Paul Chote
102880c80f
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
RoosterDragon
3a99111a42
Improve Util.Shuffle.
...
Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
412188465c
Merge pull request #10666 from Mailaender/nuget-update
...
Updated NuGet dependencies
2016-02-14 23:03:15 +01:00
Oliver Brakmann
fe25b9501b
Merge pull request #10723 from abcdefg30/nukeHardcode
...
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
Oliver Brakmann
f3eab0eab0
Merge pull request #10742 from mazarf/bleed
...
Fix max view distance check.
2016-02-14 22:39:07 +01:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7
Fix TD gunboat attack behaviour
2016-02-14 21:28:50 +01:00
teees
dc6d31cec8
Fix turreted immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
Oliver Brakmann
dec9018723
Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
...
Do not render trails under fog by default.
2016-02-14 20:51:43 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
...
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
0db2682fdf
Add heal cursor to GDI Medic.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
a471b5c5ab
The sell2 cursor doesn't have a purpose yet.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
6d80174e81
Cursor undeploy is in use.
2016-02-14 11:01:44 +01:00
Oliver Brakmann
2debda926a
Merge pull request #10205 from abcdefg30/fort-lonestar
...
Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00
Matthias Mailänder
8b9e60ba82
Set the bounds when resizing maps.
2016-02-13 21:56:51 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd
Merge pull request #10740 from reaperrr/fix-missile-nre
...
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Matthias Mailänder
c881a174ee
Give veins an orange minimap color.
2016-02-13 21:01:14 +01:00
Oliver Brakmann
7f5143bf46
Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
...
Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2
Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
...
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c
Add an explicit YamlException to ArmamentInfo
...
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb
Require AircraftInfo for activity FallToEarth.
2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581
Fix max view distance check.
2016-02-12 21:01:34 -08:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91
Merge pull request #10632 from reaperrr/cleanup-harv
...
Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d
Merge pull request #10733 from abcdefg30/leaveEditor
...
Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec
Fix a crash when using parabombs on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20
Let units directly hunt instead of attack move on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
...
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
...
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e
Add support for sending unarmed actors as part of the waves on Fort Lonestar
2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da
Clean fort-lonestar.lua up
2016-02-12 16:56:23 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
...
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1
Fix the missleading wording of the confirm dialogs
2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298
Merge pull request #10639 from RockyTV/replay-fix
...
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
...
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
...
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
...
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84
Wrap OpenRA arguments in quotes
...
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00