Commit Graph

18 Commits

Author SHA1 Message Date
Paul Chote
7e9d291223 Add IResourceRenderer interface. 2021-03-20 16:45:41 +01:00
Paul Chote
d52ba83f96 Replace terniary null checks with coalescing. 2021-03-08 18:11:25 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700 Move editor template rendering to TerrainRenderer. 2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9 Add ITerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264 Move ownership of tile sprites to the terrain renderer. 2021-01-11 21:57:55 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
e0b3e631fe Remove obsolete null checks. 2020-12-19 13:07:01 +01:00
RoosterDragon
71e3ca4493 Sort renderables in-place in WorldRenderer.GenerateRenderables 2020-10-17 23:48:48 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
Paul Chote
cc05621c10 Draw editor terrain/resource preview as part of the world. 2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded Render editor actor previews as part of the world. 2020-01-12 18:30:50 +01:00