Commit Graph

9394 Commits

Author SHA1 Message Date
Chris Forbes
c9255a2873 Merge pull request #3276 from pchote/release-changelog
Update CHANGELOG for release-20130514.
2013-05-13 03:40:56 -07:00
Paul Chote
ca4e99993d Update CHANGELOG for release-20130514.
Thanks to @Mailaender and @psydev for collating
the changes, and to eyen from IRC for copy editing.
2013-05-13 22:31:19 +12:00
Matthias Mailänder
37069652c0 fix dependency installation for Travis CI
looks like the Ubuntu repositories don't update automatically
2013-05-12 07:37:39 +02:00
psydev
0c12dcb3c3 added forgotten_path map by Holloweye 2013-05-11 21:30:13 -07:00
Matthias Mailänder
a606ea4a80 Merge pull request #3264 from ScottNZ/sequences
Remove duplicate gnrl sequences definition
2013-05-11 05:37:45 -07:00
Scott_NZ
792d61ad8c Remove duplicate gnrl sequences definition 2013-05-12 00:35:53 +12:00
Matthias Mailänder
84d595bcde Merge pull request #3258 from pchote/drop-desync-fix
Revert "Players and bots surrender on disconnect."
2013-05-10 23:56:03 -07:00
Paul Chote
426467a38f Revert "Players and bots surrender on disconnect."
This reverts commit 500c24fbaf.
2013-05-11 18:34:16 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Matthias Mailänder
e38aea276c removed now redundant debug aircraft traits 2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Matthias Mailänder
c75f758f8d deflated room-convergence because of the custom anti-rush rules 2013-05-10 19:23:02 +02:00
Matthias Mailänder
21775df1b8 deflated KOTH maps because of custom yaml rules
removed the mission building 3/4th scaling as it looked strange
2013-05-10 19:23:02 +02:00
Matthias Mailänder
0a49153dbf deflated ice woods because of custom creep building yaml rules 2013-05-10 19:23:01 +02:00
Matthias Mailänder
e10a5e591e deflated doughtnut-hole and stripped the abomb changes to diff 2013-05-10 19:23:01 +02:00
Matthias Mailänder
022aeec41a deflated center of attention redux 2
as it has custom oil derrick rules (although not busted)
2013-05-10 19:23:01 +02:00
Matthias Mailänder
a396d1e170 moved boomer test map into the performance benchmark mod 2013-05-10 19:22:42 +02:00
Matthias Mailänder
f7668f3b9d Made oil derricks remap to player colors on capture everywhere
by removing bogus custom yaml rules from some island maps
and enforcing the policy to extract all those oramap files.

fixes #3022
2013-05-10 18:49:28 +02:00
Matthias Mailänder
37f5b471fc removed strange "\"\\\"''\\\"\"" junk from black-gold map 2013-05-10 18:42:25 +02:00
Matthias Mailänder
956d68a84b removed custom yaml rules from bad-neighbors
They are redundant to the sniper/church stuff we already have.
Weapon rules had broken indentions which made this not work.
2013-05-10 18:32:21 +02:00
Matthias Mailänder
7d0b7d9617 Merge pull request #3240 from pchote/mixfile-streams
Be explicit about MixFile stream positions.
2013-05-10 04:12:08 -07:00
Matthias Mailänder
87986af197 Merge pull request #3251 from pchote/lobby-title-fixup
Lobby title fixup
2013-05-10 03:57:10 -07:00
Paul Chote
38f749ee47 Improve setting the lobby server title. 2013-05-10 22:47:32 +12:00
Paul Chote
41873d7cc5 Fixes fix for #3249. 2013-05-10 22:47:22 +12:00
Matthias Mailänder
d42f45825a Don't modify C&C options menu subtitle when opening the lobby.
fixes #3249
2013-05-10 13:19:50 +03:00
Matthias Mailänder
90dc6d3298 Merge pull request #3238 from pchote/local-pause-state
Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
16decbf02b Merge pull request #3246 from psydev/cnc
cnc touch-ups
2013-05-10 02:58:01 -07:00
Matthias Mailänder
c2d0799595 Merge pull request #3243 from ScottNZ/balance
RA Balance (destructible mines; badr and mamooth and cruiser buff)
2013-05-10 02:55:17 -07:00
Scott_NZ
48010197f4 Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
8fe7f3f874 Increase badr and badr.bomber healths 2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d Increase CA ROT and speed. Increase its damage spread and accuracy. 2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e Buff mammoth tank cannons and missile launchers 2013-05-10 21:04:02 +12:00
Matthias Mailänder
90ac648ff1 Merge pull request #3244 from pchote/bot-surrender
Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
818876a451 Promote oldest player to admin, not newest. 2013-05-10 20:31:20 +12:00
Paul Chote
500c24fbaf Players and bots surrender on disconnect. 2013-05-10 20:31:19 +12:00
Paul Chote
4a1698804f Rework server orders.
- Server messages now show as from "Server".
- Fixes #3224.
2013-05-10 20:31:19 +12:00
Chris Forbes
729088adda Merge pull request #3248 from pchote/player-color-ramps
Replace ColorRamp with HSLColor everywhere.
2013-05-10 00:41:26 -07:00
Matthias Mailänder
9a58d26321 fixed broken ingame stats for Dune 2000 mod 2013-05-10 10:37:32 +03:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
psydev
f74b5ea0d4 changed nuke launch sound
Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6 reduce construction yard cooldown to 3 seconds
While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
Matthias Mailänder
0e624ad12f Merge pull request #3239 from chrisforbes/unhardcode-crate-drop
Un-hardcode crate drop actor names
2013-05-09 03:56:50 -07:00
Paul Chote
c3c5321e1d Predict local pause state to avoid order lag. Fixes #3223. 2013-05-09 22:42:55 +12:00
Paul Chote
8dab49fb95 Be explicit about MixFile stream positions. 2013-05-09 21:55:39 +12:00
Chris Forbes
7ac87dfdf8 Un-hardcode crate drop actor names 2013-05-09 21:04:22 +12:00
Matthias Mailänder
abcc30f0b7 Merge pull request #3229 from psydev/d2k-balance
D2K balance
2013-05-08 22:20:05 -07:00
psydev
7bbaab2e4a added support for main.mix (data files from original RA CD)
People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a Sardauker HP increased 80 -> 100
Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
89933b358f increase damage of siege tanks vs. turrets
For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
Matthias Mailänder
7fb85e7abb added support for Tiberian Sun MIX filename hashes
closes #3227
2013-05-08 21:08:24 +02:00