Chris Forbes
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5fd7f477c1
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map buildings no longer get free harvesters
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2009-11-08 19:42:59 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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Chris Forbes
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d954b22f65
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fixed #60
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2009-11-08 13:53:43 +13:00 |
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Chris Forbes
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77b4673e7c
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fixes #61
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2009-11-08 13:40:19 +13:00 |
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Bob
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3ab8ae1afc
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Kinda works. Occasionally crashes (OOM) with a loop in the path.
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2009-11-07 19:18:20 +13:00 |
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Chris Forbes
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701adda6f3
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less perf fail in jams
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2009-11-06 23:12:24 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Bob
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3ada04ac8a
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Planes, kinda. They don't fly.
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2009-11-02 21:47:33 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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f4a5c9069b
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deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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98e64fc446
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fixes #72
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2009-11-01 19:57:03 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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4ada055f06
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more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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db810105da
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slightly nicer infantry behavior
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2009-11-01 14:18:58 +13:00 |
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Chris Forbes
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783b9e9f5f
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infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
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Chris Forbes
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a903cb2cbe
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added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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2009-10-31 19:02:51 +13:00 |
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Chris Forbes
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8cd7106e4f
|
recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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066ce1a203
|
explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
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Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
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Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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58f9347cb7
|
fixed attack causing units to vanish
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2009-10-27 17:58:57 +13:00 |
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Chris Forbes
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0e32b5ca18
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hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
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2009-10-27 08:40:55 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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01a3fc5c62
|
move to range actually uses weapon's range now
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2009-10-27 00:32:11 +13:00 |
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Chris Forbes
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b4d75f6195
|
oops. a slight pathfinder cock-up.
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2009-10-27 00:24:09 +13:00 |
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Chris Forbes
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25ca8e3057
|
fixed fixme
|
2009-10-27 00:08:14 +13:00 |
|
Bob
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98bcfe3bce
|
Oops
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2009-10-26 23:57:30 +13:00 |
|
Bob
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5ebf64f803
|
Separating Turret-specific parts out of AttackTurreted.
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2009-10-26 23:55:47 +13:00 |
|
Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
|
2009-10-26 23:25:35 +13:00 |
|
Bob
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65f7f8c145
|
Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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