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60 Commits

Author SHA1 Message Date
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
a5d3ac1403 fix spawnpoint vis 2010-03-17 23:29:57 +13:00
Chris Forbes
f6b4f70cd7 hack around minimap requiring players in lobby mode; will come back and address this once it runs 2010-03-17 23:29:54 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
399d2f73e8 Fix minimap size/render issues (still needs palette fix). 2010-03-04 20:57:55 +13:00
Paul Chote
d405523378 Map selector works; selecting non-desert maps doesn't 2010-03-04 09:37:22 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
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