Commit Graph

1268 Commits

Author SHA1 Message Date
Paul Chote
8b4551c605 Next track / repeat on song completion. 2010-09-10 21:51:11 +12:00
Paul Chote
f645049054 shuffle music (Author: alzeih) 2010-09-10 20:59:03 +12:00
Paul Chote
190311c68c Let the game determine song length. 2010-09-10 20:24:56 +12:00
Paul Chote
ca32d51375 Enable music player 2010-09-10 19:45:22 +12:00
Paul Chote
cceb4401aa Disable unfinished default test map. 2010-09-09 23:36:30 +12:00
Paul Chote
f9445cb282 Pathfinder uses a MobileInfo instead of a specific actor 2010-09-09 23:25:58 +12:00
Paul Chote
706adb6d0b Remove cruft 2010-09-09 23:10:14 +12:00
Chris Forbes
83d1df19ba half a sensible cnc shellmap (no script yet) 2010-09-09 23:02:53 +12:00
Chris Forbes
975fa28f62 start of shellmap (dropped its actors :(); fix saving of actors from the editor 2010-09-09 23:02:52 +12:00
Paul Chote
45d712d390 Fix defaultmod. 2010-09-09 20:31:53 +12:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00
Paul Chote
befe22e170 Convert sequences to yaml 2010-09-09 20:31:53 +12:00
Chris Forbes
39d7e54e7f fix one crash when server drops 2010-09-09 18:59:49 +12:00
Bob
9e53774299 fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right 2010-09-09 15:26:12 +12:00
Bob
f70a6aafb1 fix actor leak bug 2010-09-09 13:40:24 +12:00
Chris Forbes
95d29c6910 fix toplevel exception handler in ralint; update cnc to use new armortypes 2010-09-08 22:11:19 +12:00
alzeih
c88ea2bd7c Fix #51 2010-09-08 21:30:32 +12:00
Paul Chote
4855b6bca6 Use the correct palette for sidebar icons (fixes icon glitch in cnc desert). 2010-09-08 00:34:04 +12:00
Paul Chote
ff0c66e38c Idle animations for infantry. Enabled for cnc e3. 2010-09-07 23:30:49 +12:00
Chris Forbes
be46f44bc9 polish multiple rows of pips (RA proc) 2010-09-07 19:09:18 +12:00
Paul Chote
6632feb696 Less perf, but avoids reinventing the wheel and searches a wider area 2010-09-07 15:58:04 +12:00
Paolo Chiodi
7b2622e67b if ordered to move to unreachable cell, find a new nearby target location 2010-09-07 15:32:28 +12:00
Paul Chote
b84d2f2c29 Allow a small amount of over-scroll so ui doesn't get in the way 2010-09-06 20:12:47 +12:00
Paolo Chiodi
2945838eef some more locking into map borders 2010-09-06 20:12:47 +12:00
Chris Forbes
5a75625eef don't thrash the GC quite so hard in SpatialBins 2010-09-06 18:46:47 +12:00
Chris Forbes
01fa0b357e fix crash in prev on destroying a building (oops) 2010-09-06 18:16:32 +12:00
Chris Forbes
c5f0dad84e fix smudgelayer deepening; make biblayer work the same way (not optimal, but better) 2010-09-06 18:11:58 +12:00
Chris Forbes
7f7f4e81a5 add Give Exploration devmode option 2010-09-06 17:56:12 +12:00
Paul Chote
598fe9f956 gut perf logging - only record expensive ticks. perf.log is small enough to be useful now. 2010-09-06 15:29:34 +12:00
Paul Chote
06e8b530ea Use a dictionary for smudges 2010-09-06 14:40:22 +12:00
Paolo Chiodi
2c388308c7 avoid calling Viewport.Scroll on every ScreenShaker.Tick 2010-09-04 10:45:09 +02:00
Paolo Chiodi
1c8f744719 allow camera shaking to exit map borders 2010-09-04 10:45:09 +02:00
Paolo Chiodi
669aaab6b4 change mouse sequence to blocked whene map borders are reached 2010-09-04 11:46:14 +12:00
Paolo Chiodi
73017d3f5c lock viewport scrolling into map size 2010-09-04 11:46:14 +12:00
Paul Chote
07e60286f2 whoops 2010-09-03 21:47:25 +12:00
Paul Chote
4e0ace6ec5 Tidy production exits, cnc only 2010-09-03 21:47:24 +12:00
Paul Chote
dca5f8d27b Tidy up Mobile yaml / loading 2010-09-03 21:47:24 +12:00
Paul Chote
5a78df0318 Fix flashtarget crash 2010-09-03 16:37:02 +12:00
Paul Chote
6ac4266847 Allow people to join mp games 2010-09-03 16:13:03 +12:00
alzeih
853ef12c8f Don't flash if already dead 2010-08-30 13:57:37 +12:00
Bob
1f4991833d use LoadAttribute in WeaponInfo 2010-08-30 12:22:13 +12:00
Bob
9fedeefdbc attribute individual fields, not the class 2010-08-30 12:22:12 +12:00
Bob
29a77f7c5c removed FieldLoader.LoadFields 2010-08-30 12:22:11 +12:00
Bob
a751b8c49d FieldLoader can run arbitrary code while loading fields 2010-08-30 12:22:11 +12:00
Bob
baacfc96bb remove unused map overrides 2010-08-30 12:22:10 +12:00
Bob
2f92b873e8 make yaml into a list, rather than a dict 2010-08-30 12:22:09 +12:00
Chris Forbes
bce52e989f Revert "make WeaponInfo suck a bit less"
This reverts commit 7b7b9d3319.
2010-08-30 12:21:53 +12:00
Paul Chote
9de22add08 Fix ra queue visibility 2010-08-28 01:29:23 +12:00
Paul Chote
b2f535d2e0 Fix ProductionQueue-on-player init 2010-08-28 00:56:15 +12:00
Paul Chote
853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle. 2010-08-27 23:51:12 +12:00