Paul Chote
|
550b4495a8
|
Add a black&white palettemod
|
2011-05-21 16:27:34 +12:00 |
|
Paul Chote
|
b825ddbb05
|
Convert cnc shellmap oramap -> directory
|
2011-05-21 16:27:07 +12:00 |
|
Paul Chote
|
72a783a647
|
Remove executable bit from files
|
2011-04-17 10:40:47 +12:00 |
|
Chris Forbes
|
febd92341f
|
patched pchote's map
|
2011-03-13 15:54:33 +13:00 |
|
Paul Chote
|
d1dd3a64f8
|
Fix evw3 crash.
|
2011-03-12 23:32:41 +13:00 |
|
Paul Chote
|
05979a7a72
|
Remove cnc Wargames and Yellowstone II maps.
|
2011-02-25 11:29:43 +13:00 |
|
Paul Chote
|
0723723b30
|
Upgrade maps to v5.
|
2011-02-23 22:02:48 +13:00 |
|
Paul Chote
|
0f78fb22e5
|
add WIP evw3 map.
|
2011-02-23 21:55:52 +13:00 |
|
Paul Chote
|
37ebda2847
|
Upgrade maps to format 4
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
a4f1e5f103
|
Add Rubicon map by Arcturus
|
2011-02-07 22:45:00 +13:00 |
|
Paul Chote
|
310556877f
|
Fix GDI01
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4f6f3eb80d
|
Upgrade maps to oramap format. Save type field.
|
2010-12-30 18:00:44 +13:00 |
|
Chris Forbes
|
44e668e804
|
choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too.
|
2010-12-28 19:13:56 +13:00 |
|
Chris Forbes
|
99a0bd9609
|
remove legacy .uid junk
|
2010-12-28 18:53:15 +13:00 |
|
Paul Chote
|
dd6a431af2
|
Start scripting the cnc shellmap.
|
2010-11-27 11:20:02 +13:00 |
|
Paul Chote
|
fa31fb199f
|
Setup factions on cnc shellmap
|
2010-11-27 11:20:02 +13:00 |
|
Paul Chote
|
d55e58ea1c
|
Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames.
|
2010-11-09 23:22:34 +13:00 |
|
Chris Forbes
|
e3ae1bec75
|
add Yellowstone II map
|
2010-10-19 21:04:00 +13:00 |
|
Chris Forbes
|
b98b517e35
|
add some decent 4p cnc maps
|
2010-10-19 19:25:05 +13:00 |
|
Chris Forbes
|
5d9f25eef5
|
add Slendermang's 'Into the River Below' C&C map
|
2010-10-18 18:54:16 +13:00 |
|
Chris Forbes
|
7509bf85aa
|
#309 add Tiberian's 'chokepoint' cnc 1v1 map
|
2010-10-16 18:54:04 +13:00 |
|
Paul Chote
|
5694c113be
|
undo testing changes
|
2010-10-16 09:56:01 +13:00 |
|
Paul Chote
|
4206d2e131
|
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
|
2010-10-16 09:56:01 +13:00 |
|
Paul Chote
|
83968553aa
|
Allow maps to override and enforce race/colour selection
|
2010-10-16 09:56:01 +13:00 |
|
Chris Forbes
|
86695dfe29
|
#299 Updated version of 'The Sentinel' 1v1 map
|
2010-10-15 18:48:39 +13:00 |
|
Paul Chote
|
0e845a9f3a
|
Make tundra slightly less boring
|
2010-10-13 21:44:14 +13:00 |
|
Chris Forbes
|
2a3c149769
|
rename oasis map, since that wasn't what it was.
|
2010-10-13 21:18:26 +13:00 |
|
Chris Forbes
|
247a8c9717
|
add Tiberian's TD map: 'The Sentinel (1v1)'
|
2010-10-13 20:52:40 +13:00 |
|
Paul Chote
|
22c6c3b3f6
|
Remove the default westwood maps from cnc.
|
2010-10-13 19:57:52 +13:00 |
|
Paul Chote
|
1bd802c386
|
Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
|
2010-10-13 19:57:52 +13:00 |
|
Paul Chote
|
2b1ac6a60f
|
WIP 1v1 map
|
2010-10-13 19:57:18 +13:00 |
|
Chris Forbes
|
d5239ee77a
|
add tib and spawns to new map
|
2010-10-02 15:49:41 +13:00 |
|
Chris Forbes
|
03ec97f302
|
unfinished 2v2 cnc map
|
2010-10-02 15:49:41 +13:00 |
|
Chris Forbes
|
dd7e578fe6
|
nearly finished laying out shellmap
|
2010-09-09 23:02:54 +12:00 |
|
Chris Forbes
|
83d1df19ba
|
half a sensible cnc shellmap (no script yet)
|
2010-09-09 23:02:53 +12:00 |
|
Chris Forbes
|
975fa28f62
|
start of shellmap (dropped its actors :(); fix saving of actors from the editor
|
2010-09-09 23:02:52 +12:00 |
|
Paul Chote
|
8b98448090
|
Restricted GDI01 tech tree
|
2010-08-26 23:11:53 +12:00 |
|
Paul Chote
|
03cdcdd4aa
|
Start cleaning up sp player init; doesn't work
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
3f08f16b9b
|
some Nod triggers
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
c433ca77c4
|
Scripted lose condition
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
c35e3b4bd7
|
Fix victory conditions
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
b0608936d8
|
Let Gunboat autotarget
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
5ce531f2d5
|
Begin fleshing out mission scriping
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
c7e76cc26d
|
Visible cargo for LST
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
50d5936846
|
Scripted gdi1 mission intro
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
26e823fc25
|
EVW2 basically playable. Needs tweaking (too much tib?) and tech structures.
|
2010-08-15 16:14:14 +12:00 |
|
Paul Chote
|
edd0a7c614
|
Marooned tweaks
|
2010-08-15 03:16:26 +12:00 |
|
Paul Chote
|
1d259e4bc7
|
Nowhere to hide tweaks
|
2010-08-15 03:13:47 +12:00 |
|
Paul Chote
|
9d403d3072
|
Unfail `Marooned' map slightly
|
2010-08-15 03:03:04 +12:00 |
|