Commit Graph

9394 Commits

Author SHA1 Message Date
Paul Chote
d735242cd0 Merge pull request #3110 from ScottNZ/renderer
Fixes #3104
2013-04-19 01:00:27 -07:00
Scott_NZ
2c4c7aa4c0 Fixes TerrainRenderer.Draw() causing a crash because of negative firstRow value 2013-04-19 19:09:29 +12:00
Matthias Mailänder
3ba5bc255e Merge pull request #3100 from dan9550/created-maps
A Drop Zone map for C&C
2013-04-18 23:42:53 -07:00
Matthias Mailänder
c640daba85 Merge pull request #3109 from psydev/cncmap
updated map, dead in motion (redux)
2013-04-18 23:39:24 -07:00
Matthias Mailänder
62962d1039 Merge pull request #3108 from psydev/d2k-balance
D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
7231586e94 updated map, dead in motion (redux) 2013-04-18 20:10:00 -07:00
psydev
78b123deb4 QuadRockets and Bazooka are no longer "high"
Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry. 
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic. 

TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42 Merge pull request #3101 from psydev/patch-1
d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
75b86269cf added stealth trike to show up in crates 2013-04-18 16:47:54 -07:00
psydev
8178894234 tanks get buff vs. light armor
Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a increase turret strenght vs. vehicles a bit
gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
Matthias Mailänder
ef20009310 1 net tick is 120 ms and good order latency should be 2-3
color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Chris Forbes
f87375422b Merge pull request #3103 from ScottNZ/missions
Add `Required` slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-18 14:34:00 -07:00
Chris Forbes
0f519cf747 Merge pull request #3093 from Mailaender/ralint-sequences
Added RALint check for missing sequence definitions and fixed them in d2k mod
2013-04-18 14:32:10 -07:00
Matthias Mailänder
d2a6781e7e set dynamic order lag when client with highest latency leaves
hide Ping again from the players, write it to server.log instead
just make everything silently work to not discriminate clients
2013-04-18 17:29:08 +02:00
Matthias Mailänder
f8e44b792f adjust order latency dynamically by client ping, closes #2990 2013-04-18 16:18:17 +02:00
Matthias Mailänder
7f835cf438 display ping when player joins lobby, closes #2124 2013-04-18 16:18:17 +02:00
Scott_NZ
493811c0d0 Add Required slot checking in lobby logic. Set up needed player slots as Required for missions 2013-04-19 00:16:13 +12:00
psydev
fafe723841 tanks get increased spread, 3 -> 6
Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
dan9550
e24608ff31 A Drop Zone map for C&C 2013-04-18 17:41:54 +10:00
Matthias Mailänder
ebe9805e5b separate UPnP from Game/Server into it's own class 2013-04-18 00:04:00 +02:00
Chris Forbes
1db4cb1867 Merge pull request #3096 from Mailaender/make-docs
Fixes Documentation.html indentions
2013-04-17 14:34:54 -07:00
Chris Forbes
47cef088c2 Merge pull request #3097 from Mailaender/disable-mono-nat
Don't try discover routers by default and expose setting to GUI
2013-04-17 14:34:36 -07:00
Matthias Mailänder
fc6918a67b don't try discover routers by default and expose settings to GUI
- added verbose NAT discovery checkbox to Debug settings
- removed useless longTickThreshold slider for additional space
2013-04-17 23:27:18 +02:00
Matthias Mailänder
9c331d1be5 add an extra tab to make docs output
to fix the indentions with non-GitHub-flavored Markdown
2013-04-17 22:44:45 +02:00
Matthias Mailänder
28299d28dc Merge pull request #3088 from psydev/bleed
C&C balancing
2013-04-17 06:19:32 -07:00
psydev
0b6d207810 updated map, no_escapism 2013-04-17 06:11:56 -07:00
psydev
12eff5141d reduced FIX cost from 600 to 500 2013-04-17 06:11:55 -07:00
psydev
8fcef92537 making SAM site open a bit faster 2013-04-17 06:11:55 -07:00
psydev
8611a48396 nerf guard tower vs. heavy armor; misc. slight
if people want to take out tanks, they should build a turret. Right now the guard tower hits as strong as a tank shell, roughly.
Reducing advanced tower's damage vs. infantry. Its focus should be more on vehicles. It still is ok vs. infantry with spread of 6, but not supposed to be infantry killer, per se.
Increasing inaccuracy slightly. (3 -> 5)
-reducing turretgun vs. infantry slightly
2013-04-17 06:11:54 -07:00
psydev
22b5217c9b nerf GDI turrets
It's really difficult to kill guard towers once they're up. The only reliable ways are to try to take out their power with airstrikes/orcas/etc. or use artillery from a distance. They are supposed to be tough but they are a bit too much.
Guard tower HP should be nerfed because they are wickedly hard to kill. Adv. tower's power should increase because they are annoying when sprawled everywhere and really hard to take out once established.
2013-04-17 06:11:54 -07:00
psydev
b406b1d2e0 sniper range inreased 5 -> 6
Nerfed sniper earlier from 7 -> 5.5. But since decimals dont mean jack in ORA, it's 5.
Since the sniper does cost 10x as much as infantry, and is a top tier unit, it should have some advantage with its sniper rifle in range to be useful on the battlefield. 5 just isn't enough.
2013-04-17 06:11:54 -07:00
psydev
396a82987e increas TakeCover crawl speed 50% -> 60%
Seems like taking cover is a liability much more than a protection. I think it's better if infantry get out of the way of artillery rather than slow down and stay in its way. It's frustrating watching your infantry die pointlessly.

