Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
60195e2842
Prevent Health: 100 from being added to actors.
2021-01-02 15:12:20 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Taryn Hill
2671e40c1d
feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
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Providing 2 values creates a range from which a value is randomly selected.
2020-12-24 22:15:15 +00:00
Paul Chote
e0b3e631fe
Remove obsolete null checks.
2020-12-19 13:07:01 +01:00
Paul Chote
6606d7dd93
Add DisplayFaction details to the replay metadata.
2020-12-11 18:05:44 +01:00
Paul Chote
d61bd675c4
Revert "Remove BuildingInfluence from ResourceLayer."
...
This reverts commit 1634f3b70e97c015b97a047facd877155af2a402.
2020-12-05 17:06:04 +00:00
teinarss
2c9a36b9a3
Update float3 to readonly and use in modifier for parameters.
2020-12-02 20:37:50 +01:00
abcdefg30
8840a690c6
Fix maps without spawn points no longer working
2020-11-15 09:38:02 +01:00
abcdefg30
ea3c7a3c34
Remove the Stances dictionary
2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
Paul Chote
6b6b1e56e6
Resolve random players and spawn points in server replays.
2020-10-31 14:31:44 +01:00
Paul Chote
90b25be1b6
Remove BuildingInfluence from ResourceLayer.
2020-10-26 16:51:12 +01:00
Paul Chote
5e032edd28
Remove redundant BuildingInfluence checks.
...
Buildings are already excluded by the ActorMap checks.
2020-10-26 16:51:12 +01:00
Vapre
63d597e4ad
ShroudRenderer UpdateShroud only when at least one cell is dirty.
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UpdateShroud shows up in profile reports as one of the most
active methods (2.3% CPU time, main mono thread).
This commit introduces `anyCellDirty` to indicate that at lease one
of the cells was marked as dirty.
Avoiding the need to traverse all projected cells of the map
to find any dirty cell.
This reduces the number of shroud updates by at least 50% during a
test game. I assume this is related to renders occurring more
often than logic ticks(?).
2020-10-25 23:01:19 +01:00
Mustafa Alperen Seki
8aeec24c9b
Add DamageTypes to Demolition
2020-10-21 18:41:16 +02:00
Paul Chote
5a7dc385a3
Remove obsolete LocomotorInfo caching.
2020-10-18 18:19:56 +02:00
RoosterDragon
71e3ca4493
Sort renderables in-place in WorldRenderer.GenerateRenderables
2020-10-17 23:48:48 +02:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
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Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d
Use cached world instead of query in SmudgeLayer
2020-10-02 23:46:48 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
abcdefg30
4669d6b378
Work around a sound issue when loading saves
2020-09-12 00:18:25 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
01e955ca37
Implement TS-style terrain lighting.
2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c
Change terrain layers to track sequences instead of sprites.
2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
abcdefg30
889e2152a4
Cache ProjectedCellBounds during load time
2020-07-08 18:37:50 +02:00
Nikita Pozdeev
cb41be113a
Fix map editor radar ignoring color from terrain
2020-06-20 14:37:23 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00