Commit Graph

27292 Commits

Author SHA1 Message Date
Paul Chote
361e2d463c ISpriteSequence facing -> WAngle. 2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa Retire the "release-20190314" path 2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d Update and fix the latest update path and rules 2020-05-09 13:08:10 +01:00
Matthias Mailänder
1df3e28253 Initialize RangeModifiers. 2020-05-08 20:58:27 +02:00
Paul Chote
bacec2689d Remove error message duplication. 2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9 Implement IPv6 support for server and direct connect 2020-05-08 15:17:44 +02:00
Matthias Mailänder
bd1a936c7a Add the armed technician. 2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321 Setup the Firestorm civilian voices. 2020-05-08 09:42:14 +02:00
abcdefg30
265d296db6 Add infiltration sounds support to InfiltrateForSupportPowerReset 2020-05-05 15:16:09 -05:00
Matthias Mailänder
5ec136b57c Don't play the make animation on the wall sprite body. 2020-05-05 13:23:58 +02:00
atlimit8
f1e8f9c9d0 Fixed PNG frame count calculation
This fixes the order of operations and rounding issue, making it columns * rows.
2020-05-02 23:14:31 +02:00
Paul Chote
f03841c4e4 Hide selection decorations when spectators zoom too far out. 2020-05-02 14:30:04 -05:00
Pavel Penev
0ae58ff0ea Adjusted damage spread ranges on weapons in D2k to match the original game 2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca Changed weapons in D2k to have a linear damage falloff to match the original game 2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e Don't attack during buildup. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9 Fix turret build sounds. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37 Add the crumble overlay to the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141 Add the make animation for the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
0103c38c13 Don't change the animation when it's not your turn. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4 Fix the make animation for the silos. 2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07 Remove unused usings from BaseBuilderBotModule 2020-05-02 14:05:44 -05:00
abcdefg30
d1f89c6217 Update the Desc of GrantCondition 2020-05-02 14:05:44 -05:00
abcdefg30
76ba4fc32d Use a modular AI in soviet05 2020-05-02 14:05:44 -05:00
abcdefg30
37f90fff44 Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties 2020-05-02 14:05:44 -05:00
abcdefg30
9fa6da3bc7 Add PlayerConditionProperties 2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab Make Greece the owner of all starting actors in soviet05 2020-05-02 14:05:44 -05:00
Matthias Mailänder
c131728aa4 Give more context when crashing during .png sheet loading. 2020-05-02 13:26:06 -05:00
Paul Chote
2abd137494 Remove OpenRA.PostProcess.exe.
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
Paul Chote
90815ace59 Add a decoration glyph for friendly units in tunnels. 2020-05-02 16:16:16 +02:00
Matthias Mailänder
53d916d7f1 Add some basic error handling to png metadata writing. 2020-05-02 04:13:34 -05:00
reaperrr
2b4035979b Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898 Remove trailing spaces. 2020-05-01 19:43:36 +03:00
Matthias Mailänder
42256bc262 Add an out of bounds check. 2020-05-01 19:41:06 +03:00
Matthias Mailänder
70babb4067 Validate the target before querying it's center position. 2020-05-01 16:53:29 +02:00
Matthias Mailänder
3603e6373d Check for invalid targets. 2020-04-30 01:42:19 -05:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Matthias Mailänder
52d0490f95 Supersede INotifyNuke 2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae Add new interfaces for support powers. 2020-04-30 01:37:05 -05:00
Paul Chote
e42d177920 Include selection decorations when calculating ScreenMap bounds. 2020-04-30 00:09:57 +02:00
Paul Chote
c2156af7b0 Restore missing minelayer pips. 2020-04-29 22:59:48 +02:00
dnqbob
86394eb56c "FindEnemy" functions ignore hidden actors
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4 StateBase.cs modified:
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs

2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"

(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Matthias Mailänder
3df43529a6 Document BitSet<TargetableType> 2020-04-27 16:06:32 +02:00
Matthias Mailänder
a1c9b27057 Add InfiltrateForSupportPowerReset 2020-04-27 16:06:32 +02:00
abcdefg30
089dd233a5 Correct the support dir location in ExtractSettingsDocsCommand 2020-04-26 12:38:11 +01:00
Matthias Mailänder
86a7a0bd6c Move Render*Circle traits to their base traits. 2020-04-26 10:30:50 +02:00
Paul Chote
7ebca36a9c Disable debug callbacks on Intel HD 4000. 2020-04-25 21:03:43 +02:00
Paul Chote
d5aed5a88a Expose GL Profile in settings menu. 2020-04-25 21:03:43 +02:00