Commit Graph

29534 Commits

Author SHA1 Message Date
Gustas
7638822e49 Disable force start panel start button when unable to start the game 2023-08-05 14:18:15 +02:00
Gustas
a9cf728ee1 Refactor MapPreviewLogic
and add a states for updating map via MapCache.GetUpdatedMap
2023-08-05 14:18:15 +02:00
Gustas
2c4a135c2b Grant condition to units closest to the crate 2023-08-05 13:32:51 +02:00
Gustas
d686634c0b Fix aircraft jittering 2023-08-05 13:27:32 +02:00
Gustas
32b0003a72 Fix misaligned TD combat observer tab 2023-08-05 13:20:33 +02:00
Matthias Mailänder
c234b4c78f Send the join message/ping also in skirmish. 2023-08-04 21:47:28 +03:00
Matthias Mailänder
f2a242b09a Let all lobby sounds be optional. 2023-08-04 21:47:28 +03:00
Matthias Mailänder
a1efb28f0b Add lobby sounds for leave, join and option change 2023-08-04 21:47:28 +03:00
Smittytron
d217ab39c2 Add Soviet13b 2023-08-03 16:22:42 +02:00
Gustas
31840328b7 Exit game save with escape 2023-08-03 15:49:33 +02:00
Gustas
54547a11d0 Trigger a button sound when saving a game with enter 2023-08-03 15:49:33 +02:00
Gustas
f99db8d754 Fix lua sanity check crashing on dedicated servers 2023-08-03 15:34:05 +02:00
Vapre
1ce916182d RingBuffer primitive. 2023-08-02 19:42:31 +03:00
abcdefg30
09ba09f4e3 Fix RA assets installation from the Steam C&C:R version 2023-08-01 22:28:32 +03:00
dnqbob
2ac85ac61d Add InstantlyRepairsProperties 2023-08-01 12:21:19 +02:00
dnqbob
44e024a94e Make InstantRepair public 2023-08-01 12:21:19 +02:00
Gustas
462a3ef3c0 Make yaml node resolving optional 2023-07-30 20:39:21 +02:00
Gustas
d4e6815f64 Fix AutoTarget ignoring frozen actor bot targeting hack
Mirrors check of the function Recalculate which is found it TargetExtensions class
2023-07-30 20:32:18 +02:00
Gustas
723ffdf33d Revert Hunt to move within 2 cells of the target
Otherwise infantry get stuck within weapon range but outside of vision range
2023-07-30 20:26:41 +02:00
Gustas
8376b09129 Normalise depth charges 2023-07-29 14:22:30 -05:00
Gustas
fa9ce3e2ac Normalise TD anti-air values 2023-07-29 14:22:30 -05:00
Gustas
605681b252 Normalise RA anti-air values 2023-07-29 14:22:30 -05:00
dnqbob
a3c5945f2a Set BackwardDuration to -1 means ignore the time and set MaxBackwardCells to -1 means ignore the distance. 2023-07-29 18:01:40 +03:00
dnqbob
d7ef22d64f Add MaxBackwardCells for moving backward control 2023-07-29 18:01:40 +03:00
michaeldgg2
d907192be0 Added GrantConditionOnMinelaying trait
Uses INotifyMineLaying callbacks
2023-07-28 12:55:06 +03:00
michaeldgg2
74f8db0578 LayMines: render minefield cells only if the planned minefield has more than 1 cell 2023-07-28 12:55:06 +03:00
Smittytron
9dca6ef1c3 Add Soviet13a 2023-07-27 22:09:30 +03:00
Gustas
c093e7c90b Fix hunt incorrectly pathing to uncrushable targets 2023-07-27 16:14:29 +03:00
michaeldgg2
66cf912da0 LayMines: fixed occasional incorrect mine position when using BeginMinefield order
When laying mine with PreLayDelay > 0, end activity's tick immediately. That means don't try to immediately move to next cell.

This change unifies the behavior with scenario when a mine is laid without any PreLayDelay.
2023-07-26 22:05:42 +03:00
Gustas
42baa0c42f Rename update rule folder to 20230225 2023-07-26 20:00:54 +02:00
Gustas
305ba1c567 Add missing rule to UpdatePath 2023-07-26 20:00:54 +02:00
Gustas
a84b7591f6 Fix invalid color adjuster not considering saturation and V as mutable 2023-07-26 20:00:54 +02:00
Gustas
9d8f0634b1 Revert color validator 2023-07-26 20:00:54 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
Gustas
3207d01cf2 Consider AutoTarget ScanRadius when attack moving 2023-07-25 19:48:57 +02:00
Gustas
9fc0f79703 Add a description for AttackBomber 2023-07-25 13:11:17 +02:00
michaeldgg2
1a2d43fc99 WorldRenderer: use string.IsNullOrEmpty for check in Palette method
Unified usage of WorldRenderer.Palette method when it comes to appending player name (in case of player palette)
2023-07-25 13:33:11 +03:00
EoralMilk
b944b21325 Aircraft won't take off on terrain height change when idle 2023-07-25 12:48:50 +03:00
Gustas
c7e0bc4c08 Add missing carryall checks 2023-07-25 10:02:46 +03:00
Gustas
a69417f0a6 Fix caryall not removing influence when cargo dies 2023-07-25 10:02:46 +03:00
Gustas
c36609cc9f Don't call DetachCarryable every tick 2023-07-25 10:02:46 +03:00
Gustas
1edf313090 Don't calculate range when it is unused 2023-07-25 10:02:46 +03:00
RoosterDragon
813d48dd70 Ensure save file is closed after saving.
If you attempt to load after saving, this prevents an exception from the file being "in use" due to the unclosed file handle.
2023-07-18 23:44:40 +02:00
Gustas
9caf12d133 Add an option to order maps by size 2023-07-17 23:34:38 +02:00
Gustas
de5bcbbca5 Add an option to order maps by title 2023-07-17 23:34:38 +02:00
michaeldgg2
8aa548f70c Minelayer: extract creating BeginMinefield order so it can be triggered from outside 2023-07-17 20:18:52 +02:00
michaeldgg2
ce6e73dc92 Minelayer: supports specifying both mine laying and post laying delays 2023-07-17 20:18:52 +02:00
RoosterDragon
4a02e6c6cc Improve Exts.GetOrAdd method to avoid multiple lookups.
Use CollectionsMarshal to hold a ref to the dictionary entry. When the value needs to be added this allows us to set the value directly into it without having to locate the entry a second time.
2023-07-17 20:12:48 +02:00
RoosterDragon
d6a31bb0cc MiniYaml performance tweaks.
- Seal the classes, and make SourceLocation a readonly struct.
- In ToDictionary, use TryAdd to avoid a try-catch.
- In Merge, use ToList to ensure sources is only enumerated once.
2023-07-17 20:12:48 +02:00
RoosterDragon
f5daa19a1c Improve MiniYaml MergePartial performance.
- Track plain keys in a set, to avoid quadratic searches for plain node keys.
- Avoid the Concat iterator by looping twice instead.
2023-07-17 20:12:48 +02:00