Matthias Mailänder
6734cd96a4
add a voxel harvester unload animation
2014-07-05 09:08:47 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
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Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Paul Chote
15d8fadb60
Merge pull request #5801 from Mailaender/building-influence-crash
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Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
31aaaf26b5
Merge pull request #5812 from Mailaender/rallypoint-test-building-hack-removal
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Fixed the AI choosing rallypoints on land for shipyards
2014-07-05 11:22:00 +12:00
Paul Chote
6deadd7658
Merge pull request #5798 from Mailaender/td-production-tooltip-nre
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Fixed a crash in Tiberian Dawn when a production tooltip is being rendered while the last accompanying production queue is destroyed.
2014-07-05 10:58:13 +12:00
Paul Chote
8d6cd143d6
Merge pull request #5807 from Mailaender/building-influence-reslayer
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Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
obrakmann
80f1dc6a56
Merge pull request #5818 from UberWaffe/bleed
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Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 22:08:01 +02:00
obrakmann
6d3edb8725
Merge pull request #5817 from Mailaender/chat-command-nre
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Fixed chat commands crashing replays
2014-07-04 21:57:12 +02:00
UberWaffe
29df6866d0
Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 20:10:40 +02:00
Matthias Mailänder
13e0dac141
execute chat commands only locally
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fixes #5755
2014-07-04 18:18:33 +02:00
Matthias Mailänder
0572220cc3
Merge pull request #5768 from pchote/multirepair
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Closes #3748
2014-07-04 16:12:46 +02:00
Matthias Mailänder
7428776e90
Merge pull request #5813 from pavlos256/asset-browser-search
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Instant filtering by file name in the asset browser
2014-07-04 16:01:01 +02:00
Matthias Mailänder
65d61dff3e
Merge pull request #5767 from pchote/isqrt
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Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Pavlos Touboulidis
d1251d412f
Instant filtering by file name in the asset browser
2014-07-04 16:33:26 +03:00
Matthias Mailänder
79dd9a9c6b
get rid of the RallypointTestBuilding hack
2014-07-04 14:57:34 +02:00
Matthias Mailänder
7824564a44
fix System.Reflection.ReflectionTypeLoadException
2014-07-04 14:34:34 +02:00
Matthias Mailänder
3c502117a5
Merge pull request #5804 from MustaphaTR/d2k-shellmap
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Better Shellmap to D2K
2014-07-04 11:44:17 +02:00
Mustapha
c842f1cbc1
High Resolution Fix
2014-07-04 12:37:47 +03:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
9e11e38005
Merge pull request #5781 from pavlos256/format80-write-rle
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Implement Format80 RLE compression
2014-07-04 10:34:01 +12:00
Paul Chote
ce99f02ba6
Merge pull request #5678 from pavlos256/find-tiles-in-circle
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Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Matthias Mailänder
ae8b2cec74
Merge pull request #5792 from reaperrr/tib-tree-fixes
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TD Tiberium tree fixes
2014-07-03 22:35:34 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Matthias Mailänder
b02ca7695f
StyleCop
2014-07-03 18:35:11 +02:00
Pavlos Touboulidis
daed053a57
Fix and optimize FindTilesInCircle
2014-07-03 18:11:28 +03:00
Pavlos Touboulidis
f5de0101fe
Implement Format80 RLE compression
2014-07-03 17:53:48 +03:00
Paul Chote
0ffe88753c
Merge pull request #5789 from Mailaender/render-trait-documentation
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Documented the various overlay and animation change traits
2014-07-03 23:54:13 +12:00
Paul Chote
a4083f4597
Merge pull request #5794 from Mailaender/lint-map-cordons
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Added a new Lint check for invalid map cordons
2014-07-03 23:43:41 +12:00
Paul Chote
1a88769c12
Merge pull request #5795 from Mailaender/ts-harvester-tiberium-explosion
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Added Tiberium explosions to destroyed harvesters in Tiberian Sun
2014-07-03 23:39:39 +12:00
Paul Chote
d92dc70a2f
Merge pull request #5712 from RoosterDragon/sheet-release-buffer
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Release sheet buffers
2014-07-03 22:57:56 +12:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
e666c75883
don't capture dead actors
2014-07-03 10:33:41 +02:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Matthias Mailänder
8a89accab6
Merge pull request #5805 from MustaphaTR/mount-idaho
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Mount Idaho Map
2014-07-03 09:37:42 +02:00
Matthias Mailänder
04f1ebe969
abort change owner when the actor is destroyed
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fixes #5638
2014-07-03 09:19:51 +02:00
Matthias Mailänder
3c3f85a272
add documentation
2014-07-03 09:05:22 +02:00
Matthias Mailänder
68a97b079b
spurious tab
2014-07-03 09:05:22 +02:00
Mustapha
432638dcfa
added mount idaho map
2014-07-03 09:59:07 +03:00
Mustapha
e13f8873c0
New Shellmap
2014-07-03 09:51:36 +03:00
RoosterDragon
3a30748f05
Reduce working set by releasing buffers for sheets.
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Sheets carry a managed buffer of data that allows updates to be made without having to constantly fetch and set data to the texture memory of the video card. This is useful for things like SheetBuilder which make small progressive changes to sheets.
However these buffers are often large and are kept alive because sheets are referenced by the sprites that use them. If this buffer is explicitly null'ed when it is no longer needed then the GC can reclaim it. Sometimes a buffer need not even be created because the object using the sheet only works on the texture directly anyway.
In practise, this reduced memory consumed by such buffers from ~165 MiB to ~112 MiB (at the start of a new RA skirmish mission).
2014-07-02 17:25:56 +01:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
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fixes #5624
2014-07-02 12:18:47 +02:00
Matthias Mailänder
d011438ff3
let the harvester splatter Tiberium on destruction
2014-07-02 09:42:15 +02:00
Paul Chote
0d61a1d19a
Merge pull request #5786 from Mailaender/shp-ts-offset-fix
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Fixed Tiberian Sun construction yard flickering
2014-07-02 17:14:03 +12:00
Paul Chote
9a167317dd
Merge pull request #5742 from tomlane/sniperChurches
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Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00
Matthias Mailänder
6adf453ad1
finished EmitCargoOnSell
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closes #2424
2014-07-01 22:07:15 +02:00