Paul Chote
6722db20e3
Clean up ViewportScrollControllerWidget.
2013-07-28 18:52:08 +12:00
Paul Chote
40c6264aca
Spaces -> Tabs in ViewportScrollControllerWidget.
2013-07-28 18:39:59 +12:00
Paul Chote
7c91d6976d
Split keyboard and mouse focus.
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Fixes #3304 .
Fixes #2075 .
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00
Matthias Mailänder
ea36d05fc5
Merge pull request #3595 from dan9550/td_nod_campaign
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More improvements to nod01
2013-07-25 13:34:37 -07:00
Dan9550
0657abd51b
Fixed nod01, not being able to lose mission
2013-07-26 06:25:35 +10:00
Matthias Mailänder
4a146d140d
Merge pull request #3596 from pchote/fog-visibility-freezing
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Fog visibility freezing fixes #3206 et al
2013-07-25 11:12:36 -07:00
Paul Chote
bdded2f14c
Hide crate effects / rank animation under fog.
2013-07-25 18:16:10 +12:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Paul Chote
126fc79eed
Fix FrozenUnderFog.
2013-07-25 18:11:55 +12:00
Paul Chote
67388d2ba9
Tidy HiddenUnderFog.
2013-07-25 18:11:55 +12:00
Paul Chote
7405921621
Hide Repair, Powerdown icons when cloaked. Fixes #3588 . Fixes #3502 .
2013-07-25 18:11:55 +12:00
Paul Chote
b24427a9c1
Hide smoke under fog.
2013-07-25 18:11:55 +12:00
Paul Chote
7cb70d3aab
Hide corpses under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
bc4061aabd
Hide explosions under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
a09bcbd47a
Use the rendered resource state for the harvest order targeter.
2013-07-25 18:11:54 +12:00
Paul Chote
ff4a600d94
Freeze resources under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
e1a7a55f2a
Fix ResourceLayer style nits.
2013-07-25 18:11:54 +12:00
Paul Chote
bfaf5446cb
Freeze smudges under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
ac7b93d39d
Fix SmudgeLayer style nits.
2013-07-25 18:11:53 +12:00
Paul Chote
b54ffdbabd
Add FrozenUnderFog property to BibLayer.
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Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
2013-07-25 18:11:53 +12:00
Dan9550
b75ad65493
fixed strange indentation nod01
2013-07-25 06:57:09 +10:00
Dan9550
ea5f4d9029
corrected lose fmv nod01
2013-07-25 05:08:09 +10:00
Matthias Mailänder
501bf6b4fd
Merge pull request #3593 from wuschel/bleed
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Fixes #3573 and updates maps Pluto/Artemis a little.
2013-07-24 10:37:25 -07:00
Dan9550
d59a1af272
tweaks and such, nod01
2013-07-24 23:46:16 +10:00
Paul Chote
f95c19e5b2
Fix BibLayer style nits.
2013-07-24 21:01:17 +12:00
Dan9550
f88c62e363
More improvements to nod01
2013-07-24 17:45:19 +10:00
wuschel
f685f08789
changed: RA map ARTEMIS
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-- minor changes
2013-07-23 23:11:21 +02:00
wuschel
9d3f2f8b84
changed: RA map PLUTO
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-- fixed # 3573
-- removed MISS
-- changed MSLO so that it is possible to possess multiple ones.
-- added additional MSLO to the map.
-- removed a couple of oil derricks.
2013-07-23 23:05:51 +02:00
Matthias Mailänder
7754357760
Merge pull request #3591 from ScottNZ/voices
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Add an Unload voice for when a unit is unloading.
2013-07-22 12:47:11 -07:00
ScottNZ
dc84acc300
Add an Unload voice for when a unit is unloading.
2013-07-22 22:19:37 +12:00
Matthias Mailänder
80ebd3aae1
Merge pull request #3587 from dan9550/td_nod_campaign
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Fixes HPAD being buildable in gdi01
2013-07-21 04:04:42 -07:00
Dan9550
4eece4326c
Added my fullname to AUTHORS
2013-07-21 18:56:43 +10:00
Dan9550
79b7fb9eb1
Removes buildable HPAD from gdi01
2013-07-21 18:56:43 +10:00
Matthias Mailänder
47502dbb8b
Merge pull request #3586 from pchote/omg-even-more-world-coords
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Convert actor positioning to world coordinates.
2013-07-21 01:55:26 -07:00
Paul Chote
cc00c5bc18
Fix Nod01Script line endings.
2013-07-21 20:42:07 +12:00
Paul Chote
cff5b8bfb0
Remove rebase cruft.
2013-07-21 20:41:43 +12:00
Paul Chote
0594822078
Fix cargo loading.
2013-07-21 18:35:12 +12:00
Paul Chote
57adaf46b0
Rewrite Aircraft movement using world coords.
2013-07-21 17:35:47 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
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This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
29009fe3a4
Allow husks to chronoshift and return to their parent actors location.
2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Paul Chote
6a435752fd
Remove *PxPosition from IOccupySpace/IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
19165d259d
Add world coord overloads to IOccupySpace and IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
3e9bc63d4e
Prevent things from tweaking mobile position directly.
2013-07-21 17:35:45 +12:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
Paul Chote
abdfac6e85
More style fixes for Move.
2013-07-21 17:35:45 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ac4b07bf7b
Add missing SetChronoTankDestination.cs to project.
2013-07-21 17:33:35 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
36a45d1a3f
Change Exit.SpawnOffsetVector to WVec.
2013-07-21 17:31:00 +12:00