Commit Graph

38 Commits

Author SHA1 Message Date
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
614edbdc65 moved FieldLoader and .F() ext into OpenRa.FileFormats 2010-01-14 19:15:22 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
889828aa02 weapon stuff 2010-01-11 22:13:44 +13:00
Chris Forbes
b94e5441dc RenderUnitTurreted ported 2010-01-11 18:49:28 +13:00
Chris Forbes
8e944871fa more ported bits 2010-01-10 19:11:58 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Bob
b24983f0ef basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved. 2010-01-09 14:25:54 +13:00
Paul Chote
840a17d255 Fix powerdown effect + flash 2010-01-08 22:28:01 +13:00
Paul Chote
ad78ee6b6d Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Conflicts:
	sequences.xml
2010-01-08 20:52:18 +13:00
Paul Chote
9b4959bbb2 GPS satellite launch animation 2010-01-08 20:49:25 +13:00
Chris Forbes
49774e022d fix warnings; fix small bug in Bullet; fix impossible prereqs 2010-01-08 12:18:39 +13:00
Chris Forbes
69da6fdd2d fixed 4tnk 2010-01-08 11:58:20 +13:00
Chris Forbes
39de75047e turbo boost on missiles 2010-01-08 11:11:11 +13:00
Chris Forbes
8ed8dad4a9 move initial facing of missile onto AttackBase in prep for fixing 4tnk 2010-01-08 10:25:37 +13:00
Paul Chote
f3fd108a23 Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late) 2010-01-08 01:26:30 +13:00
Chris Forbes
e5e76d071a flash target on attack 2010-01-07 16:35:37 +13:00
Chris Forbes
6b1857e0b6 use RepairIndicator rather than renderer hack 2010-01-02 17:52:24 +13:00
Chris Forbes
a5d450baf8 generalized that hack into something that's probably useful 2009-12-28 19:38:21 +13:00
Chris Forbes
804a21443d crude approximation, but it works. 2009-12-28 19:33:10 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Alli
f26393eec7 Fixed MoveFlash palette 2009-12-23 19:01:38 +13:00
Chris Forbes
6af7d83fec move flash 2009-12-22 23:19:00 +13:00
Chris Forbes
91a04dc96a bullets, missiles are all altitude-aware 2009-12-22 22:58:42 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Chris Forbes
997ddecc03 infantry deaths (handled by Corpse effect) 2009-12-17 15:46:50 +13:00
Bob
36da7fae3e oops. 2009-12-16 15:26:43 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
d26558da12 fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud' 2009-12-12 21:20:18 +13:00
Chris Forbes
15cf93cdbc wtf. 2009-12-06 21:47:15 +13:00
Chris Forbes
8973690c62 oops. 2009-12-06 21:23:13 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00