atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Pavel Penev
ea3a680eda
Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
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Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
Oliver Brakmann
8c766a4a79
Merge pull request #8721 from penev92/bleed_rename
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Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
reaperrr
65c95eb2ee
Adapted WithHarvestAnimation to account for damage stages
2015-07-25 16:17:08 +02:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
74b948342e
Fix WithSpriteBody PlayCustomAnimationRepeating
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Lacked damage stage awareness.
2015-07-25 10:28:05 +02:00
Pavel Penev
ded5a2b16a
Merge pull request #8742 from abcdefg30/withpalettedeath
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Support multiple WithDeathAnimation traits
2015-07-25 03:10:43 +03:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
abcdefg30
1518dc9145
Support multiple WithDeathAnimation traits
2015-07-19 11:30:13 +02:00
abcdefg30
ef6da3d0b3
Replace the default value of ShadowPalette with "shadow".
2015-07-18 21:22:38 +02:00
RoosterDragon
218712f5d3
Avoid allocating a compiler generated enumerator in WithDecoration.Render.
2015-07-15 20:40:35 +01:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
abcdefg30
b4031c6e9b
Merge pull request #8703 from atlimit8/RequireInMiniYaml
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Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00
abcdefg30
db4f1ad025
Merge pull request #8663 from Mailaender/disguise-stand2-crash
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Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
Matthias Mailänder
41b488779a
fix crash when disguising the spy as infantry without stand2
2015-07-12 22:20:52 +02:00
atlimit8
1bcc07ce69
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
41cdc57ea5
Fix traits implementing INotifyKilled
2015-07-06 22:24:41 +03:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Oliver Brakmann
82221f780f
Make range circles visible to observers
2015-06-29 18:11:52 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
Pavel Penev
55128b8f78
Merge pull request #8508 from reaperrr/damaged-sprites
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Added support for damage stages to WithSpriteBody and WithTurret
2015-06-25 00:35:05 +03:00
reaperrr
5acc103242
Fixes infantry sequence modifier for good
2015-06-21 11:03:52 +02:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
reaperrr
248e6b0e18
Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret
2015-06-19 21:16:39 +02:00
reaperrr
3bcf0aab00
Move SelectionDecorations to Traits\Render
2015-06-19 12:27:27 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Pavel Penev
5097137b95
Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
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Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
2015-06-10 14:55:22 +03:00
Matthias Mailänder
9882a6e34d
Merge pull request #8171 from reaperrr/withunitbody1
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Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Oliver Brakmann
a9339d91ea
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.
The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.
`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.
The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
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Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
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Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
b21ca9b7e7
Add deprecation notices to RenderUnit and RenderSimple
2015-06-04 14:42:09 +02:00
reaperrr
0e3a53bec7
Added WithFacingSpriteBody trait.
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Extracted AutoSelectionSize into its own trait.
RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule
Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
penev92
afb97ac4b4
Make WithInfantryBody upgradable
2015-05-30 20:01:38 +03:00