Andrii Yukhymchak
6e1c1eaa94
Submarine fix
2017-10-26 01:48:36 +02:00
Smittytron
5471a3e729
Assign Gunboat and Sub to Techlevel Low
2017-10-15 23:15:43 +02:00
abc013
c8b2a7dc04
Changed Aircraft explosion
2017-10-14 13:59:59 +02:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
Paul Chote
249e813444
Fix submarine autotarget behaviour.
2017-10-08 20:11:30 +02:00
Paul Chote
e3e5dc1b49
Fix Defend stance auto-targeting naval structures.
2017-10-08 20:11:30 +02:00
abc013
fb74c8351f
Change Road -> Bridge on bridge tiles
2017-10-07 10:27:18 +02:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
abc013
f84699454f
Fix some tiling errors in the map Haos Ridges [RA]
2017-10-06 22:04:32 +02:00
abc013
8c387c3bcf
Fix a tile error in map Asymetric Battle [RA]
2017-10-06 22:02:39 +02:00
Paul Chote
64afe4cfde
Display (attack|assault)move-blocked cursor outside map bounds.
...
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
1d6cd81690
Add mine deployment to the command bar.
2017-09-27 21:00:56 +02:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
reaperrr
eea14ec922
Fix DepthCharge dealing no damage to surfaced subs
2017-09-23 20:06:23 +01:00
reaperrr
eb3b68e24a
Fix DepthCharge not showing an explosion when hitting emerged subs
2017-09-23 20:06:23 +01:00
reaperrr
1d402d4f8b
Fix submerged sub vulnerability to most weapons
2017-09-23 20:06:23 +01:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
abcdefg30
1f6b9a7638
Add missing wall tiles to the interior tileset
2017-09-16 17:31:15 +02:00
Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
...
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
...
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
abcdefg30
5ddf28fa81
Bomber John rules cleanup
...
Removed hacks, default values and duplicates
2017-09-13 22:13:49 +02:00
abcdefg30
0f95febefa
Bomber John sequence cleanup
...
Most of those sequences were unused or default values
Tick count fixed as well
2017-09-13 22:13:49 +02:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
2a6bb0678e
Move hardcoded support power keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237
Move hardcoded production keys into yaml.
2017-09-10 21:30:55 +02:00
reaperrr
0161d68237
Fix RA TorpTube bridge explosions
...
There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
2017-09-10 18:10:24 +02:00
reaperrr
b68c935807
Fix water splash on bridge in RA
...
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
b78736acb7
Replace all Creep with Neutral actors on map Agenda
2017-09-10 15:06:41 +02:00
SoScared
2bfc7cdd46
RevealOnDeath with Aircraft
2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60
Don't spawn aircraft husks when not airborne
2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337
Tweak the atomic missile SpawnOffsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979
Remove trailing spaces.
2017-09-02 15:10:35 +02:00
SoScared
df9c07da41
change damage vs None with ^Cannon
2017-09-02 14:58:19 +02:00
reaperrr
96e98a24ae
Polish RA Jeep and APC muzzle offsets
...
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e
Bring back the MiGs to the desert shellmap.
2017-09-02 14:14:50 +02:00
reaperrr
15c636525d
Fixed no explosions showing on some RA civ structures
...
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
Matthias Mailänder
918690f9b2
Remove a bogus ore map in a water segment.
2017-09-02 09:13:14 +01:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
SoScared
1a95aeda19
patch tent cost increase
2017-08-28 20:41:22 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
SoScared
28e28bf34c
fix ore spots on Dual Cold Front
2017-08-22 19:28:06 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
rob-v
c848b30e9e
Add chat tab to multiplayer/replays ingame menu
2017-08-17 21:54:19 +01:00