Instead of this, a reasonable alternative might be to double-click orders for your infantry to force them back up.
2013-04-17 06:11:53 -07:00
psydev
e604ac44b2 mammoth missiles vs. infantry 30% -> 40%
mammoth should be vulnerable to infantry, but right now it's a bit too weak vs. infantry, given its cost.
2013-04-17 06:11:53 -07:00
psydev
8417d1d54a reduce conyard hp 1500 -> 1400
to guarantee ion + airstrike will kill it.
2013-04-17 06:11:52 -07:00
psydev
7e2faa89af artillery adjustments
nod artillery range decreased from 12 -> 11
mlrs vs. wood increased 25% -> 30% (it's very slow vs. buildings right now. Good but maybe too slow)
2013-04-17 06:11:52 -07:00
psydev
a27e14b984 decreasing crush evasion from 75% -> 60% 2013-04-17 06:11:51 -07:00
psydev
1c5d2a4a52 reducing Adjacent from 5 -> 4
buildings are too far apart these days.
2013-04-17 06:11:51 -07:00
Matthias Mailänder
43601cfb7e update the d2k missing content files readme text 2013-04-17 14:13:26 +02:00
Matthias Mailänder
c35e27e841 add missing d2k sequences
- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
Matthias Mailänder
2682dc8d83 added RALint check for missing sequence definitions
closes #2283
2013-04-17 14:13:21 +02:00
Matthias Mailänder
282268c2a0 Merge pull request #3086 from psydev/bleed
d2k: Ix research now requires Hi-tech-fac as pre-req
2013-04-17 00:23:05 -07:00
psydev
12814371b1 Ix research now requires Hi-tech-fac as pre-req 2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Chris Forbes
a23a1718f5 Merge pull request #3083 from psydev/cnc
APC gun was overpowered vs. heavy. Back at 30%
2013-04-16 12:15:05 -07:00
psydev
17478c858a APC gun was overpowered vs. heavy. Back at 30% 2013-04-16 04:49:02 -07:00
Matthias Mailänder
e17ca5a27c Merge pull request #3081 from psydev/cnc
added new map, The Hourglass, by Dan9550
2013-04-16 03:51:34 -07:00
Matthias Mailänder
3b8f31f992 Merge pull request #3080 from psydev/d2k
d2k updates
2013-04-16 03:49:03 -07:00
psydev
456b225c42 map updated & mcv speed 6 2013-04-16 03:10:58 -07:00
psydev
b688b268a0 added Brimstone map by sanedisruption 2013-04-16 03:03:46 -07:00