Abdurrahmaan Iqbal
6967c1fff3
Pass KeyInput to OnKey functions
2021-07-03 14:49:03 +01:00
abc013
2742985520
Prevent saving and starting a map when max player count is exceeded.
2021-07-03 08:25:16 -05:00
Smittytron
347a09e6cf
Switch remaining RA missions to Normal default difficulty
2021-07-03 00:25:53 +02:00
Smittytron
e1a28078bb
Fix difficulty dropdown for RA mission Sarin Gas 2: Down Under
2021-07-03 00:25:53 +02:00
Smittytron
27562ab88f
Fix and standardize TD mission difficulty dropdowns
2021-07-03 00:25:53 +02:00
reaperrr
9371cecc00
Render disabled targetable positions in gray
...
Instead of not rendering them at all.
Also moved their debug overlay to HitShape.
2021-07-02 10:58:29 +01:00
reaperrr
feba9f2b9f
Make orientation caching in HitShape readonly
...
HitShape Requires<BodyOrientation> anyway.
2021-07-02 10:58:29 +01:00
reaperrr
6d55161043
Show disabled HitShapes in gray
...
Instead of disabling their debug overlay entirely.
2021-07-02 10:58:29 +01:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Ivaylo Draganov
ad4425d11e
Use cached transforms for images in widgets
2021-07-01 14:21:22 +01:00
Matthias Mailänder
c8ab409d38
Allow mod code to access the buildable terrain overlay.
2021-07-01 12:41:06 +01:00
Smittytron
9a587d2aaa
Standardize player naming in Ant01
2021-06-30 23:11:10 +02:00
Smittytron
bcbd2418b4
Adjust hard difficulty in Ant01
2021-06-30 23:11:10 +02:00
Andre Mohren
8a776c7138
32bpp bullets no longer crash without palette.
2021-06-30 22:58:03 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
VonNah
5a7a09a6a7
Fixed the crumble-overlay of all the buildings.
2021-06-27 15:29:57 +02:00
Leo512bit
e60e7beeef
Slower damaged units
2021-06-26 09:24:30 -05:00
Ivaylo Draganov
9313638997
Fix handicap dropdown disabled state
2021-06-25 09:25:17 -05:00
Ivaylo Draganov
1af2ab566e
Fix player handicap erroneously set to player team
2021-06-25 09:25:17 -05:00
Andre Mohren
de6b8b6a74
32bpp terrain does not need a palette.
2021-06-25 10:38:53 +02:00
Andre Mohren
62207313a0
32bpp assets dont need a palette to be defined.
2021-06-25 10:33:54 +02:00
teinarss
b3b10729cd
Remove ServerExternalMod from OrderManager
2021-06-12 12:50:51 +02:00
teinarss
91f99eeb4c
Cleanup in Connect
2021-06-12 12:50:51 +02:00
teinarss
a1b3450b47
Remove Password and Endpoint from OrderManager
2021-06-12 12:50:51 +02:00
Matthias Mailänder
da4bf7f191
Document and test the building placement preview for Dune 2000.
2021-06-12 12:43:03 +02:00
tjk-ws
a893cf9cb6
Unhardcode weapon ammo consumption
...
fix gh actions
2021-06-11 10:21:24 -05:00
Ivaylo Draganov
9fa5dcc055
Remove unused method in WidgetUtils
2021-06-11 10:16:34 -05:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Vapre
fc49d6943a
OrderIO performance improvement
...
OrderIO, ToOrderList, skip if frame is empty,
which occurs often each client each frame.
2021-06-09 23:31:27 +02:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
Matthias Mailänder
3980e4fa90
Use consistent and easy to read debug command names.
...
Reorganize dev cheat command handling.
2021-06-06 18:40:48 +02:00
darkademic
ca2bef3cd1
Updated TD unit speeds to account for move jumpy-ness fix.
2021-06-04 23:20:13 +02:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
Paul Chote
2a26ddc622
Replace server Select loop with individual client threads.
...
This guarantees that any unexpected blocking calls due to network
issues cannot stall the main server thread.
2021-05-30 14:37:25 +02:00
Paul Chote
6535411744
Move SendData to Connection.
2021-05-30 14:37:25 +02:00
Paul Chote
7c02b4d264
Add Connection.EndPoint property.
2021-05-30 14:37:25 +02:00
Paul Chote
7e79e69eae
Remove public mutable state from Connection.
2021-05-30 14:37:25 +02:00
Paul Chote
dacacdf130
Remove global fallback to software cursors on error.
...
We now only fall back for the specific cursors that failed.
2021-05-30 12:01:44 +02:00
abc013
8fede9d6ba
Add ValidStances checks to BlocksProjectiles and Gate.
2021-05-27 21:37:37 +02:00
teinarss
d10c592987
Fix crash in OrderManager
2021-05-23 12:44:18 +01:00
reaperrr
acccb01c76
Fix Move regression
...
If progress == Distance, we must not move again on the same tick,
but still 'return true' to avoid losing a tick in the case
when this is the last Move tick followed by a different activity
(or a new queued Move, for example via waypoints).
2021-05-23 10:49:40 +02:00
Matthias Mailänder
6876fe45e1
Use nameof for additional robustness in trait documentation.
2021-05-22 23:22:31 +01:00
Matthias Mailänder
52a4b5acd7
Fix documentation about GeneratesShroud to CreatesShroud rename.
2021-05-22 23:22:31 +01:00
Smittytron
92b6401360
Remove Thief from Exodus
2021-05-22 23:29:42 +02:00
Smittytron
ea24a15011
Set mission default difficulties to normal
2021-05-22 23:29:42 +02:00
Smittytron
243dc965c0
Move IdleHunt function to campaign-global.lua
2021-05-22 23:29:42 +02:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
Smittytron
79b3f9bf06
Use proper title case conventions in mission names
2021-05-22 23:29:42 +02:00
Smittytron
dff245a9ce
Fix tile error in Soviet09
2021-05-22 23:29:42 +02:00