Chris Forbes
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e160825398
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RA special infantry all in mod dll now
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2010-01-17 10:40:51 +13:00 |
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Chris Forbes
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9c78406f08
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oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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614edbdc65
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moved FieldLoader and .F() ext into OpenRa.FileFormats
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2010-01-14 19:15:22 +13:00 |
|
Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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889828aa02
|
weapon stuff
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2010-01-11 22:13:44 +13:00 |
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Chris Forbes
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b94e5441dc
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RenderUnitTurreted ported
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2010-01-11 18:49:28 +13:00 |
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Chris Forbes
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8e944871fa
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more ported bits
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2010-01-10 19:11:58 +13:00 |
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Chris Forbes
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99a61ca8d9
|
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
|
Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Paul Chote
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840a17d255
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Fix powerdown effect + flash
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2010-01-08 22:28:01 +13:00 |
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Paul Chote
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ad78ee6b6d
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Conflicts:
sequences.xml
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2010-01-08 20:52:18 +13:00 |
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Paul Chote
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9b4959bbb2
|
GPS satellite launch animation
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2010-01-08 20:49:25 +13:00 |
|
Chris Forbes
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49774e022d
|
fix warnings; fix small bug in Bullet; fix impossible prereqs
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2010-01-08 12:18:39 +13:00 |
|
Chris Forbes
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69da6fdd2d
|
fixed 4tnk
|
2010-01-08 11:58:20 +13:00 |
|
Chris Forbes
|
39de75047e
|
turbo boost on missiles
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2010-01-08 11:11:11 +13:00 |
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Chris Forbes
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8ed8dad4a9
|
move initial facing of missile onto AttackBase in prep for fixing 4tnk
|
2010-01-08 10:25:37 +13:00 |
|
Paul Chote
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f3fd108a23
|
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
|
2010-01-08 01:26:30 +13:00 |
|
Chris Forbes
|
e5e76d071a
|
flash target on attack
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2010-01-07 16:35:37 +13:00 |
|
Chris Forbes
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6b1857e0b6
|
use RepairIndicator rather than renderer hack
|
2010-01-02 17:52:24 +13:00 |
|
Chris Forbes
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a5d450baf8
|
generalized that hack into something that's probably useful
|
2009-12-28 19:38:21 +13:00 |
|
Chris Forbes
|
804a21443d
|
crude approximation, but it works.
|
2009-12-28 19:33:10 +13:00 |
|
Alli
|
9e950c84ca
|
added PaletteType enum
|
2009-12-23 22:24:20 +13:00 |
|
Alli
|
f26393eec7
|
Fixed MoveFlash palette
|
2009-12-23 19:01:38 +13:00 |
|
Chris Forbes
|
6af7d83fec
|
move flash
|
2009-12-22 23:19:00 +13:00 |
|
Chris Forbes
|
91a04dc96a
|
bullets, missiles are all altitude-aware
|
2009-12-22 22:58:42 +13:00 |
|
Chris Forbes
|
3bc97ac0b9
|
z offsets
|
2009-12-22 19:13:30 +13:00 |
|
Chris Forbes
|
997ddecc03
|
infantry deaths (handled by Corpse effect)
|
2009-12-17 15:46:50 +13:00 |
|
Bob
|
36da7fae3e
|
oops.
|
2009-12-16 15:26:43 +13:00 |
|
Bob
|
87e5141600
|
TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
|
2009-12-16 14:29:57 +13:00 |
|
Chris Forbes
|
e4c9073884
|
much better sub behavior
|
2009-12-13 13:32:19 +13:00 |
|
Chris Forbes
|
5eb373790b
|
submarine dive/surface works
|
2009-12-13 13:05:52 +13:00 |
|
Chris Forbes
|
42bd51f2b0
|
moved weapon report from bullet/missile to attackbase
|
2009-12-13 12:26:49 +13:00 |
|
Chris Forbes
|
d26558da12
|
fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud'
|
2009-12-12 21:20:18 +13:00 |
|
Chris Forbes
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15cf93cdbc
|
wtf.
|
2009-12-06 21:47:15 +13:00 |
|
Chris Forbes
|
8973690c62
|
oops.
|
2009-12-06 21:23:13 +13:00 |
|
Chris Forbes
|
3d457c397d
|
homing weapons more or less work now
|
2009-12-06 21:19:02 +13:00 |
|