Chris Forbes
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88c085c1c0
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lobby info hax
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2010-01-14 21:42:18 +13:00 |
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Chris Forbes
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6184169408
|
reorder hax actors: World is now always first.
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2010-01-14 21:06:15 +13:00 |
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Chris Forbes
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370b7ff1aa
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cleaning
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2010-01-14 21:05:25 +13:00 |
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Chris Forbes
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ef59f3cb05
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Actor.Info is now never null
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2010-01-14 17:51:00 +13:00 |
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Chris Forbes
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a3ba286b06
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unhacking Player and World actors
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2010-01-14 17:38:35 +13:00 |
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Bob
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4a004eda0f
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fixed Building.unitInfo
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2010-01-12 20:18:36 +13:00 |
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Chris Forbes
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4fc8997972
|
oops.
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2010-01-12 20:01:30 +13:00 |
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Chris Forbes
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3b6ccd7f88
|
more
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2010-01-12 19:59:55 +13:00 |
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Chris Forbes
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4f082bbae3
|
game
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2010-01-12 19:56:42 +13:00 |
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Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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e6e5275f05
|
more
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2010-01-11 22:26:14 +13:00 |
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Chris Forbes
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5faa1ea724
|
more
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2010-01-11 19:07:22 +13:00 |
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Chris Forbes
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1c8961e041
|
merged yaml
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2010-01-10 22:51:09 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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12b84a8468
|
finished building *Infos
|
2010-01-10 17:28:05 +13:00 |
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Paul Chote
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9fc2d9ecfb
|
Begin chrome reworking
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2010-01-09 13:46:46 +13:00 |
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Chris Forbes
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69b3de0a2e
|
really hacky radar shim
|
2010-01-09 00:45:45 +13:00 |
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Chris Forbes
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799da41b68
|
Merge branches 'bugfixes', 'shroud', 'cargo' and 'minimap'
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2010-01-05 22:23:00 +13:00 |
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Chris Forbes
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05b4517f2e
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fixing bad shroud behavior
|
2010-01-05 22:17:49 +13:00 |
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Chris Forbes
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77da5c89de
|
shroud: it works. perf is pretty ugly, and there are a lot of small bugs.
|
2010-01-05 22:12:31 +13:00 |
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Chris Forbes
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e68547f9d0
|
minimap: show ore/gems on minimap
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2010-01-05 14:49:48 +13:00 |
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Chris Forbes
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cf68f026a6
|
minimap sketch
|
2010-01-03 23:29:24 +13:00 |
|
Chris Forbes
|
4ff41fcc15
|
unfail palette effect
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2010-01-03 22:16:52 +13:00 |
|
Paul Chote
|
df1c49dacb
|
Load custom settings from settings.ini (reading from commandline currently doesn't work)
|
2010-01-02 02:19:53 -08:00 |
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Chris Forbes
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a2a00ae599
|
shuffling
|
2010-01-02 12:22:34 +13:00 |
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Chris Forbes
|
d3767f2d99
|
non-turreted AutoTarget is sensible now
|
2009-12-28 12:08:56 +13:00 |
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Chris Forbes
|
bf0d44851f
|
removing dead crap, etc
|
2009-12-28 09:24:39 +13:00 |
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Chris Forbes
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e8bcd630d9
|
UnitSheetBuilder is dead. long live SpriteSheetBuilder
|
2009-12-26 20:41:49 +13:00 |
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Chris Forbes
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cf0be69f66
|
messy first pass at fixing map change palette weirdness, etc
|
2009-12-24 08:43:26 +13:00 |
|
Paul Chote
|
a9010d1947
|
AT and AP mine traits
|
2009-12-23 03:49:49 -08:00 |
|
Paul Chote
|
eae88e7774
|
Make the ICrushable interface a bit more sane, plus correct defaults for infantry
|
2009-12-23 02:55:37 -08:00 |
|
Alli
|
2a0623a601
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
|
2009-12-23 22:24:31 +13:00 |
|
Alli
|
9e950c84ca
|
added PaletteType enum
|
2009-12-23 22:24:20 +13:00 |
|
Chris Forbes
|
a6c8b234a5
|
linqhax
|
2009-12-23 22:01:03 +13:00 |
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Chris Forbes
|
982fde6d0a
|
force-move; cleaning some dead bits; etc
|
2009-12-23 21:48:15 +13:00 |
|
Chris Forbes
|
34a88b3c2e
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
|
2009-12-23 21:08:36 +13:00 |
|
Chris Forbes
|
af715b4a5e
|
water palette done that way
|
2009-12-23 21:08:29 +13:00 |
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Chris Forbes
|
ef01cacd9a
|
IPaletteModifier hooked up; no impls yet
|
2009-12-23 20:56:04 +13:00 |
|
Paul Chote
|
4667679f12
|
Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
|
2009-12-22 22:37:11 -08:00 |
|
Chris Forbes
|
91a04dc96a
|
bullets, missiles are all altitude-aware
|
2009-12-22 22:58:42 +13:00 |
|
Chris Forbes
|
cabdb40147
|
retain race, name across map change
|
2009-12-22 21:59:14 +13:00 |
|
Chris Forbes
|
f57865bd32
|
crude map change support; quite a few things aren't right
|
2009-12-22 21:49:04 +13:00 |
|
Matthew Bowra-Dean
|
1fe172b033
|
Ore growth rates use rules.ini setting.
|
2009-12-21 21:33:48 +13:00 |
|
Chris Forbes
|
f729c130c7
|
PathFinder doesn't really need it's own ref to Rules.Map
|
2009-12-17 10:02:08 +13:00 |
|
Chris Forbes
|
5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Bob
|
e505726a8b
|
working on letting _any_ actor be a production-queue. (chrome still needs work)
|
2009-12-15 22:59:48 +13:00 |
|
Bob
|
ca946ea7cf
|
started working on the Player-Actor.
|
2009-12-15 21:58:09 +13:00 |
|
Chris Forbes
|
5eb373790b
|
submarine dive/surface works
|
2009-12-13 13:05:52 +13:00 |
|
Chris Forbes
|
12ac96a885
|
added AutoTarget trait
|
2009-12-08 21:12:25 +13:00 |
|
Chris Forbes
|
073cdc202d
|
reuse CenterOfCell
|
2009-12-08 20:21:48 +13:00 |
|