Commit Graph

21527 Commits

Author SHA1 Message Date
abcdefg30
b9b9cf7f92 Make use of the new SpeechNotifications in ra and cnc 2016-07-03 16:21:08 +02:00
abcdefg30
6de12fb0e9 Add SpeechNotifications for InsufficientPower and Launch on support powers 2016-07-03 16:21:07 +02:00
abcdefg30
7fd7d44e7f Remove empty fields from support powers 2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4 Replace direct references to filenames by ones to notifications where possible 2016-07-03 16:21:03 +02:00
abcdefg30
57d83e2813 Add more sound notifications to cnc 2016-07-03 16:21:02 +02:00
abcdefg30
96165293dc Add all missing speech notifications to cnc 2016-07-03 16:21:01 +02:00
abcdefg30
aa93983efd Sort the entries in mods/cnc/audio/notifications.yaml 2016-07-03 16:21:00 +02:00
abcdefg30
46a9750fcb Merge pull request #11555 from pchote/fix-editor-shellmap-ui
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-03 16:13:31 +02:00
Taryn Hill
f731dc8d68 Utility: Add upgrade rules for GivesExperience and GivesBounty changes 2016-07-03 08:50:55 -05:00
Taryn Hill
3f6f918b3d GivesBounty: Replace Stances with ValidStances 2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54 GivesExperience: Replace FriendlyFire with ValidStances 2016-07-03 08:50:54 -05:00
reaperrr
a0a6d0705e Merge pull request #11563 from Phrohdoh/fs-mount-tryget
FileSystem.Mount: Use TryGetValue instead of directly accessing a value
2016-07-03 15:37:01 +02:00
reaperrr
3ca3fc8d4b Merge pull request #11567 from Mailaender/lint-pips-groups
Documented and exposed the control group sprites to lint testing
2016-07-03 15:31:39 +02:00
Taryn Hill
6a228f0428 FileSystem: Use TryGetValue in Mount(string, string) 2016-07-03 08:25:14 -05:00
Matthias Mailänder
889bbcf428 Cache the palette lookup. 2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400 Let pipImages tick using the appropriate interface. 2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d Cache pipImages in the constructor. 2016-07-03 14:40:14 +02:00
abcdefg30
bc93e5f666 Merge pull request #11564 from Mailaender/coverity-zipfile
Fixed undisposed file and memory streams in ZipFile and surroundings
2016-07-03 14:22:36 +02:00
Matthias Mailänder
3a7558c273 Document and lint test pips and groups. 2016-07-03 12:26:29 +02:00
Matthias Mailänder
2de423ddb9 Dispose fileStream when problems occur. 2016-07-03 10:27:44 +02:00
Matthias Mailänder
96d9a01f76 Dispose pkgStream. 2016-07-03 10:26:56 +02:00
reaperrr
2a268f80b2 Give TS walls rectangular HitShapes 2016-07-02 17:39:16 +02:00
reaperrr
f25398c731 Add option to apply Rectangle HitShape to all TargetablePositions
This allows to simulate a footprint-shaped HitShape until we have a proper Polygon HitShape.
2016-07-02 17:39:15 +02:00
reaperrr
610f08f652 Add RotateToIsometry to Rectangle HitShape
This is a temporary measue until we have a more flexible Polygon HitShape.
2016-07-02 17:23:34 +02:00
reaperrr
9020d39fcc Introduce PositionClosestTo util 2016-07-02 17:23:34 +02:00
reaperrr
8590be5f74 Merge pull request #11482 from pchote/rework-zip-updating
Rework zip updating
2016-07-02 17:00:06 +02:00
reaperrr
c8012baffb Make all Attack* traits listen to Stop order 2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b Add AttackSounds trait
This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d Add start delay functionality to attack animation traits 2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669 Move WithAttackOverlay to Mods.Common 2016-07-02 16:02:00 +02:00
reaperrr
cf97e36815 Merge pull request #11558 from abcdefg30/portableUnhard
Unhardcode the target(blocked) cursor(s) in PortableChrono
2016-07-02 15:15:43 +02:00
reaperrr
2640b5df80 Merge pull request #11551 from abcdefg30/lowerLevel
Lower the case of the TechLevel in all rules.yaml files
2016-07-02 15:07:48 +02:00
reaperrr
fc50127390 Merge pull request #11557 from Mailaender/railway-rendering
Fixed Tiberian Sun railway rendering
2016-07-02 15:00:31 +02:00
abcdefg30
868d5c14e9 Unhardcode the target(blocked) cursor(s) in PortableChrono 2016-07-02 13:44:57 +02:00
Matthias Mailänder
7152cec589 Fix railway rendering outside the map editor. 2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0 Move Inherits on top. 2016-07-02 12:39:43 +02:00
Paul Chote
89c4cf9658 Hack around map creation crash. 2016-07-01 21:58:27 +01:00
Paul Chote
21c150fae3 Throw a sensible exception when an invalid path is given. 2016-07-01 21:58:26 +01:00
Paul Chote
c706e68b73 Rework zip file updating. 2016-07-01 21:58:26 +01:00
Paul Chote
5d62881be6 Support upgrading explicitly referenced yaml paths. 2016-07-01 21:58:26 +01:00
Paul Chote
9baee57443 Use BeforeGameStart to remove shellmap UI on editor start. 2016-07-01 21:54:25 +01:00
abcdefg30
4732f3767f Merge pull request #11459 from reaperrr/fix-range-check
Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
abcdefg30
f945837860 Lower the case of the TechLevel in all rules.yaml files 2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519 Remove empty MapOptions: entries from rules.yaml files 2016-06-30 23:59:58 +02:00
AoAGeneral
df407c90e7 TD Balance Changes 06302016 2016-06-30 14:38:44 -07:00
Oliver Brakmann
b186084c79 Merge pull request #11547 from reaperrr/fix-td-p03
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 21:32:45 +02:00
reaperrr
7a3888220f Make RA grenade versus Concrete explicit
To prevent people from assuming it's unintentional.
2016-06-30 19:31:03 +02:00
reaperrr
f9cf398949 Increase RA Grenadier damage vs. Heavy armor
5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses.
2016-06-30 19:28:19 +02:00
reaperrr
ea18a89e03 Fix debris P03 template in TD jungle and snow terrain 2016-06-30 19:08:13 +02:00