Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
d739b747de
Only render the previews we can actually see.
...
This really should be fixed generally in ScrollPanelWidget,
but this is the most painful case.
2013-04-06 03:12:02 +13:00
Paul Chote
995b4c73d9
Force the runtime to prioritize the main thread and keep things smooth.
2013-04-06 02:59:34 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
...
This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
01248de66b
Add ScrollPanel.ScrollToItem().
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
Scott_NZ
083d59613a
Better UPNP logging. Also fixes a compile error
2013-04-05 14:18:22 +02:00
Matthias Mailänder
989c23e632
use Mono.Nat for UPnP port forwarding
...
- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
2013-04-05 14:18:15 +02:00
Matthias Mailänder
8f5fcc6e54
Merge pull request #2967 from psydev/changes
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updated skull_valley map
2013-04-05 05:01:15 -07:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
ScottNZ
b22b7208ec
Merge pull request #2954 from Mailaender/empty-superweapon-indicators
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Don't render empty remaining tick bars for iron curtain / chrono
2013-04-05 02:34:20 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
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Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
0ce8e85af4
Merge pull request #2961 from psydev/patch-2
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construction yard HP reduced 2000 -> 1500
2013-04-05 02:15:33 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
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- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Scott_NZ
8d0a7b46ac
Added support for draggable BackgroundWidgets
2013-04-05 21:19:18 +13:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
Matthias Mailänder
8ab817f466
Merge pull request #2953 from Mailaender/freetype-windows-fix
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Use the correct FreeType DLL file name on Windows
2013-04-05 00:29:13 -07:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
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To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
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-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00
psydev
2f4e2679eb
orca ROF decreased. 10 -> 15
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Orca missiles fire a bit slower, so that the unit cannot unload all its rockets in 2 seconds. Will give defenses a bit more time to respond before they die or before the orcas run away.
2013-04-04 14:08:36 -07:00
psydev
d49c344463
increased speed of TowerMissile; inc. burst delay
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Increased speed of TowerMissile. At present it is very slow and not terribly effective vs. air units because they can quickly leave range before getting hit. Speed stats are same for E3 and RocketBike.
Burstdelay increased. This is to avoid wasted missiles on the same target that might get destroyed.
Rangelimit reduced from 40 to 30 to compensate for increased missile speed.
2013-04-04 14:05:27 -07:00
psydev
f7bbc7a23a
construction yard HP reduced 2000 -> 1500
...
Now that MCV is buildable again, the conyard doesn't need to be the ultra-heavy armored bunker it has been. Now a nuke can almost kill it.
2013-04-04 13:50:27 -07:00
Chris Forbes
1745f5a100
Merge pull request #2955 from Mailaender/dead-actor-stances-fix
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Don't perform keyboard orders on destroyed actors which crashes the game.
2013-04-04 13:42:56 -07:00
Matthias Mailänder
f4abe08863
fixes #2947 don't perform keyboard orders on destroyed actors
2013-04-04 19:24:30 +02:00
Matthias Mailänder
4a580c3780
don't render empty remaining tick bars for iron curtain / chrono
2013-04-04 19:14:49 +02:00
Matthias Mailänder
3511667609
fixes #2946 non-standard FreeType DLL P/Invoke on Windows
2013-04-04 18:50:28 +02:00
Matthias Mailänder
2fe20b13f1
Merge pull request #2948 from psydev/patch-1
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balance stick - infantry, mammoth
2013-04-04 05:33:37 -07:00
psydev
380c849d91
orca, apache require ANYHQ instead of HQ
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allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod.
2013-04-04 04:33:18 -07:00
psydev
a879d6c033
APC gun does slightly more dmg; slower ROF
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APC gun does 30 damage, so it can kill orca in 3 shots.
ROF lowered to compensate.
2013-04-04 04:23:21 -07:00
psydev
cb05244814
mammoth turret rotation 2 -> 3, matching tank rot.
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A good idea to make mammoth able to rotate to face air units it wants to hit, faster.
2013-04-04 03:59:57 -07:00
psydev
d22764d3d3
infantry speed increased from 90% to 100%.
...
During playtesting it seemed like having infantry go at full speed on clear terrain was a good addition.
If it seems inappropriate for some infantry, can change it individually later for some units that might be too fast (e.g. flamethrowers and grenadiers, who travel at speed=5).
2013-04-04 03:57:04 -07:00
Matthias Mailänder
74ae8e0b09
Merge pull request #2943 from Mailaender/make-install-sharpfont-fix
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Unbreak make install and SharpFont on Mac
2013-04-03 23:50:09 -07:00
Matthias Mailänder
e8c43eae92
fixes #2938 unbreak make install and SharpFont on Mac
2013-04-03 14:38:42 +02:00
Chris Forbes
270296f64b
Merge pull request #2937 from Mailaender/paratrooper-shroud-glitch
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Fixes paratroopers revealing shroud after death
2013-04-03 02:06:49 -07:00
Chris Forbes
c1427c1eaa
Merge pull request #2936 from bidifx/syncrep
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added "Force Desync" Cheat for debugging
2013-04-03 02:06:32 -07:00
Chris Forbes
99c89e5378
Merge pull request #2934 from Mailaender/observer-invisibility
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Fixes cloaked units invisible to spectators
2013-04-03 02:06:21 -07:00
Chris Forbes
0cff898954
Merge pull request #2931 from Mailaender/missing-sound-exception
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Throw specific exception on missing sound definitions
2013-04-03 02:05:55 -07:00
Chris Forbes
7bbac5659d
Merge pull request #2935 from Mailaender/superweapon-cooldown
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Added durationbar indicators for iron curtain and chronoshift
2013-04-03 01:53:40 -07:00
Matthias Mailänder
ffc241d170
Merge pull request #2928 from psydev/changes
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new maps; orca trail changed; msam icon; blue tree.shp
2013-04-03 00:17:14 -07:00
Matthias Mailänder
dca73b2c7d
fixes #2726 paratroopers revealing shroud after death
2013-04-03 00:15:19 +02:00
Sascha Biedermann
2982002397
added "Force Desync" Cheat for debugging
2013-04-02 23:38:36 +02:00