Chris Forbes
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71cf332ee1
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trim some crap out of Contrail
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2011-07-25 22:23:13 +12:00 |
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Chris Forbes
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315c00f67f
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clean up Contrail trait lookups; fixes #1058
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2011-07-25 22:23:11 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Chris Forbes
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d2d0e4be96
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better support for contrail coloring everywhere
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2011-04-10 11:15:43 +12:00 |
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Chris Forbes
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79079ebe07
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working missile trails
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2011-04-10 11:15:42 +12:00 |
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Chris Forbes
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5fd3cc7977
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internal machinery for contrails on missiles
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2011-04-10 11:15:41 +12:00 |
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Chris Forbes
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6710ad975e
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split out ContrailHistory from the trait machinery
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2011-04-10 11:15:40 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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3426b52247
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add ColorRamp type; change everything to use it; maps not yet upgraded
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2011-01-08 18:17:18 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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Bob
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e3ddb8f757
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cache world.LocalPlayer instead of fetching it repeatedly within loops
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2010-11-01 18:39:44 +13:00 |
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Caleb Anderson
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cc70669f1a
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use player color option
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2010-10-25 08:29:55 +13:00 |
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Caleb Anderson
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c568dfa486
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Contrail trait
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2010-10-25 08:29:54 +13:00 |
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