abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
9c4231165b
Remove Order.TargetLocation from beacons.
2019-03-04 18:08:42 +00:00
Paul Chote
d91d96a2e3
Remove Order.TargetLocation from building code.
2019-03-04 18:08:42 +00:00
abcdefg30
7c2f8ef918
Update the description of EnemyWatcher and AnnounceOnSeen
2019-02-22 14:32:16 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
635038aa0b
Disable bot logic during replays.
2019-01-26 21:33:47 +00:00
Clément Bœsch
3ec2f23109
Add Army value to player statistics
...
To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
Andre Mohren
c3f4bc484d
Correctly handle Production traits disabled by condition.
2018-11-21 22:13:20 +01:00
Andre Mohren
0fca984463
Implemented InfiniteBuildAfter.
2018-11-17 17:39:18 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Ivaylo Draganov
a7279415dc
Allow player to add a "priority unit" to production queue
...
* If production is ordered by `Ctrl + Left Click` the item is added to the top of the stack after the currently produced item
* Works with `Shift` for priority queueing of 5 items
* This modifier is not taken into account for `ParallelProductionQueue` as it doesn't make sense in that context
2018-11-03 17:54:50 +01:00
Mustafa Alperen Seki
5b00c12ca3
Change default value of LowPowerModifier to 100
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
53304a0353
Change LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
Andre Mohren
52a7d39e51
Implemented Parallel ProductionQueue style.
2018-09-30 16:58:49 +02:00
Andre Mohren
3bfcecd539
Refactored ProductionQueue to support different production styles.
2018-09-30 16:58:49 +02:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Andre Mohren
d7f81d4a20
Extracted Win and Lose and Leave notifications MissionObjectives.
2018-09-24 22:43:14 +02:00
Andre Mohren
fac758f38e
ProductionQueue notifications now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
c2b1a5f4e0
Extracted BuildingCannotPlaceAudio to PlaceBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
8834cee13c
PlaceBuilding notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e
Extracted CashTickUp and CashTickDown to PlayerResources.
2018-09-24 22:43:14 +02:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
Andre Mohren
be2c41d51c
Added PlaceBuildingInit.
2018-07-28 17:38:46 +02:00
Andre Mohren
a57cfc7d40
Fixed ProductionItem costs calculation.
2018-07-26 14:01:37 +00:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
Paul Chote
ebf3ec0e90
Add some basic safeguards around RenderPlayer.set.
2018-05-31 18:54:07 +02:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
GSonderling
bf4dbd9b80
Added checks to make sure cash can't be < 0.
2018-05-07 19:47:41 +02:00
reaperrr
3a82b13093
Make INotifyKilled require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
7ca9aa5e0b
Make INotifyDamage require explicit implementation
2018-04-29 11:59:49 +01:00
Paul Chote
da29250711
Move PlayerResources to Mods.Common.
2018-04-28 20:42:10 +02:00
Paul Chote
0654f18f22
Break out of cancellation loop when there is nothing left to cancel.
2018-04-22 18:01:57 +02:00
Paul Chote
f2cf51d1a4
Play appropriate audio notifications when build/production limit is reached.
2018-04-22 18:01:57 +02:00
Paul Chote
da10e94b41
Add per-item and total queue length limits to ProductionQueue.
...
Implement 999 per-actor limit.
2018-04-22 18:01:57 +02:00
Andre Mohren
5b7d43f1e0
Virtual ProductionQueue.AllQueued
2018-04-12 08:08:45 +02:00
Michael Silber
1b110b7833
Add Replaceable and Replacement traits to support wall overrides.
2018-04-07 23:32:24 +02:00
Michael Silber
6b24271a17
Pass ActorInfo through building-placement-validation code.
2018-03-21 12:53:50 +01:00
reaperrr
f351f0346f
Cache map option ShortGame at game load
...
To reduce MapOptions calls.
2018-03-21 01:49:52 -03:00
Mustafa Alperen Seki
356f24b78c
Add logic to disallowing On Hold on a queue.
2018-03-18 15:58:57 +01:00
Mustafa Alperen Seki
5e7e3bb011
Add DamageTypes to Kill() and make some traits use it.
2018-03-09 00:25:29 +01:00
Mustafa Alperen Seki
c976bb1d7b
Make BaseProvider PausableConditional
2018-03-08 17:19:23 +01:00
reaperrr
5ae1d1c4bf
Fix bracket style issue in ProductionQueue
...
While it's really minor and insignificant, our style convention is to put opening { brackets on a newline (unless everything fits into a single line).
2018-02-21 22:04:33 +03:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00