Igor Popov
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5d5fe3f5a1
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dedicated: proper reason why DEV_VERSION is kicked.
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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5bacf69445
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dedicated: cleaner
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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0a858ac353
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cleaner
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2012-09-23 17:20:46 +12:00 |
|
Igor Popov
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b7258e61f3
|
remove bogus comment
|
2012-09-23 17:20:46 +12:00 |
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Igor Popov
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bd45ffa022
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dedicated: start a new server instance once previous game is finished (configurable)
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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b45f9568d0
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dedicated: force tell master server if amount of clients is 0
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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f8290b8a7e
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dedicated: handle admin
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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21b002ce22
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dedicated: drop DEV_VERSION
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2012-09-23 17:20:45 +12:00 |
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Igor Popov
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1fbd8f6cc6
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dedicated: null SoundEngine
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2012-09-23 17:20:45 +12:00 |
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Igor Popov
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2798f0d841
|
dedicated: handle non-existing map
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2012-09-23 17:20:45 +12:00 |
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Igor Popov
|
bf73cdbd01
|
basic dedicated server support
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2012-09-23 17:20:45 +12:00 |
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Chris Forbes
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03229eca0c
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remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
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2012-09-23 17:17:07 +12:00 |
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Chris Forbes
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489fdc1893
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add CloakInfo.UncloakOnMove option
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2012-09-23 17:15:16 +12:00 |
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Chris Forbes
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e2b2082660
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fix armor types on war factory and airfield
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2012-09-20 10:14:44 +12:00 |
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Chris Forbes
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5ab2e2b225
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adjust building prices
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2012-09-20 10:13:14 +12:00 |
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Chris Forbes
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caa58e46c3
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buff 4tank self-heal; nerf turret rotation
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2012-09-19 17:35:06 +12:00 |
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Chris Forbes
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e9f4338852
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remove vestigial mods/*/packages handling from installer
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2012-09-16 14:13:24 +12:00 |
|
Scott_NZ
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f146cedad5
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Improve the thresholds a bit
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2012-09-16 12:27:33 +12:00 |
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Scott_NZ
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cc449f81f8
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Describe the map size in words
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2012-09-16 12:27:33 +12:00 |
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Chris Forbes
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085e29d22b
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dead things are no longer valid targets
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2012-09-16 11:24:36 +12:00 |
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Chris Forbes
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f8427fa242
|
refuse to start the game unless required slots are full.
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2012-09-16 11:05:00 +12:00 |
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Chris Forbes
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eb9b6a3842
|
propagate Required flag to Slot
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2012-09-16 10:58:48 +12:00 |
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Chris Forbes
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43fc1219f0
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add Required field to PlayerReference
|
2012-09-16 10:51:49 +12:00 |
|
Igor Popov
|
1469620831
|
new interior map by sunny_s: room-warzone
|
2012-09-16 10:43:40 +12:00 |
|
Chris Forbes
|
036997a7a0
|
update authors file
|
2012-09-16 10:17:51 +12:00 |
|
Kyrre Soerensen
|
b4d9c40dc8
|
maps: Replace Baywatch with Hasselhoff (better ore distribution)
Signed-off-by: Kyrre Soerensen <kyrre@ksorensen.net>
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2012-09-16 10:14:32 +12:00 |
|
Chris Forbes
|
62257459fd
|
fix NRE in ReturnToBase bailout if no suitable building is found
|
2012-09-14 23:20:39 +12:00 |
|
Chris Forbes
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ea641f081f
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use ChooseAirfield in ReturnToBase.Tick bailout
|
2012-09-14 23:20:18 +12:00 |
|
Chris Forbes
|
a641c7a87d
|
add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
|
2012-09-14 23:14:02 +12:00 |
|
Chris Forbes
|
605a1eacf6
|
fix Gl renderer; texture binding was totally busted
|
2012-09-13 08:14:21 +12:00 |
|
Chris Forbes
|
da3adf4f8e
|
fix bogus extra death sounds in ra VolkovVoice
|
2012-09-13 07:35:25 +12:00 |
|
Chris Forbes
|
8680405b68
|
show no-deploy cursor if locked
|
2012-09-13 07:27:15 +12:00 |
|
Chris Forbes
|
5ad2d1892f
|
take lock in DeployTransform if we're a building
|
2012-09-13 07:25:39 +12:00 |
|
Chris Forbes
|
b723e350c8
|
remove spurious interlock in Sell
|
2012-09-13 07:16:04 +12:00 |
|
Chris Forbes
|
0b665bc35b
|
move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
|
2012-09-13 07:14:56 +12:00 |
|
Chris Forbes
|
c012ea90dd
|
get rid of capturing lock in Sellable
|
2012-09-13 07:10:28 +12:00 |
|
Chris Forbes
|
b0b0fac847
|
get rid of Sellable.Selling state
|
2012-09-13 07:09:44 +12:00 |
|
Chris Forbes
|
c253e59c57
|
take lock while capture in progress
|
2012-09-13 07:08:02 +12:00 |
|
Chris Forbes
|
952e277d35
|
take lock in Sellable.ResolveOrder
|
2012-09-13 07:05:58 +12:00 |
|
Chris Forbes
|
f984934270
|
add Building.Locked, and Lock()/Unlock() conveniences
|
2012-09-13 07:05:58 +12:00 |
|
Chris Forbes
|
fb58840cea
|
ignore spectators for readiness check
|
2012-09-04 11:24:59 +12:00 |
|
Chris Forbes
|
3d8dc80f03
|
complain about junk values like the recent volkov breakage
|
2012-09-04 10:55:26 +12:00 |
|
Chris Forbes
|
d970195394
|
fix bogus armor definition for Volkov
|
2012-09-03 09:26:27 +12:00 |
|
Scott_NZ
|
c33c9e9f69
|
Fixes #2386 (Add map size to map list)
|
2012-08-28 16:18:15 +12:00 |
|
Chris Forbes
|
6d3a932453
|
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
This reverts commit 22bddf9645.
|
2012-08-25 15:32:29 +12:00 |
|
Scott_NZ
|
622650785c
|
Set Allied units to defensive stance in Allies 01
|
2012-08-25 15:20:59 +12:00 |
|
Scott_NZ
|
362dc8128e
|
Don't crash and burn if vqa files aren't found
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
f8e73afbee
|
Improve the music-playing code - crash prevention and some polish
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
dbbe026b88
|
Actually fix the desync issues
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
4b36a9bf7f
|
Fix desync issues
|
2012-08-25 15:20:58 +12:00 |
|