Bob
7c1c0835e1
Traits can now resolve orders (ATM, they all resolve the orders they issue)
2009-11-25 20:42:03 +13:00
Chris Forbes
14910762c8
adds custom-palette/shadow support for rendering everything
2009-11-10 21:03:47 +13:00
Matthew Bowra-Dean
a96a7523c8
Beginnings of building power tracking
2009-11-09 21:57:42 +13:00
Chris Forbes
49f48bef6a
#29 fixed
2009-11-09 21:19:37 +13:00
Chris Forbes
f9fb04372c
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
2009-11-01 18:51:15 +13:00
Chris Forbes
7a5d75c393
bib is removed from smudge on building death
2009-10-29 22:31:41 +13:00
Bob
3ef0f90b00
Added attack order. Cursor is currently incorrect.
2009-10-26 23:25:35 +13:00
Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00