abcdefg30
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07bdf49934
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Merge pull request #10703 from pchote/explicitpackages
Unify filesystem package syntax.
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2016-02-15 15:00:31 +01:00 |
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Matthias Mailänder
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3a8d28e508
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Check for out of bounds map actors and remove them if so.
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2016-02-15 08:49:04 +01:00 |
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Matthias Mailänder
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01577b400b
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Add heal cursor to GDI Medic.
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2016-02-15 08:41:06 +01:00 |
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Paul Chote
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b50b2f31b5
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Restore key:value syntax for MapFolders.
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2016-02-15 00:44:37 +00:00 |
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Paul Chote
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a229e4253f
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Implement new syntax for mod-specific filesystem requests.
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2016-02-15 00:44:36 +00:00 |
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Paul Chote
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a0bc556172
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Implement new syntax for package-specific filesystem requests.
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2016-02-15 00:44:36 +00:00 |
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Paul Chote
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102880c80f
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Use the virtual filesystem to resolve MapFolder paths.
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2016-02-15 00:44:36 +00:00 |
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RoosterDragon
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3a99111a42
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Improve Util.Shuffle.
Reduce algorithmic complexity from O(n^2) to O(n).
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2016-02-14 22:22:00 +00:00 |
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Oliver Brakmann
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412188465c
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Merge pull request #10666 from Mailaender/nuget-update
Updated NuGet dependencies
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2016-02-14 23:03:15 +01:00 |
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Oliver Brakmann
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fe25b9501b
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Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:43:38 +01:00 |
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Oliver Brakmann
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f3eab0eab0
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Merge pull request #10742 from mazarf/bleed
Fix max view distance check.
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2016-02-14 22:39:07 +01:00 |
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abcdefg30
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b27950b517
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Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:32:53 +01:00 |
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Oliver Brakmann
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ce62e456d7
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Fix TD gunboat attack behaviour
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2016-02-14 21:28:50 +01:00 |
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teees
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dc6d31cec8
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Fix turreted immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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teees
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e95cb7540d
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Fix immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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Oliver Brakmann
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dec9018723
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Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
Do not render trails under fog by default.
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2016-02-14 20:51:43 +01:00 |
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abcdefg30
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5327ea1418
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Fix crushed sequences not appearing due to an FrameEndTask
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2016-02-14 19:38:13 +01:00 |
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abcdefg30
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24ec7b0ad7
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Fix the mobile trait spamming crush-notifications
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2016-02-14 19:38:12 +01:00 |
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abcdefg30
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a46815e532
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Move the creation of the CrushedSequence to WithDeathAnimation
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2016-02-14 18:52:00 +01:00 |
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abcdefg30
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fe5754e2bd
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Change the parameters of ICrushable.CrushableBy
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2016-02-14 18:51:59 +01:00 |
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abcdefg30
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9ea2a7a0bd
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Add [RequireExplicitImplementation] to the ICrushable interface
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2016-02-14 18:51:58 +01:00 |
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abcdefg30
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17e23a7adc
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Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
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2016-02-14 18:51:58 +01:00 |
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abcdefg30
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f21d1f52e7
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Make the ICrushable implementation explicit
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2016-02-14 18:51:57 +01:00 |
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abcdefg30
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8b59ce4dc2
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Add a new INotifyCrushed interface
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2016-02-14 18:51:56 +01:00 |
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abcdefg30
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e343803810
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Remove an unnecessary Where in Crate.cs
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2016-02-14 18:51:55 +01:00 |
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Zimmermann Gyula
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f37e59e116
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Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
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2016-02-14 18:11:43 +01:00 |
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Matthias Mailänder
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0db2682fdf
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Add heal cursor to GDI Medic.
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2016-02-14 11:01:45 +01:00 |
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Matthias Mailänder
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a471b5c5ab
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The sell2 cursor doesn't have a purpose yet.
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2016-02-14 11:01:45 +01:00 |
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Matthias Mailänder
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6d80174e81
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Cursor undeploy is in use.
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2016-02-14 11:01:44 +01:00 |
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Oliver Brakmann
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2debda926a
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Merge pull request #10205 from abcdefg30/fort-lonestar
Fix and rebalance Fort Lonestar
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2016-02-13 22:00:33 +01:00 |
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Matthias Mailänder
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8b9e60ba82
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Set the bounds when resizing maps.
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2016-02-13 21:56:51 +01:00 |
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Matthias Mailänder
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284e6ea061
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Add a resize map command.
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2016-02-13 21:56:51 +01:00 |
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Oliver Brakmann
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4c1322b4cd
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Merge pull request #10740 from reaperrr/fix-missile-nre
Fix Missile projectile crashing with NRE if it has no Image
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2016-02-13 21:25:50 +01:00 |
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Matthias Mailänder
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c881a174ee
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Give veins an orange minimap color.
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2016-02-13 21:01:14 +01:00 |
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Oliver Brakmann
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7f5143bf46
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Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
Add an explicit YamlException to ArmamentInfo
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2016-02-13 19:07:42 +01:00 |
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Oliver Brakmann
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6007bca0a2
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Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
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2016-02-13 18:56:22 +01:00 |
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Taryn Hill
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4f798ede3c
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Add an explicit YamlException to ArmamentInfo
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
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2016-02-13 09:15:16 -06:00 |
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Matthias Mailänder
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00ecea03cb
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Require AircraftInfo for activity FallToEarth.
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2016-02-13 14:24:19 +01:00 |
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Mazar Farran
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22a3358581
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Fix max view distance check.
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2016-02-12 21:01:34 -08:00 |
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reaperrr
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8729f39154
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Fix Missile projectile crashing with NRE if it has no Image
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2016-02-13 01:06:22 +01:00 |
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Oliver Brakmann
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613854de91
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Merge pull request #10632 from reaperrr/cleanup-harv
Improve Harvester-related code
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2016-02-12 22:03:51 +01:00 |
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Oliver Brakmann
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781d173b7d
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Merge pull request #10733 from abcdefg30/leaveEditor
Fix the misleading wording of the confirm dialogs
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2016-02-12 20:49:37 +01:00 |
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abcdefg30
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b23c5687ec
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Fix a crash when using parabombs on Fort Lonestar
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2016-02-12 16:56:33 +01:00 |
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abcdefg30
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3a217fed20
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Let units directly hunt instead of attack move on Fort Lonestar
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2016-02-12 16:56:33 +01:00 |
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abcdefg30
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07f9ec7562
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Add "Mobile Tent" actor
It is available through crates
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2016-02-12 16:56:32 +01:00 |
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abcdefg30
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b3436f9b6a
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Make the walls have a player as owner
except when there is no player in the respective edge.
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2016-02-12 16:56:31 +01:00 |
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abcdefg30
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59385f9b04
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Add new difficulties to Fort Lonestar and try to balance them
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2016-02-12 16:56:30 +01:00 |
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abcdefg30
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0b284de241
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Fix the spawnpoint selection not working on Fort Lonestar
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2016-02-12 16:56:30 +01:00 |
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abcdefg30
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fff67d3348
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Add support for sending Iron Curtained units on Fort Lonestar
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2016-02-12 16:56:29 +01:00 |
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abcdefg30
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7092e81f2d
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Make MECH buildable on Fort Lonestar but very expensive
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2016-02-12 16:56:28 +01:00 |
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