Commit Graph

101 Commits

Author SHA1 Message Date
Paul Chote
7b3a0ebeb5 Tidy production traits. 2014-06-26 23:14:10 +12:00
Paul Chote
d4227fa13e Fix production tooltip display. 2014-06-26 23:12:23 +12:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
deniz1a
1821c52db0 Make "Ready" text alternate between red and white
Make color of "Ready" text alternate between red and white.

Made the code cleaner.

Whitespace correction.

Whitespace correction again.

Change color from red to green and make it moddable

Use enum for ReadyTextStyle

Use enum for cnc

Made variables public and simplified if statements

fix enum

fix enum and )

ReadyText settings in ra yaml

ReadyText settings in cnc yaml

Move values from code to ra yaml

Move values from code to cnc yaml

revert code changes cnc

revert code changes ra

move around a bit in ra yaml

move around a bit in cnc yaml

Add values to d2k yaml
2014-06-10 12:00:57 +03:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
WolfGaming
00698cefff Added in code for Tech Levels using prereqs
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c Merge ModRuleset and MapRuleset into Ruleset 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Saticmotion
1bf3f3e03e The engine now uses the SDL2.0 scroll events properly.
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
Sebastien Kerguen
a7c77d4155 Fixes the speed of the blinking READY text (in RA & TD). 2014-04-24 20:22:22 +02:00
Paul Chote
1a69118f02 Make the ready overlay blink. Fixes #3032. 2014-04-22 23:49:24 +12:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Ripsn
59a1cfe914 Fixed - Small portion of Production tab on Right side unresponsive 2014-04-04 19:09:56 +13:00
Kanar
17cf890dce Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked 2014-01-27 04:29:32 +01:00
Kanar
aace7ca607 Disables "building"-speech when nothing more can be built 2014-01-18 22:42:05 +01:00
Matthias Mailänder
316161a3e0 add audio feedback on mouse-wheel and hotkey build palette cycle 2013-12-07 12:20:07 +01:00
Matthias Mailänder
bcba26a04e don't hardcode SHIFT modifier for backwards tab cycle
closes #4144
2013-12-07 12:19:32 +01:00
Paul Chote
6881dcc710 Fix UI rendering of offset sprites. 2013-12-01 09:49:27 +13:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
Matthias Mailänder
a6f06a5dfd fixed broken build palette hotkeys
support modifiers for build palette hotkeys
2013-11-09 12:18:07 +01:00
Paul Chote
7ffbfb9b7e Add a Hotkey class for user-configurable keys. Fixes #3779.
Users can now define and use hotkeys that include modifiers (ctrl/meta/shift/alt).
2013-10-22 09:14:05 +13:00
Paul Chote
aab6fec68b Remove VirtKey and KeyName. 2013-10-21 20:24:24 +13:00
ScottNZ
42a4d30162 Set up English translation for requires/on-hold/ready texts 2013-10-14 19:38:21 +13:00
Paul Chote
b7123cda7d Route screen size queries via Game.Renderer. 2013-10-05 21:01:21 +13:00
Paul Chote
32c3563a04 adjust the build palette origins to icon width 2013-08-17 23:31:25 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
206fc0ea1d Eat mouse-up events in RA production palette. Fixes #2192. 2013-07-28 20:00:08 +12:00
Matthias Mailänder
c14dbb29c9 avoid notification spam when the build palette is left-clicked
fixes #2361
2013-05-13 23:43:37 +02:00
Curtis Shmyr
3b8957a65e Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings. 2013-04-21 17:28:12 -06:00
Matthias Mailänder
4a2473a1a5 customisable icon size in build palette for d2k, fixes #2521 2013-04-15 13:11:42 +02:00
Matthias Mailänder
70b40a54be build palette hotkeys require ALT modifier to avoid conflicts
changed back the unit action hotkeys scatter / stance cycle
2013-04-08 09:37:54 +02:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
1f99b1ec8e make hotkey user-configurable via in-game settings 2013-02-09 14:08:36 +01:00
Carko
d572e59d2e Checking for build prerequisites before showing them in a tooltip 2013-01-09 07:54:01 +13:00
Chris Forbes
3eed137117 Merge pull request #2526 from Mailaender/strings
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
f107f8a87b expose strings from build palette widget to chrome yaml
prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
James Dunne
59e1703b41 Added mouse-wheel support for flipping tabs in build palette. 2012-07-06 14:32:26 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
f5c606266d Fixed shift-tab keyboard shortcut in build palette. 2012-07-01 13:08:00 +12:00
Matthias Mailänder
a64629f1c5 remove ready/hold/group pip from BuildPaletteWidget
and render as text instead
2012-06-27 13:19:52 +12:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Chris Forbes
6010034b4a remove ObjectCreator.Param and all associated nonsense 2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
bc8f02375f fixed #1171 -- don't shade buildable things just because we're building something else 2011-09-16 20:56:24 +12:00
Chris Forbes
d75784df64 factor out build palette overlays; add timers 2011-08-21 14:26:28 +12:00