reaperrr
cc9b24d932
Make WithShadow Offset and ZOffset customizable
2016-06-19 19:13:10 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
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to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050
Consolidate EMP attack order with faction speech notifications.
2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb
Replace cluster missile sounds with faction speech.
2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7
Replace Ion Cannon sounds with faction speech.
2016-06-19 18:49:23 +02:00
Matthias Mailänder
5cffccb679
Add Death Hand missile launch detected.
2016-06-19 18:48:20 +02:00
Matthias Mailänder
55ed5247cc
Replace Death Hand missile sounds with faction speech.
2016-06-19 18:48:07 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Matthias Mailänder
409fe9067a
Add speech notification equivalents to support power sounds.
2016-06-19 18:46:05 +02:00
Matthias Mailänder
4c3ff461d4
Add a missing space.
2016-06-19 18:43:42 +02:00
Matthias Mailänder
c8bc819034
Disable the trait instead of nulling the fields.
2016-06-19 18:43:27 +02:00
reaperrr
723c107aa5
Merge pull request #11473 from pchote/shroud-map-crate
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Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2
Merge pull request #11396 from Mailaender/sync-projectiles
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Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
reaperrr
6b1adbacc4
Make WithShadow public and upgradable
2016-06-19 15:16:28 +02:00
Paul Chote
4c5d5be583
Merge pull request #11476 from Phrohdoh/ts-manifest-remove-space
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Remove spurious space in TS' mod.yaml
2016-06-19 11:14:35 +01:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
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Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Matthias Mailänder
b70fdd7edc
Correct the comment as not all ticking traits are synced.
2016-06-19 08:19:48 +02:00
Taryn Hill
7da8a018e2
Remove spurious space in TS' mod.yaml
2016-06-18 22:19:54 -05:00
reaperrr
38295341a8
Merge pull request #11445 from abcdefg30/emp-support-power
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Emp support power take 2
2016-06-18 21:14:01 +02:00
Matthias Mailänder
1b4d7508ef
Merge pull request #11475 from obrakmann/fix-redalert.mix-path
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Fix path to redalert.mix in ra/mod.yaml
2016-06-18 21:09:08 +02:00
Oliver Brakmann
87df458c2e
Merge pull request #11462 from pchote/stream-installer-copy
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Extract installer data using direct stream-stream copies
2016-06-18 20:56:26 +02:00
Oliver Brakmann
bf1db4b40c
Fix path to redalert.mix in ra/mod.yaml
2016-06-18 20:52:47 +02:00
Oliver Brakmann
64af0f26e9
Merge pull request #11471 from Biofreak1987/fix-smudges
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Fix smudges in nod07-nod08 missions
2016-06-18 17:55:31 +02:00
Paul Chote
9edf4be229
Disable hide map crate if explored map is enabled.
2016-06-18 14:18:05 +01:00
Matthias Mailänder
b8415907e4
Merge pull request #11469 from pchote/fix-initial-map-randomization
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Fix initial server map randomization.
2016-06-18 14:28:09 +02:00
abcdefg30
4d130892c0
Merge pull request #11461 from pchote/fmv-install-prompt
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Prompt FMV installation when trying to play a missing video.
2016-06-18 14:15:10 +02:00
Paul Chote
cf23c85834
Fix Mobile.IsMovingInMyDirection check.
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self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Biofreak1987
eaa926887b
Fix smudges in nod07-nod08 missions
2016-06-18 14:06:02 +02:00
Paul Chote
e70590fd94
Merge pull request #11460 from reaperrr/fix-e1-damage
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Fix damage of RA/TD minigunners and RA Jeep vs. Heavy armor
2016-06-18 12:33:26 +01:00
Paul Chote
5a1766ab5d
Merge pull request #11467 from Mailaender/asset-installer-rework-minor-fixes
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Fixed some minor issues in the new mod content extraction.
2016-06-18 12:30:55 +01:00
Paul Chote
43b694514d
Merge pull request #11347 from abcdefg30/luaSam
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Fix the bogus getAirstrikeTarget methods of the nod08 missions
2016-06-18 12:11:08 +01:00
Paul Chote
8a6bc1f6f1
Merge pull request #11308 from reaperrr/fix-11304-IsMoving
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Fix IsMoving returning false when activity is a MovePart-derivative
2016-06-18 11:32:51 +01:00
abcdefg30
f619cb774d
Merge pull request #11468 from GraionDilach/expose-parachutableinfo
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Expose ParachutableInfo.
2016-06-18 12:27:42 +02:00
Paul Chote
55cd2ca8f5
Move initial map suitability calculation to MapCache.
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This was previously trying to use values that had
not yet been initialised, which meant that *all*
maps were treated as unsuitable. This would cause
the mod to always fall back to the first installed
map.
2016-06-18 11:04:37 +01:00
Zimmermann Gyula
58a0e381a5
Expose ParachutableInfo.
2016-06-18 11:37:57 +02:00
Matthias Mailänder
790171ed87
Fix the MIX file ending.
2016-06-18 11:05:29 +02:00
Matthias Mailänder
85bd98fadc
Don't forget to mount scores-counterstrike.mix
2016-06-18 10:59:39 +02:00
Oliver Brakmann
ebf3222e06
Merge pull request #11464 from Phrohdoh/miniyaml-dont-strip-empty-lines
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Do not remove empty entries in MiniYaml.FromString
2016-06-18 10:19:32 +02:00
Paul Chote
6463b31c99
Add a minimum size threshold for showing progress.
2016-06-17 19:26:13 +01:00
Paul Chote
f1758e9559
Stream installer copy and raw extraction.
2016-06-17 18:53:59 +01:00
Taryn Hill
ee50276c7a
Add a new MiniYaml test regarding line numbers
2016-06-17 11:20:43 -05:00
Taryn Hill
ec40623052
Do not remove empty entries in MiniYaml.FromString
2016-06-17 10:38:06 -05:00
Paul Chote
63782aad2e
Stream MSCab extraction output.
2016-06-16 21:20:42 +01:00
Paul Chote
a9a5b9bc71
Change Blast.Decompress to use Stream I/O.
2016-06-16 21:20:27 +01:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
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This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
Oliver Brakmann
16a18e8de1
Merge pull request #11458 from reaperrr/fix-11457
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Fix conflict in ModContentLogic
2016-06-16 19:37:11 +02:00
Paul Chote
bb88507f87
Add an "Install videos" prompt to the mission browser.
2016-06-16 18:32:55 +01:00
Paul Chote
3ac42e1643
Generalise and combine cancel/confirm prompts.
2016-06-16 18:28:02 +01:00
reaperrr
8fb94e3175
Increase RA Jeep MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136
Increase RA Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00