Paul Chote
7d24053f52
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3
Add HackyAI support for multiple structure queues.
2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc
Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad
2014-06-15 22:14:40 +12:00
Pavlos Touboulidis
060d5326ed
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
d8e5177a36
Merge pull request #5405 from RoosterDragon/min-max
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Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
RoosterDragon
0c8bdff5be
Formatting fixes.
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Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
RoosterDragon
b733465f33
General uncontroversial cleanup:
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- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
Matthias Mailänder
187362e80e
rename OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-18 21:53:21 +02:00
Pavlos Touboulidis
6eabc6adf5
Remove one line of forgotten commented-out code
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
reaperrr
55c1a93bf5
Follow-up on #4415 . Fixed/precised some descriptions.
2014-01-04 14:31:29 +01:00
reaperrr
16fd5559e9
Un-hardcoded several radiuses and production-related count for units hanging around base
2014-01-04 01:19:03 +01:00
reaperrr
98f7995d00
Un-hardcoded excess power factor and excess power minimum
2014-01-04 01:16:00 +01:00
ScottNZ
aa5ea1a3ce
Fix bots not deploying their mcv as a result of the DeployTransform change
2013-11-30 09:59:22 +13:00
Matthias Mailänder
da235d7aee
.IsDead() includes the .Destroyed check
2013-11-17 23:32:32 +01:00
ScottNZ
3f117d751b
Fix HackyAI confusing an empty sequence for null
2013-11-12 20:27:36 +13:00
ScottNZ
74e2baeb48
Fix a few spelling errors
2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
8197f29606
Rename type parameter "ValueType" to "T" in HackyAI.cs
2013-11-12 19:39:39 +13:00
ScottNZ
7c5f3cc0f1
Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault
2013-11-12 17:21:31 +13:00
Paul Chote
d272715c50
Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
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This reverts commit 4791f93d77 .
2013-09-08 16:57:29 +12:00
buddytex
403e374b61
Removed default param usage.
2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77
Filter AI targets based on what it can actually attack. Fixes #3763 .
2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73
CleanSquads from units that got stolen
2013-08-29 22:26:34 +02:00
Paul Chote
7bcdf7d74b
Merge CalculateFuzzy and CanAttack.
2013-08-29 20:14:37 +12:00
Paul Chote
233ba81976
Change Squad.IsEmpty -> IsValid.
2013-08-29 20:14:36 +12:00
Paul Chote
e667ed8f1a
Make a bit more sense of FindAndDeployMcv.
2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500
Initial HackyAI cleanup pass.
2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Paul Chote
6e13cb7f3b
Unacquire invalid AI targets.
2013-08-22 19:32:25 +12:00
Matthias Mailänder
1279b23f62
check null because Nullable object must have a value
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fixes #3642
2013-08-09 22:06:28 +02:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
200fde77b1
Remove unnecessary IHasLocation checks in HackyAI.
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Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640
Convert HackyAI to world coords.
2013-07-20 15:34:26 +12:00
Nico
d3e760659a
fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build
2013-07-14 23:31:09 -03:00
Nico
01f72f4f44
Revert "allow the AI to base-walk without restrictions"
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This reverts commit d08d3d6e23 .
2013-07-14 23:14:09 -03:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00