Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
7546e8237e
Make CheckboxWidget honour GetText()
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a448ba29a8
Move trigger lists into a dictionary for easier access and enumeration
2014-08-08 13:34:47 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
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Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Curtis Shmyr
09652dad23
Merge pull request #6110 from pchote/unit-upgrades
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Add an actor upgrade system (+ overhauls veterancy and crates)
2014-08-07 07:59:57 -06:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
Paul Chote
2d062b790b
Add FriendlyFire property to GivesExperience.
2014-08-07 20:44:29 +12:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Paul Chote
0ca5336072
Reimplement UnitUpgradeCrate using IUpgradable.
2014-08-07 20:43:27 +12:00
Paul Chote
bf5da145b0
Introduce IUpgradable and purchasable unit upgrades.
2014-08-07 20:40:47 +12:00
Paul Chote
4cf822cd00
Support production of actors without IFacing.
2014-08-07 20:40:47 +12:00
obrakmann
2512bc52f8
Merge pull request #6134 from Mailaender/lobby-notify-followup
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Made the lobby notifications less spammy and added some more cases
2014-08-06 19:58:15 +02:00
obrakmann
8efc8ccd4d
Merge pull request #6151 from Mailaender/disable-idle-overlay-during-transform
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Fixed idle overlays being displayed during actor transformations
2014-08-06 19:31:12 +02:00
obrakmann
42d8a9fe29
Merge pull request #6150 from Mailaender/disable-music-install-during-games
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Disabled music installation during matches
2014-08-06 16:47:11 +02:00
Taryn Hill
5627fad797
Merge pull request #6194 from obrakmann/fix6192
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Fix Apache's guns being blocked by walls in TD.
2014-08-06 09:23:42 -05:00
Oliver Brakmann
53b02b05ca
Fix Apache's guns being blocked by walls in TD.
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Closes #6192 .
2014-08-06 14:00:05 +02:00
Igor Popov
55729891de
Merge pull request #6188 from cjshmyr/luaparse
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Log reason why a Lua script fails to parse
2014-08-06 11:39:27 +04:00
Curtis Shmyr
b572c9b5eb
Add an ingame message if a Lua FatalError call occurs
2014-08-05 22:37:00 -06:00
Curtis Shmyr
2d93918469
Log reason why a Lua script fails to parse
2014-08-05 22:36:42 -06:00
Matthias Mailänder
cacb9fee64
Merge pull request #6100 from atlimit8/Implement6086
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Closes #6086
2014-08-05 06:36:11 +02:00
atlimit8
b669029194
reverted mod.yaml in cnc, d2k, & ra
2014-08-04 18:12:14 -05:00
atlimit8
898bf4959a
Remove sub-cell offset bounds checking
2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13
Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex
2014-08-04 18:09:26 -05:00
atlimit8
43478dd500
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
reaperrr
e3d85f29c9
Merge pull request #6169 from UberWaffe/CWRegressFix
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#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d
Merge pull request #6156 from UberWaffe/MinorFixes
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Closes #6128
2014-08-04 20:01:40 +02:00
Matthias Mailänder
b2b1b38044
Merge pull request #6158 from Phrohdoh/DocPrintRequires
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Write trait requirements in documentation.
2014-08-04 19:54:53 +02:00
UberWaffe
0f8023217d
#6030 Regression fix. CreateEffectWarhead effect location and water impact sound.
2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d
Bridge can now define DemolishWeapon. Defaults to previous "Demolish".
2014-08-04 16:13:21 +02:00
UberWaffe
4f18cb5fc0
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
Taryn Hill
c3c5cd04cc
Write trait requirements in documentation.
2014-08-03 21:37:37 -05:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473
Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
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Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4
Merge pull request #6155 from Phoib/sonicbeam
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Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403
Merge pull request #6160 from cjshmyr/returntobase
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Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00