Commit Graph

62 Commits

Author SHA1 Message Date
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Torleif West
ae4b2591bf fix for RA2 cloning vats
formatting

minor formatting

passing CI

closing line bracket

use production unit

opening should not be followed by a blank line

revert tab change
2019-12-12 22:08:25 +01:00
reaperrr
fe1d3b3821 Move ProductionAirdrop to Mods.Common 2019-12-08 16:03:14 +00:00
tovl
3d4838b5bc Make airlift landing direction configurable. 2019-09-21 18:16:34 +02:00
tovl
b4270af170 Fix airlift direction in isometric mods. 2019-09-21 18:16:34 +02:00
tovl
3fb54ea6ea Add option for airlift to arrive from player baseline. 2019-09-21 18:16:34 +02:00
reaperrr
64780fc865 Fix ProductionAirdrop aircraft removal timing
...when leaving map before finishing TakeOff.
2019-08-11 16:28:42 +02:00
reaperrr
da8a353e65 Remove redundant code from ProductionAirdrop
With the updated Land code, this is now obsolete.
2019-07-05 00:03:36 +02:00
tovl
adecd4ca87 Overhaul Land activity:
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Paul Chote
674155a8dd Move ctor initializers to their own line. 2019-06-08 18:44:50 +02:00
Mustafa Alperen Seki
e007568e17 Make ClonesProducedUnits Conditional. 2019-05-25 23:19:41 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
reaperrr
0c2666b97e Streamline Land activity
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
tovl
c633e07410 Make aircraft occupy cells when landed. 2019-04-22 02:56:57 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Paul Chote
4a4415c74b Remove unnecessary caching of ProductionAirdropInfo. 2018-11-03 17:30:05 +01:00
abcdefg30
394e33dcc2 Improve ClonesProducedUnits logic:
- Supports multiple Production trait instances
- Clones the correct faction variant, if defined
2018-11-03 17:30:05 +01:00
Paul Chote
ea3731a7cc Pass the original init dict to UnitProducedByOther. 2018-11-03 17:30:05 +01:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Chris Forbes
1f71377d82 Convert cloneabletypes to bitsets
Fixes #15411
2018-08-20 01:11:43 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
GSonderling
488cec64b8 Added support for filtering exits by production type. 2017-12-13 04:08:52 +01:00
Paul Chote
cfac996438 Generalize factionVariant to a TypeDictionary of Inits. 2017-10-22 03:32:21 +03:00
reaperrr
0c3a786d10 Merge Mods.RA into Mods.Cnc 2017-02-12 01:33:22 +01:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
9572376de0 Remove hardcoded constants from ProductionAirdrop. 2016-08-24 17:19:06 +01:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00
Bynnar18
a9ffe0a779 Paradrop Production 2016-03-30 02:46:19 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Pavel Penev
5cf34f926b Fix the C17 delivery plane doing a steep dive when trying to land 2015-11-04 23:40:26 +02:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Oliver Brakmann
32ed63727d Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Taryn Hill
02da41e5c5 Expose Plane turn-to-attack delay to yaml.
Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
reaperrr
1e9d1a6cb7 Cache trait look-ups in the constructor where possible for Air activities/traits 2015-03-27 13:47:04 +01:00
Paul Chote
d1ed1bf0fb Set actor race (and icons) based on active producer. 2015-03-03 18:45:44 +00:00
penev92
502ed6a0e7 Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0 Fix harvester dock sequence names 2015-01-25 16:58:04 +02:00