Paul Chote
361e2d463c
ISpriteSequence facing -> WAngle.
2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa
Retire the "release-20190314" path
2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d
Update and fix the latest update path and rules
2020-05-09 13:08:10 +01:00
Matthias Mailänder
1df3e28253
Initialize RangeModifiers.
2020-05-08 20:58:27 +02:00
Paul Chote
bacec2689d
Remove error message duplication.
2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9
Implement IPv6 support for server and direct connect
2020-05-08 15:17:44 +02:00
Matthias Mailänder
bd1a936c7a
Add the armed technician.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321
Setup the Firestorm civilian voices.
2020-05-08 09:42:14 +02:00
abcdefg30
265d296db6
Add infiltration sounds support to InfiltrateForSupportPowerReset
2020-05-05 15:16:09 -05:00
Matthias Mailänder
5ec136b57c
Don't play the make animation on the wall sprite body.
2020-05-05 13:23:58 +02:00
atlimit8
f1e8f9c9d0
Fixed PNG frame count calculation
...
This fixes the order of operations and rounding issue, making it columns * rows.
2020-05-02 23:14:31 +02:00
Paul Chote
f03841c4e4
Hide selection decorations when spectators zoom too far out.
2020-05-02 14:30:04 -05:00
Pavel Penev
0ae58ff0ea
Adjusted damage spread ranges on weapons in D2k to match the original game
2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca
Changed weapons in D2k to have a linear damage falloff to match the original game
2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e
Don't attack during buildup.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9
Fix turret build sounds.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37
Add the crumble overlay to the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141
Add the make animation for the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
0103c38c13
Don't change the animation when it's not your turn.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4
Fix the make animation for the silos.
2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
abcdefg30
d1f89c6217
Update the Desc of GrantCondition
2020-05-02 14:05:44 -05:00
abcdefg30
76ba4fc32d
Use a modular AI in soviet05
2020-05-02 14:05:44 -05:00
abcdefg30
37f90fff44
Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties
2020-05-02 14:05:44 -05:00
abcdefg30
9fa6da3bc7
Add PlayerConditionProperties
2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab
Make Greece the owner of all starting actors in soviet05
2020-05-02 14:05:44 -05:00
Matthias Mailänder
c131728aa4
Give more context when crashing during .png sheet loading.
2020-05-02 13:26:06 -05:00
Paul Chote
2abd137494
Remove OpenRA.PostProcess.exe.
...
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
Paul Chote
90815ace59
Add a decoration glyph for friendly units in tunnels.
2020-05-02 16:16:16 +02:00
Matthias Mailänder
53d916d7f1
Add some basic error handling to png metadata writing.
2020-05-02 04:13:34 -05:00
reaperrr
2b4035979b
Make all warheads use WarheadArgs
...
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898
Remove trailing spaces.
2020-05-01 19:43:36 +03:00
Matthias Mailänder
42256bc262
Add an out of bounds check.
2020-05-01 19:41:06 +03:00
Matthias Mailänder
70babb4067
Validate the target before querying it's center position.
2020-05-01 16:53:29 +02:00
Matthias Mailänder
3603e6373d
Check for invalid targets.
2020-04-30 01:42:19 -05:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
52d0490f95
Supersede INotifyNuke
2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae
Add new interfaces for support powers.
2020-04-30 01:37:05 -05:00
Paul Chote
e42d177920
Include selection decorations when calculating ScreenMap bounds.
2020-04-30 00:09:57 +02:00
Paul Chote
c2156af7b0
Restore missing minelayer pips.
2020-04-29 22:59:48 +02:00
dnqbob
86394eb56c
"FindEnemy" functions ignore hidden actors
...
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4
StateBase.cs modified:
...
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs
2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"
(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Matthias Mailänder
3df43529a6
Document BitSet<TargetableType>
2020-04-27 16:06:32 +02:00
Matthias Mailänder
a1c9b27057
Add InfiltrateForSupportPowerReset
2020-04-27 16:06:32 +02:00
abcdefg30
089dd233a5
Correct the support dir location in ExtractSettingsDocsCommand
2020-04-26 12:38:11 +01:00
Matthias Mailänder
86a7a0bd6c
Move Render*Circle traits to their base traits.
2020-04-26 10:30:50 +02:00
Paul Chote
7ebca36a9c
Disable debug callbacks on Intel HD 4000.
2020-04-25 21:03:43 +02:00
Paul Chote
d5aed5a88a
Expose GL Profile in settings menu.
2020-04-25 21:03:43 +02:00