Scott_NZ
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81c8f0360f
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Let's not crash if WeaponInfo.Report[] is empty
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2013-02-26 18:08:55 +13:00 |
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Scott_NZ
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1438030e82
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Add mood haze effect for Allies 04
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2013-02-26 00:10:03 +13:00 |
|
Scott_NZ
|
09e4d64f99
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Fix Allies 02 warnings
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2013-02-25 23:40:31 +13:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
|
2013-02-25 21:24:17 +13:00 |
|
Scott_NZ
|
3bc9e7d2e4
|
Fix some playerstatistics related crashes for other mods
|
2013-02-25 21:24:17 +13:00 |
|
Scott_NZ
|
6b636b166c
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Check Crates setting in CrateSpawner too
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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026a86ba75
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Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
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2013-02-25 21:24:17 +13:00 |
|
Scott_NZ
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4b3feed324
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Make a lack of random map yaml be non-fatal
|
2013-02-12 22:47:34 +13:00 |
|
Scott_NZ
|
57dd8bb91e
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Add Random Map lobby button
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2013-02-12 22:21:34 +13:00 |
|
Scott_NZ
|
128e2c9e1f
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Add objectives to MonsterTankMadness
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2013-02-11 00:54:53 +13:00 |
|
Scott_NZ
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2c5eeb551e
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Adjust MonsterTankMadnessScript super tank movement times
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2013-02-09 12:19:41 +13:00 |
|
Scott_NZ
|
54906702bd
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Fix alliedBaseProc unused variable warning
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2013-02-09 12:19:41 +13:00 |
|
Scott_NZ
|
ec56311a3d
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Fix victory on start of MMM
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2013-02-09 12:19:41 +13:00 |
|
Scott_NZ
|
cdd09ea24f
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Finish early version of Monster Tank Madness
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b1a5195c51
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Let's not fail right at the beginning, count units too ;)
|
2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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03f03ff501
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More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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3c5967a623
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Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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9013e8376c
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Start work on Monster Tank Madness mission
|
2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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6bbd54ab93
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Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
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2013-02-09 12:19:39 +13:00 |
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Scott_NZ
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f4da36065f
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Add ability to have randomised reports for weapons
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2013-02-09 12:19:39 +13:00 |
|
Chris Forbes
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6403c5e6af
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Fixed #2651: Units not in world should not be added to the attack force
Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
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2013-02-05 07:09:05 +13:00 |
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Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
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2013-02-03 14:27:43 +13:00 |
|
Scott_NZ
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7594c4eab2
|
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
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2013-02-03 14:27:43 +13:00 |
|
Scott_NZ
|
ea716200a7
|
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
|
2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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8a796416a4
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Remove AutoTargetIgnore for stek after Einstein is freed
|
2013-01-28 00:33:09 +13:00 |
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Scott_NZ
|
691e6cf9e8
|
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
|
de208e7a2f
|
Fix nonworking attack code in Allies 01
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
|
63a72c5d28
|
Remove unused variable
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
|
b6b4b89008
|
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
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44215ae6f1
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Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
|
2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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fba5b80980
|
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
|
2013-01-28 00:33:07 +13:00 |
|
Scott_NZ
|
693a622322
|
Fix Soviets not attacking town properly. Remove hind patrol.
|
2013-01-28 00:33:07 +13:00 |
|
Scott_NZ
|
1d40858f70
|
Have the Soviets attack the town in Allies 04
|
2013-01-28 00:33:06 +13:00 |
|
Scott_NZ
|
2079db79f7
|
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
|
2013-01-28 00:33:05 +13:00 |
|
Scott_NZ
|
12e1a531fe
|
Tidy campaign stuff
|
2013-01-28 00:33:05 +13:00 |
|
Scott_NZ
|
9f47e75492
|
Allies 01: only set eligible units to defensive stance
|
2013-01-28 00:33:04 +13:00 |
|
Scott_NZ
|
e975681c16
|
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
|
2013-01-28 00:33:04 +13:00 |
|
Scott_NZ
|
031240ffc1
|
Campaign: reduce failed/accomplished code duplication
|
2013-01-28 00:33:04 +13:00 |
|
Scott_NZ
|
dfc4b07b1a
|
Campaign: Don't rely on world.issueorder anymore
|
2013-01-28 00:33:04 +13:00 |
|
Scott_NZ
|
5b7523b9e0
|
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
|
2013-01-28 00:33:03 +13:00 |
|
Carko
|
50ceb7c4dd
|
Fixed the asynchronous map loading behavior when changing filter
|
2013-01-18 11:00:56 +13:00 |
|
Carko
|
4395a04d57
|
Asynchronous loading of map previews in the map chooser dialog
|
2013-01-18 11:00:56 +13:00 |
|
Matthias Mailänder
|
c5313375f0
|
pull mouse button preference from global property
|
2013-01-18 10:57:41 +13:00 |
|
Matthias Mailänder
|
2503ddfde4
|
let Chronotank/Minelayer accept left-click-orders
|
2013-01-18 10:57:41 +13:00 |
|
Matthias Mailänder
|
d52394bb47
|
add classic left-click orders
|
2013-01-18 10:57:40 +13:00 |
|
Scott_NZ
|
1da2d89ced
|
Only play movies in Allies 01 and Soviet 01 Classic if there's one client
|
2013-01-15 17:43:39 +13:00 |
|
Scott_NZ
|
742a27158a
|
Make oil derricks repairable by engineers
|
2013-01-12 18:55:59 +13:00 |
|
Scott_NZ
|
eb3685fe67
|
Fix a lack of difficulty dropdown yaml in other mods (d2k/cnc) causing crashes
|
2013-01-09 21:50:20 +13:00 |
|
Carko
|
d572e59d2e
|
Checking for build prerequisites before showing them in a tooltip
|
2013-01-09 07:54:01 +13:00 |
|
Carko
|
a51c5fd9ca
|
Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
|
2013-01-09 07:54:01 +13:00 |
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