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1aebd59062
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Fix some compiler warnings
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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7182908728
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Rename ListBoxWidget -> ScrollPanelWidget.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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58a92de5a1
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Move widget delegates into Mods.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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4ea04f461a
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Fix license info.
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2010-11-27 11:19:39 +13:00 |
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Paul Chote
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26c084cfb8
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Update makefile.
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2010-11-27 11:17:00 +13:00 |
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Matthew Bowra-Dean
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ac513557a1
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Removed old code, made installing mods work.
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2010-11-26 01:01:12 +13:00 |
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Matthew Bowra-Dean
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db5b5698a7
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Implemented remaining JS bridge functions for Win launcher.
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2010-11-26 00:47:22 +13:00 |
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Paul Chote
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1f61d22489
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RA package download/install (copied from cnc)
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2010-11-25 22:51:30 +13:00 |
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Paul Chote
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520f602f23
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Disable some currently unimplemented bits (to be re-enabled later).
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2010-11-25 22:51:30 +13:00 |
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Paul Chote
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8c5c63a4b5
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Use the launcher in osx packaged builds. Leopard support. Fix some wording. Remove old osx launcher project.
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2010-11-25 22:51:29 +13:00 |
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Paul Chote
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a0741ba26b
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Set the game path to the launcher resource dir. Can be overwritten using the system defaults mechanism.
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2010-11-25 22:51:29 +13:00 |
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Paul Chote
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9f21d944d1
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Gl renderer is now default, don't need to override it.
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2010-11-25 22:51:28 +13:00 |
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Paul Chote
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10f9e3e787
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Zip extraction support.
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2010-11-25 22:51:28 +13:00 |
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Paul Chote
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eff5e409c0
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More utility tweaks
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2010-11-25 22:51:28 +13:00 |
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