Scott_NZ
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6eb2f2bffe
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Don't hard code 100 into the objectives string
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2012-10-12 16:06:43 +13:00 |
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Scott_NZ
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d9a6cc6b1c
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Should be greater than or equal to when comparing with death threshold
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2012-10-11 22:57:19 +13:00 |
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Scott_NZ
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8c3aabb215
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Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
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2012-10-11 22:55:02 +13:00 |
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Scott_NZ
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d44d9f67f2
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Promote the 'MainPresence' objective to primary.
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2012-10-11 22:36:40 +13:00 |
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Scott_NZ
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8f8800803b
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Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
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2012-10-11 22:35:13 +13:00 |
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Scott_NZ
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52007b6277
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Move the timer positions
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2012-10-09 20:56:11 +13:00 |
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Scott_NZ
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40206f8280
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Improved control over the 'final' Soviet wave
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2012-10-08 23:34:38 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
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2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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Scott_NZ
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c212095a40
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Improve the stability of CountdownTimer
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2012-10-08 17:16:42 +13:00 |
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Scott_NZ
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073a8ee079
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Sync up the countdown timer and the objectives button flash with the game speed
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2012-10-05 22:03:35 +13:00 |
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Scott_NZ
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cba069a039
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Improve the effectiveness of the parabombs
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2012-10-05 16:23:58 +13:00 |
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Scott_NZ
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bf4829205c
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Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
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2012-10-04 23:59:33 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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7e376330d0
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Have the reinforcements money come in as supply trucks instead
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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762db8b304
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Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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37479b3cfd
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Tank wave at 11 minutes, just before the reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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0c6daf191c
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Add button highlighting/glow effect, to be used for the objective button when the objectives update
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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b897579a20
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Send the waves instantly
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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fcc0bcf438
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Improve the Soviet attack routines for Allies 01
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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0cd258f24f
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Dynamically position the timer so that it isn't cut off
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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83d10ba838
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Add mission objectives logic/backend
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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2e2b4d04db
|
Small map/behaviour adjustments
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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deede92fbc
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Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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1803b412c3
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Convert Allies 02 over to enum objectives
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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8dd7bfdb67
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Move the objective flag stuff to MissionUtils
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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d1400ab4fa
|
Set the enum values explicitly
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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67c40f3119
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Use enum-based objectives for Allies 01
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
|
Scott_NZ
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43f2895eb8
|
Put reinf ticks back to 12 minutes
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2012-10-02 21:52:39 +13:00 |
|
Scott_NZ
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d68196a3b0
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Fixed some constant naming
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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56f36e45db
|
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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8fabf1504a
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Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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fd96d08ce8
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Smoke effect for the chinook husk
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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0e801f9d3a
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Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
|
Chris Forbes
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0ff3c56d4f
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add Chronoshiftable:ExplodeInstead option
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2012-09-24 20:34:54 +12:00 |
|
Chris Forbes
|
4888732fb7
|
fix reversed ordernames in DemoTruck
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2012-09-24 20:24:35 +12:00 |
|
Chris Forbes
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3079e2b488
|
fixed Explodes dep on demotruck
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2012-09-24 20:22:36 +12:00 |
|
Curtis Shmyr
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34d96878b8
|
Added demo truck to soviet's arensal; still problems to fix
|
2012-09-24 20:08:56 +12:00 |
|
Chris Forbes
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61e548151b
|
clear queue-per-building production queue on mcv repack
|
2012-09-23 18:00:06 +12:00 |
|
Chris Forbes
|
7cc7dcc559
|
add INotifyTransform hook for just before something transforms
|
2012-09-23 17:58:53 +12:00 |
|
Chris Forbes
|
5cb86f8937
|
repair cost for units is always at least 1 per tick
|
2012-09-23 17:38:23 +12:00 |
|
Chris Forbes
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cd1a29f1ea
|
repair cost is always at least 1 per tick
|
2012-09-23 17:37:35 +12:00 |
|
Igor Popov
|
79b4765d9f
|
fix: port in Direct Connect was dumped to default by force
|
2012-09-23 17:27:19 +12:00 |
|
Igor Popov
|
2798f0d841
|
dedicated: handle non-existing map
|
2012-09-23 17:20:45 +12:00 |
|
Chris Forbes
|
489fdc1893
|
add CloakInfo.UncloakOnMove option
|
2012-09-23 17:15:16 +12:00 |
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