Taryn Hill
023b17a68e
Allow overriding previously registered chatcommands
2016-06-30 09:28:27 -05:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
8493b1deda
Merge pull request #11512 from Nelax/ai-squadexclude
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Added Squad Exclusion to HackyAI
2016-06-30 15:21:22 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
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Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
213c1bcb3e
Merge pull request #11463 from reaperrr/fix-ai-mcv
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Improve AI MCV deployment
2016-06-30 11:44:14 +02:00
Matthias Mailänder
641cb96dac
Merge pull request #11542 from MustaphaTR/ant-crush-fix
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RA - Some fixes about Giant Ants
2016-06-28 20:48:13 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
e647af3dd1
Allow modders to choose AI MCV deployment base restriction
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For some mods, a random map location might be a better choice for the AI than deploying the MCV inside the base, so we allow modders to customize it.
2016-06-27 18:17:51 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
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Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Matthias Mailänder
921375973e
Merge pull request #11522 from pchote/more-installers
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Support content installation from "C&C The Ultimate Collection" (Origin versions).
Closes #9479
Closes #11524
2016-06-26 19:42:10 +02:00
Paul Chote
40089e7076
Fix logging on bogus extraction metadata.
2016-06-26 18:23:44 +01:00
Paul Chote
fe3231ec2c
Add RA Aftermath disk metadata.
2016-06-26 18:23:42 +01:00
Paul Chote
e9e5e9da58
Add support for RA TUC music.
2016-06-26 18:23:18 +01:00
Paul Chote
1005e1146f
Extract C&C videos to disk for perf and TUC compatibility.
2016-06-26 18:22:29 +01:00
Paul Chote
9c79e45356
Add TUC metadata for TS.
2016-06-26 18:22:29 +01:00
Paul Chote
147dccec0b
Add TUC metadata for RA.
2016-06-26 18:22:26 +01:00
Paul Chote
974c0b6eed
Add TUC metadata for C&C.
2016-06-26 18:18:40 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
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Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Matthias Mailänder
3356e6a82d
Merge pull request #11526 from pchote/cleanup-move
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Remove legacy Move constructor.
2016-06-25 22:28:05 +02:00
Paul Chote
6aa0daa500
Remove legacy downloaded scores.mix.
2016-06-25 19:17:51 +01:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
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AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
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It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
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The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
Matthias Mailänder
a421a191b5
Merge pull request #11517 from abcdefg30/empLimit
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Add a note in the tooltip of build-limited TS structures
2016-06-25 08:32:38 +02:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
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Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
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Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
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Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
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We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
Oliver Brakmann
f0d6334697
Merge pull request #11511 from OmegaBolt/d2k-cliffmaze
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D2k: Add Cliffmaze 1v1 map by S.D.
2016-06-23 21:14:11 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00