Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
reaperrr
a3bd007ac7
Moved SelectionDecorations to Mods.Common
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And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Paul Chote
5532ed4fc9
Remove now-redundant blend code.
2015-05-23 08:50:28 +01:00
RoosterDragon
b9ebeaadca
Improve performance of line rendering.
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- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once.
- Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
2015-05-19 21:41:50 +01:00
abcdefg30
70e7b33fd7
Merge pull request #7979 from Mailaender/d2k-sand-blendmode
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Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Paul Chote
c0282bdff9
Remove Owner from ActorPreviews.
2015-05-10 00:01:43 +01:00
Matthias Mailänder
63e4d40770
add alpha channel to every possible blend mode
2015-04-26 09:22:19 +02:00
Paul Chote
09bad3f0ef
Account for damage state in ActorPreviews.
2015-04-26 18:12:19 +12:00
Taryn Hill
f41497b421
Allow Defaults: image in sequence definitions.
2015-03-31 21:36:50 -05:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
7ad2f3e104
Support tileset-specific sprite definitions.
2015-03-26 22:41:45 +00:00
Paul Chote
4baf639130
Add a Reverses sequence key for TS/RA2 animations.
2015-03-24 17:37:08 +00:00
Paul Chote
4d60757611
Simplify sequence field parsing.
2015-03-24 17:37:08 +00:00
reaperrr
3c4d712b78
Merge pull request #7708 from pchote/sequence-utility
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Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Paul Chote
c92d1342f0
Allow mods to define Defaults for all animations in a sequence.
2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0
Add a utility command for checking sequences.
2015-03-22 12:48:51 +00:00
Matthias Mailänder
3900733c1d
Merge pull request #7581 from Phrohdoh/sequence-error-fix
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Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Taryn Hill
bc69539993
Clarify the error relating to too many frames defined in a sequence.
2015-03-14 15:50:52 -05:00
Paul Chote
f91ee3fb45
Fix sequence terminology.
2015-03-09 20:45:49 +00:00
Paul Chote
7292bd20b3
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
Paul Chote
db1a27b071
Introduce IFinalizedRenderable.ScreenBounds.
2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4
Remove Scale from IRenderable interface.
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It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528
Split IFinalizedRenderable from Renderable to remove mutable structs.
2015-02-09 23:23:37 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Paul Chote
362b4aeaef
Fix variable ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
22ab35f681
Fix capitalization.
2014-12-26 12:13:08 +13:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
Paul Chote
6527ab21d7
Improve voxel shadow rendering.
2014-11-07 18:18:41 +13:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00