Paul Chote
|
b64dcbf502
|
Fix HackyAI in cnc
|
2010-10-16 11:49:27 +13:00 |
|
Chris Forbes
|
999eef2ec9
|
#157 explosions weren't taking altitude into account
|
2010-10-16 09:30:32 +13:00 |
|
Chris Forbes
|
f28c8903aa
|
#297 planes get stuck on map edge -- fixed
|
2010-10-16 09:09:39 +13:00 |
|
Chris Forbes
|
9ae452e8d6
|
make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it.
|
2010-10-15 18:38:09 +13:00 |
|
Chris Forbes
|
3e547102d2
|
#217 avoid dumping tanks in the sea, and ships on dry land
|
2010-10-15 18:36:34 +13:00 |
|
pdovy
|
e883e63c87
|
fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable.
|
2010-10-15 18:13:01 +13:00 |
|
Chris Forbes
|
ad1af792e6
|
add CashTrickler trait, to support oil derricks, etc
|
2010-10-15 17:56:28 +13:00 |
|
Chris Forbes
|
6c9527d9dc
|
#304 engineer goldwrench cursors were backwards
|
2010-10-15 17:44:18 +13:00 |
|
Paul Chote
|
2a02df9411
|
Fix crash on fmv completion
|
2010-10-15 00:03:15 +13:00 |
|
Paul Chote
|
185ba80e99
|
Fix FMV player widget display
|
2010-10-14 23:30:48 +13:00 |
|
Paul Chote
|
127cbf3f96
|
Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
|
2010-10-14 22:16:18 +13:00 |
|
Paul Chote
|
4bdf675def
|
Mute shellmap combat
|
2010-10-14 20:03:36 +13:00 |
|
Paul Chote
|
9c944924de
|
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
|
2010-10-14 19:40:00 +13:00 |
|
Paul Chote
|
28f79533eb
|
Customisable mcv crates
|
2010-10-14 19:27:43 +13:00 |
|
Chris Forbes
|
9befe377d5
|
fix invisible crates in cnc (where did that patch go?)
|
2010-10-14 19:15:37 +13:00 |
|
Chris Forbes
|
f39b4f0750
|
fix putting units back into badr/c17 and cursors
|
2010-10-14 18:09:59 +13:00 |
|
Chris Forbes
|
42092fe6dd
|
fix #291
|
2010-10-14 14:41:43 +13:00 |
|
Chris Forbes
|
8aa180c1f4
|
cleaned up unused bits in attackmove
|
2010-10-13 19:20:17 +13:00 |
|
Chris Forbes
|
260e420f85
|
fix crash in attackmove
|
2010-10-13 19:12:20 +13:00 |
|
max621
|
c150fd9475
|
Added attack move
|
2010-10-13 08:13:20 +13:00 |
|
Chris Forbes
|
566303a8f1
|
#276 fixed
|
2010-10-12 21:19:48 +13:00 |
|
Bob
|
20276291ce
|
move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
|
2010-10-12 17:30:27 +13:00 |
|
Bob
|
c974e61680
|
remove refs to Game.world in widgets
|
2010-10-12 17:30:22 +13:00 |
|
Bob
|
6bbf878314
|
remove ref to Game.world in Viewport.ShroudBounds
|
2010-10-12 17:29:09 +13:00 |
|
Bob
|
6ea2a06e4b
|
pass WorldRenderer to Widget.Draw, DrawInner
|
2010-10-12 17:27:08 +13:00 |
|
Bob
|
597dba8584
|
untangling WorldRenderer from World
|
2010-10-12 17:24:23 +13:00 |
|
Bob
|
1c1483377c
|
remove ref to Game.world in Combat
|
2010-10-12 17:24:19 +13:00 |
|
Bob
|
0873741983
|
don't pass world to Widget.Tick, either
|
2010-10-12 17:24:17 +13:00 |
|
Bob
|
cb1deacbb2
|
pass world into CheckSync. don't pass world into Widget.DrawInner
|
2010-10-12 17:24:12 +13:00 |
|
Bob
|
ab1e930ba3
|
pass worldRenderer around as necessary
|
2010-10-12 17:24:07 +13:00 |
|
Bob
|
17990ab8b7
|
move LobbyInfo onto OrderManager
|
2010-10-12 17:24:00 +13:00 |
|
Bob
|
beecb8aeb1
|
remove redundant parameter from ObjectCreator.Param attribute
|
2010-10-12 17:23:57 +13:00 |
|
Bob
|
6a25d989a7
|
remove many references to Game.world
|
2010-10-12 17:23:55 +13:00 |
|
Bob
|
3724f46a3e
|
remove world arg to SyncLobbyInfo and HandleInput
|
2010-10-12 17:22:14 +13:00 |
|
Bob
|
eca098b0b4
|
use a getter for Aircraft.Location
|
2010-10-12 07:59:40 +13:00 |
|
Bob
|
011a20e8b4
|
add IHasLocation
|
2010-10-12 07:59:40 +13:00 |
|
Chris Forbes
|
99d92ee095
|
move ColorFromHSL out of the ui code
|
2010-10-11 19:52:46 +13:00 |
|
Chris Forbes
|
b905d343af
|
fix mishandled CancelProduction
|
2010-10-11 19:37:45 +13:00 |
|
Chris Forbes
|
9c0e3ac4c9
|
allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
|
2010-10-11 18:54:13 +13:00 |
|
Chris Forbes
|
79d6eb4a2b
|
some widgets cleanup
|
2010-10-10 15:09:26 +13:00 |
|
Chris Forbes
|
e3d71acb05
|
fix crash in CrateEffect
|
2010-10-09 13:40:57 +13:00 |
|
Chris Forbes
|
580f1cfe97
|
bot and humans hate each other, even if the host is on a team.
|
2010-10-09 13:40:55 +13:00 |
|
Chris Forbes
|
ed8a155249
|
if c17 gets confused, just fly away
|
2010-10-08 18:57:14 +13:00 |
|
Chris Forbes
|
7331a9c4fb
|
prevent aircraft shooting while landed
|
2010-10-08 18:25:26 +13:00 |
|
Chris Forbes
|
d2b9e150f1
|
add FallsToEarth for helicopters dying
|
2010-10-08 18:24:08 +13:00 |
|
Chris Forbes
|
9762b540b0
|
fix bogus reverse-enter-transport (in ResolveOrder this time)
|
2010-10-08 17:38:07 +13:00 |
|
Paul Chote
|
fd34f2ba99
|
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
|
2010-10-08 10:56:50 +13:00 |
|
Paul Chote
|
7426d47cd5
|
Fix some compile warnings
|
2010-10-07 22:46:44 +13:00 |
|
pdovy
|
761f62292f
|
missing files from previous commit
|
2010-10-07 22:46:44 +13:00 |
|
unknown
|
63b8555bc9
|
Fix bug that prevented ground units from attacking landed aircraft.
|
2010-10-07 22:46:44 +13:00 |
|