Matthias Mailänder
edbab6976c
switch to the new the Docker-based infrastructure
2015-01-10 21:24:54 +01:00
Matthias Mailänder
08411dbd73
Merge pull request #7308 from Mailaender/d2k-shellmap-harv-polish
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Polished the Dune 2000 shellmap harvester delivery
2015-01-10 15:20:28 +01:00
Matthias Mailänder
3ef57d0180
Merge pull request #7273 from Mailaender/with-cargo-fix
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Fixed WithCargo
2015-01-10 14:32:47 +01:00
Matthias Mailänder
e6ea359472
tweak the offset
2015-01-10 13:30:38 +01:00
Matthias Mailänder
be982bb42e
Merge pull request #7250 from atimoschenkow/redundancy-fix
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Refactored NotifyBlocker() (and several overloads) into ActorExts
2015-01-10 12:18:05 +01:00
atimoschenkow
cefd554a5e
NotifyBlocker extension method for Actor
2015-01-10 12:02:59 +01:00
Oliver Brakmann
ae03fa9af5
Merge pull request #7306 from Mailaender/ra-missing-desert-palette
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Removed glitchy decorations from DESERT tileset
2015-01-10 11:26:57 +01:00
Scott
77a4e467f8
Fix a small typo in survival01 (missing colon)
2015-01-10 12:12:59 +13:00
Matthias Mailänder
9ebf0ec85e
exclude decorations without desert palette equivalents
2015-01-09 22:54:26 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
5840e91908
Merge pull request #7299 from penev92/bleed_reorderMakefile
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Reorder Travis build command orders
2015-01-09 20:57:20 +01:00
penev92
5d6f23af31
Add command dependencies
2015-01-09 18:48:37 +02:00
penev92
a8a726f56b
Reorder Travis command order, add new lines to Makefile output for better readability
2015-01-09 17:49:34 +02:00
Oliver Brakmann
d9932549f2
Merge pull request #7297 from abcdefg30/fixutility
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Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 15:38:30 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
abcdefg30
ad1f9e56b6
Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 14:10:44 +01:00
abcdefg30
4a1e0a44d5
Added all speech notifications to notifications.yaml
2015-01-09 14:09:54 +01:00
Mustafa Alperen Seki
a7017d6d71
Fix Starport unit prerequisites.
2015-01-09 10:34:49 +02:00
Mustafa Alperen Seki
52a08e24af
Fix Starport unit prerequisites.
2015-01-09 10:32:08 +02:00
Mustafa Alperen Seki
c2f9169d54
Fix Starport unit prerequisites.
2015-01-09 10:29:02 +02:00
Oliver Brakmann
4ec3a9e9fe
Merge pull request #7294 from penev92/bleed_reorderMakefile
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Reorder the Makefile
2015-01-08 17:42:21 +01:00
Oliver Brakmann
c779259462
Merge pull request #7282 from penev92/bleed_moveFiles
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Move more traits to Mods.Common
2015-01-08 17:29:19 +01:00
penev92
cada348262
Reorder the "test" and "check" sections of the Makefile in order to run the faster/more dangerous things first
2015-01-08 18:02:13 +02:00
Oliver Brakmann
248afc0fee
Merge pull request #7284 from pchote/fire-offset
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Improve the fire animation position on D2K husks.
2015-01-08 16:59:40 +01:00
reaperrr
c619c06999
Merge pull request #7292 from RoosterDragon/upgradeoverlay-modifyrender
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Adjust UpgradeOverlay.ModifyRender to be more efficient.
2015-01-08 08:48:55 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
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Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
Matthias Mailänder
88922b056e
Merge pull request #7229 from RoosterDragon/map-coords
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Introduce a new type for representing map coordinates.
2015-01-08 07:39:23 +01:00
Chris Forbes
507fe66f78
Merge pull request #7288 from RoosterDragon/faster-depth-sorting
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Speed up depth sorting of renderables.
2015-01-08 14:22:20 +13:00
Chris Forbes
0a493df4c1
Merge pull request #7281 from RoosterDragon/cache-render-traits
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Cache render related TraitsImplementing calls in Actor.
2015-01-08 14:13:11 +13:00
RoosterDragon
df6956867a
Adjust UpgradeOverlay.ModifyRender to be more efficient.
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When IsTraitDisabled is set, ModifyRender doesn't actually alter the sequence, so we can just return it directly and avoid adding another layer of enumerable. If it is unset, then the modifying enumerable has one less condition to check inside the loop.
2015-01-08 00:52:03 +00:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00
penev92
18ac3953cc
Move everything ExternalCapture-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
53f06ba093
Implement dynamic hardware palette sizing.
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The HardwarePalette will now grow its palette buffer and texture in power-of-2 increments. This avoids it having to allocate memory for a full 256x256 texture up front. In practice the default mods use 22 or 23 palettes so a 32x256 texture is used. This means both the buffer and texture save neatly on memory. Additionally, HardwarePalette.ApplyModifiers sees a nice speedup as it has to transfer a much smaller amount of memory from the buffer to the texture.
To facilitate this change, the MaxPalettes constant is no more. Instead the PaletteReference deals with the calculation of the index and this is passed into the appropriate methods.
2015-01-07 22:41:51 +00:00
DeadlySurprise
fbe6ab7f4e
Fixed yaml bug with leading spaces
2015-01-07 22:16:15 +01:00
RoosterDragon
69c409c20d
Speed up depth sorting of renderables.
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The OrderBy overload that takes an int generating key selector is faster than the one that requires a custom comparer. We extract a function from the ScreenZPosition function that determines the Z position of a WPos with an offset, but does not account for the tileset height. For the ordering function this is fine as only the relative magnitude of the comparison keys matter, so we don't need to spend time adjusting for the tileset height, as that won't affect the sort.
2015-01-07 18:22:38 +00:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
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To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
Igor Popov
40c9d0a47d
Merge pull request #7275 from RoosterDragon/formatting
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Formatted all files.
2015-01-07 13:56:04 +03:00
Paul Chote
3667ebb7ca
Merge pull request #7203 from RoosterDragon/reduce-server-footprint
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Avoid initialization of graphical elements for a server.
2015-01-07 10:34:59 +13:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
282f76c1c1
Merge pull request #7256 from obrakmann/td-lobby-headers
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Fix incorrect name for lobby headers container in TD
2015-01-06 22:08:16 +01:00
penev92
1c3dc388ea
Remove redundant (and possibly risky) AttackFollow.CanAttack()
2015-01-06 22:07:41 +02:00
penev92
17dfda4c9d
Some fixes to Cloak.IsVisible()
2015-01-06 22:07:33 +02:00
Oliver Brakmann
6468c0b6e6
Merge pull request #7266 from reaperrr/stylecop-make
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Add StyleCop checks for Game, Editor and Mod dlls to make.ps1
2015-01-06 21:05:36 +01:00
Matthias Mailänder
eef3c548b8
Merge pull request #7286 from abcdefg30/d2kfix
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Closes #7283
Closes #7285
2015-01-06 20:44:41 +01:00
Matthias Mailänder
c250457a34
make this fool proof by choosing a sane default
2015-01-06 20:04:45 +01:00
abcdefg30
84c2fdf9a9
Remove Buildable: from corrino buildings
2015-01-06 11:53:35 +01:00
abcdefg30
72a8951738
Fix sardaukars targeting air units
2015-01-06 11:43:11 +01:00
Paul Chote
55e5dd93eb
Improve the fire animation position on D2K husks.
2015-01-06 23:36:43 +13:00