All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.
Fixes fence palette on desert maps.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.