Chris Forbes
|
45f9ec2f7e
|
upgraded cnc to use the new weaponmodel
|
2010-04-02 16:45:40 +13:00 |
|
Chris Forbes
|
03a037a84f
|
nuke damage generalized (DamageModel=PerCell)
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
268c714ac2
|
fixed up weapon validity stuff
|
2010-04-02 16:45:11 +13:00 |
|
Chris Forbes
|
e3ec2f2925
|
laser zap gets an IProjectileInfo
|
2010-04-02 16:45:10 +13:00 |
|
Chris Forbes
|
1f1e748f1b
|
removed old WeaponInfo
|
2010-04-02 16:45:01 +13:00 |
|
Chris Forbes
|
a00abdab85
|
removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
7532d635d6
|
tesla damage wired up
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
a24c90d6ae
|
wire up missiles
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
dda6a939f1
|
unhack that a bit; delayed damage works
|
2010-04-02 16:44:59 +13:00 |
|
Chris Forbes
|
cefee4b1d2
|
guts of Combat is on the new model
|
2010-04-02 16:44:59 +13:00 |
|
Chris Forbes
|
11121baf23
|
bullet/lobbed sortof work now
|
2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
|
51ebf618f6
|
usings
|
2010-04-02 16:44:40 +13:00 |
|
Chris Forbes
|
b4f5baf1a7
|
load ALL the weaponinfo properly
|
2010-04-02 16:44:40 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
4fc8f32b9b
|
add IonCannon power
|
2010-03-23 20:14:35 +13:00 |
|
Paul Chote
|
85f9b3627f
|
Remove duplication
|
2010-03-21 20:49:36 +13:00 |
|
Chris Forbes
|
c2d019210d
|
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
|
2010-03-17 18:39:05 +13:00 |
|
Matthew Bowra-Dean
|
61b52ffaf9
|
Some changes to the nuke damage model + screen shake
|
2010-03-09 17:59:00 +13:00 |
|
Matthew Bowra-Dean
|
bca11ca2a7
|
Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
2c2f014342
|
Removed reflection hack and added nuke WeaponInfo to rules.ini
|
2010-03-06 21:13:48 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|