Commit Graph

21527 Commits

Author SHA1 Message Date
Matthias Mailänder
87b829e767 Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be Merge pull request #9334 from Mailaender/editor-categories
Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
c403345fed Update NSIS to version 2.51
Use Chocolatey to install since we don't require custom plugins.
2016-06-11 19:44:16 +02:00
Matthias Mailänder
f771ead7a9 Remove unused NsProcess.zip 2016-06-11 19:35:52 +02:00
Matthias Mailänder
cce10fed6b Merge pull request #11368 from Biofreak1987/nod07c
Add nod07c
2016-06-11 19:17:15 +02:00
Matthias Mailänder
e9f3d26047 Add a tileset metadata header auto-generation. 2016-06-11 19:05:03 +02:00
Matthias Mailänder
ccd4c99f8f Merge pull request #11367 from reaperrr/ts-misc-polish
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
a08f325321 Deprecate WithVoxelWaterBody. 2016-06-11 18:01:39 +02:00
Zimmermann Gyula
f069326143 Use UpgradeOnTerrain in the TS APC setup. 2016-06-11 18:01:38 +02:00
Matthias Mailänder
f772ff5034 Merge pull request #11397 from reaperrr/add-moebius
Add Moebius, Chan and Delphi to TD
2016-06-11 17:59:19 +02:00
Matthias Mailänder
9332e16003 Merge pull request #11424 from GraionDilach/center-primarybuilding
Polish the TS PrimaryBuilding decoration.
2016-06-11 17:54:22 +02:00
Matthias Mailänder
4253b2d866 Merge pull request #11410 from abcdefg30/voxelNull
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-11 17:52:20 +02:00
Paul Chote
d112590a82 Merge pull request #11421 from Mailaender/appveyor-pandoc-fix
Fixed the AppVeyor build
2016-06-11 16:47:18 +01:00
reaperrr
1adf887c75 Remove WithSpriteRotorOverlay
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
a6f6080df2 Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Matthias Mailänder
5002cbc858 Pandoc is now installed into a system path. 2016-06-11 17:39:33 +02:00
reaperrr
b1e331e7ec Merge pull request #11364 from pchote/lobby-trait-options
Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
c516aec7a3 Merge pull request #11422 from GraionDilach/expose-teslazap-duration
Expose TeslaZap duration to yaml.
2016-06-11 13:10:12 +02:00
reaperrr
b90fc43c0d Merge pull request #11423 from GraionDilach/infiltrateforcash-maximum
Add a maximum limit to InfiltrateForCash.
2016-06-11 13:04:07 +02:00
reaperrr
239f51e8b2 Merge pull request #11406 from Mailaender/upgrademanager-exception
Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a Add a maximum limit to InfiltrateForCash. 2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c Change the TS Primary notif's palette to the AllowModifiers: false variant. 2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab Shift TS Primary Building tag from top to center. 2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b Merge pull request #11411 from r34ch/flak-ground
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14 Expose TeslaZap duration to yaml. 2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a Add nod07c 2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29 Fix possible NREs in RenderAsync in VoxelRenderer.cs 2016-06-08 18:36:22 +02:00
Matthias Mailänder
89cefbea50 Allow map imports from directories other than game root. 2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe Give hard-coded special case waypoints a descriptive name. 2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc Don't add mpspawns when importing single-player maps. 2016-06-07 22:03:04 +02:00
D'Arcy Rush
b681f64ec4 Change RA flak truck to use flak explosion animation vs ground targets 2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3 Merge pull request #11408 from r34ch/incendiary-weapons
V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa V2s and barrels can now ignite trees 2016-06-05 20:05:43 +01:00
reaperrr
f8421fd2f8 Remove obsolete custom electro.shp
This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
3b27975b33 Also check for a missing UpgradeManager trait
as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c Don't check modulare actor templates
as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857 Merge pull request #11391 from Mailaender/flameguy
Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
af56bdef94 Explode the cyborgs to avoid glitchy no leg transitions. 2016-06-05 16:02:09 +02:00
reaperrr
5f30883cf5 Merge pull request #11399 from obrakmann/resize-td-missionbrowser
Resize TD mission browser
2016-06-05 15:57:12 +02:00
Oliver Brakmann
c0dd7c3182 Fix NREs in LobbyUtils.GetExternalIP 2016-06-05 12:55:00 +02:00
Oliver Brakmann
1168e4b3c4 Add map numbers to TD mission titles
Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
Oliver Brakmann
65a5bd4e89 Resize the Tiberian Dawn mission browser dialog 2016-06-05 00:13:46 +02:00
reaperrr
9f8261514a Merge pull request #11090 from Mailaender/gdi07
Added Tiberian Dawn mission GDI 07
2016-06-04 22:59:09 +02:00
reaperrr
2de84253b5 Merge pull request #11398 from obrakmann/inotifyfiredsalvo
Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f Added INotifyBurstComplete trait interface to notify when a full salvo has been fired 2016-06-04 22:33:28 +02:00
reaperrr
f35338e88b Fix some style issues in Mobile 2016-06-04 21:44:48 +02:00