Commit Graph

517 Commits

Author SHA1 Message Date
Paul Chote
550b4495a8 Add a black&white palettemod 2011-05-21 16:27:34 +12:00
Paul Chote
b825ddbb05 Convert cnc shellmap oramap -> directory 2011-05-21 16:27:07 +12:00
Paul Chote
72a783a647 Remove executable bit from files 2011-04-17 10:40:47 +12:00
Chris Forbes
febd92341f patched pchote's map 2011-03-13 15:54:33 +13:00
Paul Chote
d1dd3a64f8 Fix evw3 crash. 2011-03-12 23:32:41 +13:00
Paul Chote
05979a7a72 Remove cnc Wargames and Yellowstone II maps. 2011-02-25 11:29:43 +13:00
Paul Chote
0723723b30 Upgrade maps to v5. 2011-02-23 22:02:48 +13:00
Paul Chote
0f78fb22e5 add WIP evw3 map. 2011-02-23 21:55:52 +13:00
Paul Chote
37ebda2847 Upgrade maps to format 4 2011-02-11 21:50:11 +13:00
Paul Chote
a4f1e5f103 Add Rubicon map by Arcturus 2011-02-07 22:45:00 +13:00
Paul Chote
310556877f Fix GDI01 2011-02-04 18:39:03 +13:00
Paul Chote
4f6f3eb80d Upgrade maps to oramap format. Save type field. 2010-12-30 18:00:44 +13:00
Chris Forbes
44e668e804 choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too. 2010-12-28 19:13:56 +13:00
Chris Forbes
99a0bd9609 remove legacy .uid junk 2010-12-28 18:53:15 +13:00
Paul Chote
dd6a431af2 Start scripting the cnc shellmap. 2010-11-27 11:20:02 +13:00
Paul Chote
fa31fb199f Setup factions on cnc shellmap 2010-11-27 11:20:02 +13:00
Paul Chote
d55e58ea1c Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames. 2010-11-09 23:22:34 +13:00
Chris Forbes
e3ae1bec75 add Yellowstone II map 2010-10-19 21:04:00 +13:00
Chris Forbes
b98b517e35 add some decent 4p cnc maps 2010-10-19 19:25:05 +13:00
Chris Forbes
5d9f25eef5 add Slendermang's 'Into the River Below' C&C map 2010-10-18 18:54:16 +13:00
Chris Forbes
7509bf85aa #309 add Tiberian's 'chokepoint' cnc 1v1 map 2010-10-16 18:54:04 +13:00
Paul Chote
5694c113be undo testing changes 2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. 2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa Allow maps to override and enforce race/colour selection 2010-10-16 09:56:01 +13:00
Chris Forbes
86695dfe29 #299 Updated version of 'The Sentinel' 1v1 map 2010-10-15 18:48:39 +13:00
Paul Chote
0e845a9f3a Make tundra slightly less boring 2010-10-13 21:44:14 +13:00
Chris Forbes
2a3c149769 rename oasis map, since that wasn't what it was. 2010-10-13 21:18:26 +13:00
Chris Forbes
247a8c9717 add Tiberian's TD map: 'The Sentinel (1v1)' 2010-10-13 20:52:40 +13:00
Paul Chote
22c6c3b3f6 Remove the default westwood maps from cnc. 2010-10-13 19:57:52 +13:00
Paul Chote
1bd802c386 Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented. 2010-10-13 19:57:52 +13:00
Paul Chote
2b1ac6a60f WIP 1v1 map 2010-10-13 19:57:18 +13:00
Chris Forbes
d5239ee77a add tib and spawns to new map 2010-10-02 15:49:41 +13:00
Chris Forbes
03ec97f302 unfinished 2v2 cnc map 2010-10-02 15:49:41 +13:00
Chris Forbes
dd7e578fe6 nearly finished laying out shellmap 2010-09-09 23:02:54 +12:00
Chris Forbes
83d1df19ba half a sensible cnc shellmap (no script yet) 2010-09-09 23:02:53 +12:00
Chris Forbes
975fa28f62 start of shellmap (dropped its actors :(); fix saving of actors from the editor 2010-09-09 23:02:52 +12:00
Paul Chote
8b98448090 Restricted GDI01 tech tree 2010-08-26 23:11:53 +12:00
Paul Chote
03cdcdd4aa Start cleaning up sp player init; doesn't work 2010-08-25 20:15:49 +12:00
alzeih
3f08f16b9b some Nod triggers 2010-08-25 20:15:49 +12:00
alzeih
c433ca77c4 Scripted lose condition 2010-08-25 20:15:49 +12:00
Paul Chote
c35e3b4bd7 Fix victory conditions 2010-08-25 20:15:48 +12:00
Paul Chote
b0608936d8 Let Gunboat autotarget 2010-08-25 20:15:48 +12:00
Paul Chote
5ce531f2d5 Begin fleshing out mission scriping 2010-08-25 20:15:48 +12:00
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00
Paul Chote
50d5936846 Scripted gdi1 mission intro 2010-08-25 20:15:47 +12:00
Paul Chote
26e823fc25 EVW2 basically playable. Needs tweaking (too much tib?) and tech structures. 2010-08-15 16:14:14 +12:00
Paul Chote
edd0a7c614 Marooned tweaks 2010-08-15 03:16:26 +12:00
Paul Chote
1d259e4bc7 Nowhere to hide tweaks 2010-08-15 03:13:47 +12:00
Paul Chote
9d403d3072 Unfail `Marooned' map slightly 2010-08-15 03:03:04 +12:00