Commit Graph

16 Commits

Author SHA1 Message Date
Chris Forbes
82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE 2010-05-14 08:16:33 +12:00
alzeih
43ad339ffe Squelch almost all compile errors 2010-05-14 01:00:28 +12:00
Chris Forbes
5fd86f84fc fix stuff getting stuck on bridges 2010-04-25 14:38:07 +12:00
Chris Forbes
0e18d4e050 fix lane bias in PathSearch 2010-04-23 18:27:51 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047 Custom path/move costs for resources 2010-04-17 21:56:40 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
3e45ed6133 directional path cost hack for smoother flows 2010-03-29 17:43:43 +13:00
Chris Forbes
d5a9c76d42 unhack that a bit 2010-03-28 16:56:13 +13:00
Chris Forbes
c6804dff9c moar 2010-03-28 16:54:53 +13:00
Chris Forbes
b677f3cb56 made Expand a bit more sensible 2010-03-28 16:49:28 +13:00
Paul Chote
65783c369a Remove hardcoded limitation on mapsize everywhere except minimap 2010-03-04 19:35:21 +13:00
Chris Forbes
0c9e628bf9 removed TileReference.density 2010-03-04 08:43:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00