Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Chris Forbes
1629958970
remove bogus sandbag-in-water on equal-opportunity
2010-11-23 21:39:34 +13:00
Chris Forbes
2079627030
fix APB spawn
2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
Chris Forbes
f4f9abe4d4
import 'A Path Beyond' from original RA
2010-11-22 08:21:22 +13:00
Chris Forbes
70f92494b2
fixed player setup for koth-crossroads
2010-11-21 22:10:43 +13:00
Chris Forbes
cf26e4aa8a
improve appearance of smoketrails
2010-11-21 18:28:29 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40
finish initial work on koth-crossroads
2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79
WiP KoTH map 'crossroads'
2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b
Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0
Fixed: koth-island-hoppers (map) now correctly sets MustBeClear
2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38
Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
2010-11-21 10:59:33 +13:00
geckosoft
0af653b101
Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
7f7c293856
Added: Island Hoppers KoTH map (wip, not done yet)
2010-11-21 10:59:31 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d
add missing WorldCommand trait to cnc
2010-11-14 21:27:16 +13:00
Bob
b2f3b8f2af
make AutoTarget use an activity. add AutoTarget to teslatank
2010-11-14 19:44:58 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
Paul Chote
d55e58ea1c
Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames.
2010-11-09 23:22:34 +13:00
Chris Forbes
3645b3ee13
increase ParaBomb spread 3 -> 6
2010-11-06 20:02:01 +13:00
Chris Forbes
9c3cb62838
reduce redeye damage 50 -> 40
2010-11-06 19:55:53 +13:00
Chris Forbes
14225b8e79
reduce dragon damage from 60 to 50
2010-11-06 19:55:10 +13:00
Chris Forbes
e01bf735d9
reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds
2010-11-06 19:51:57 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc
attack if in range of any cell of a building
2010-11-05 19:50:15 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
c8dbed938a
Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby)
2010-11-01 17:55:30 +13:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
...
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Chris Forbes
814c6a8713
aircraft crash nicely now
2010-10-25 11:34:30 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Bob
2f0b7566e5
partial fix for tsla
2010-10-25 08:03:12 +13:00
Bob
9b8ec714d2
add AutoTarget to v2
2010-10-25 08:03:11 +13:00