Paul Chote
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8b4551c605
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Next track / repeat on song completion.
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2010-09-10 21:51:11 +12:00 |
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Paul Chote
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f645049054
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shuffle music (Author: alzeih)
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2010-09-10 20:59:03 +12:00 |
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Paul Chote
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190311c68c
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Let the game determine song length.
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2010-09-10 20:24:56 +12:00 |
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Paul Chote
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ca32d51375
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Enable music player
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2010-09-10 19:45:22 +12:00 |
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Paul Chote
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cceb4401aa
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Disable unfinished default test map.
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2010-09-09 23:36:30 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Paul Chote
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706adb6d0b
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Remove cruft
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2010-09-09 23:10:14 +12:00 |
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Chris Forbes
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83d1df19ba
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half a sensible cnc shellmap (no script yet)
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2010-09-09 23:02:53 +12:00 |
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Chris Forbes
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975fa28f62
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start of shellmap (dropped its actors :(); fix saving of actors from the editor
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2010-09-09 23:02:52 +12:00 |
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Paul Chote
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45d712d390
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Fix defaultmod.
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2010-09-09 20:31:53 +12:00 |
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Paul Chote
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dbbdc171d2
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Use the new-format sequences.
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2010-09-09 20:31:53 +12:00 |
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Paul Chote
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befe22e170
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Convert sequences to yaml
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2010-09-09 20:31:53 +12:00 |
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Chris Forbes
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39d7e54e7f
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fix one crash when server drops
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2010-09-09 18:59:49 +12:00 |
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Bob
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9e53774299
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fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
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2010-09-09 15:26:12 +12:00 |
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Bob
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f70a6aafb1
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fix actor leak bug
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2010-09-09 13:40:24 +12:00 |
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Chris Forbes
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95d29c6910
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fix toplevel exception handler in ralint; update cnc to use new armortypes
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2010-09-08 22:11:19 +12:00 |
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alzeih
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c88ea2bd7c
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Fix #51
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2010-09-08 21:30:32 +12:00 |
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Paul Chote
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4855b6bca6
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Use the correct palette for sidebar icons (fixes icon glitch in cnc desert).
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2010-09-08 00:34:04 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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be46f44bc9
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polish multiple rows of pips (RA proc)
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2010-09-07 19:09:18 +12:00 |
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Paul Chote
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6632feb696
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Less perf, but avoids reinventing the wheel and searches a wider area
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2010-09-07 15:58:04 +12:00 |
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Paolo Chiodi
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7b2622e67b
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if ordered to move to unreachable cell, find a new nearby target location
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2010-09-07 15:32:28 +12:00 |
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Paul Chote
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b84d2f2c29
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Allow a small amount of over-scroll so ui doesn't get in the way
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2010-09-06 20:12:47 +12:00 |
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Paolo Chiodi
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2945838eef
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some more locking into map borders
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2010-09-06 20:12:47 +12:00 |
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Chris Forbes
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5a75625eef
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don't thrash the GC quite so hard in SpatialBins
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2010-09-06 18:46:47 +12:00 |
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Chris Forbes
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01fa0b357e
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fix crash in prev on destroying a building (oops)
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2010-09-06 18:16:32 +12:00 |
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Chris Forbes
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c5f0dad84e
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fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
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2010-09-06 18:11:58 +12:00 |
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Chris Forbes
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7f7f4e81a5
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add Give Exploration devmode option
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2010-09-06 17:56:12 +12:00 |
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Paul Chote
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598fe9f956
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gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
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2010-09-06 15:29:34 +12:00 |
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Paul Chote
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06e8b530ea
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Use a dictionary for smudges
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2010-09-06 14:40:22 +12:00 |
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Paolo Chiodi
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2c388308c7
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avoid calling Viewport.Scroll on every ScreenShaker.Tick
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2010-09-04 10:45:09 +02:00 |
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Paolo Chiodi
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1c8f744719
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allow camera shaking to exit map borders
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2010-09-04 10:45:09 +02:00 |
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Paolo Chiodi
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669aaab6b4
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change mouse sequence to blocked whene map borders are reached
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2010-09-04 11:46:14 +12:00 |
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Paolo Chiodi
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73017d3f5c
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lock viewport scrolling into map size
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2010-09-04 11:46:14 +12:00 |
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Paul Chote
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07e60286f2
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whoops
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2010-09-03 21:47:25 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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dca5f8d27b
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Tidy up Mobile yaml / loading
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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5a78df0318
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Fix flashtarget crash
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2010-09-03 16:37:02 +12:00 |
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Paul Chote
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6ac4266847
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Allow people to join mp games
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2010-09-03 16:13:03 +12:00 |
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alzeih
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853ef12c8f
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Don't flash if already dead
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2010-08-30 13:57:37 +12:00 |
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Bob
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1f4991833d
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use LoadAttribute in WeaponInfo
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2010-08-30 12:22:13 +12:00 |
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Bob
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9fedeefdbc
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attribute individual fields, not the class
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2010-08-30 12:22:12 +12:00 |
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Bob
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29a77f7c5c
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removed FieldLoader.LoadFields
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2010-08-30 12:22:11 +12:00 |
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Bob
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a751b8c49d
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FieldLoader can run arbitrary code while loading fields
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2010-08-30 12:22:11 +12:00 |
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Bob
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baacfc96bb
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remove unused map overrides
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2010-08-30 12:22:10 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Chris Forbes
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bce52e989f
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Revert "make WeaponInfo suck a bit less"
This reverts commit 7b7b9d3319.
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2010-08-30 12:21:53 +12:00 |
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Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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b2f535d2e0
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Fix ProductionQueue-on-player init
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2010-08-28 00:56:15 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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