Commit Graph

72 Commits

Author SHA1 Message Date
Chris Forbes
0585bade6c fix information leak in minimap 2010-05-12 19:18:25 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
f0e5b9728f unfail slightly player color handling 2010-05-12 17:39:30 +12:00
Chris Forbes
6b82f21569 working orders via minimap 2010-04-28 11:29:36 +12:00
Chris Forbes
2f4df42924 strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap 2010-04-28 11:14:21 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
2a4460213c move Game.IsStarted to World.GameHasStarted 2010-04-13 20:05:34 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Matthew Bowra-Dean
c512626ab0 Fixed crash on large palette indexes. 2010-03-27 23:16:16 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
a5d3ac1403 fix spawnpoint vis 2010-03-17 23:29:57 +13:00
Chris Forbes
f6b4f70cd7 hack around minimap requiring players in lobby mode; will come back and address this once it runs 2010-03-17 23:29:54 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
399d2f73e8 Fix minimap size/render issues (still needs palette fix). 2010-03-04 20:57:55 +13:00
Paul Chote
d405523378 Map selector works; selecting non-desert maps doesn't 2010-03-04 09:37:22 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00