Commit Graph

2486 Commits

Author SHA1 Message Date
Paul Chote
8f10e3ac81 Fix double-load bug 2010-04-11 08:52:27 +12:00
Paul Chote
0047b961b3 Set the viewport on world load 2010-04-11 08:52:27 +12:00
Paul Chote
803076caf9 Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD] 2010-04-11 08:51:21 +12:00
Chris Forbes
0e459877c2 fix installer to cope with mod/maps trees 2010-04-10 20:30:03 +12:00
Paul Chote
3bb69c448d Draw shellmap actors 2010-04-10 17:11:33 +12:00
Paul Chote
f116455ef6 Shellmap unselectable for multiplayer 2010-04-10 17:11:33 +12:00
Chris Forbes
44981f50a4 don't crash when enabling spatial index debug 2010-04-10 17:11:33 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
5c978df9a4 Fix ingame ra <-> cnc transition.
Mod syntax change to "/mods mod[ mod...] map"
2010-04-10 17:11:33 +12:00
Paul Chote
a683bddfea Quick-fix for "Invisible chrome" bug 2010-04-10 17:11:33 +12:00
Paul Chote
a78b28d394 Fix map uids 2010-04-10 17:11:32 +12:00
Paul Chote
2fa93c74e4 Kill the static widget interface 2010-04-10 17:11:32 +12:00
Paul Chote
64a6ca2ef9 Only reload packages etc on gamestart. Needs testing. 2010-04-10 17:11:32 +12:00
Chris Forbes
a8e23dfb1b wtf?? 2010-04-10 17:11:32 +12:00
Chris Forbes
ed08314ec0 clean up some messy GC behavior & needlessly longwinded code. slight perf cost on map save. 2010-04-10 17:11:32 +12:00
Chris Forbes
ba24ffc442 remove spurious leftovers from prev 2010-04-10 14:31:53 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
4a15215e2a select target sound etc for paratroopers 2010-04-10 14:25:27 +12:00
Chris Forbes
1e9f5199f8 don't cancel other players' input modes in IonCannon, Airstrike, etc 2010-04-10 14:15:04 +12:00
Chris Forbes
8819d798e5 set prereqs and proper charge time for airstrike 2010-04-10 12:52:49 +12:00
Chris Forbes
9a19cc99e2 convert nuke to use generic SelectTarget 2010-04-10 12:33:40 +12:00
Chris Forbes
d9da8be536 convert spy plane to generic SelectTarget 2010-04-10 12:31:46 +12:00
Chris Forbes
452db49546 convert Paratroopers to use generic SelectTarget 2010-04-10 12:30:35 +12:00
Chris Forbes
73399770c5 convert ion cannon to use generic SelectTarget 2010-04-10 12:28:24 +12:00
Chris Forbes
82835f1c8a generic 'select target' order generator 2010-04-10 12:24:00 +12:00
Chris Forbes
ea892ed832 select target sound for airstrike 2010-04-10 11:38:45 +12:00
Chris Forbes
058bb1d2ad WORKING airstrike 2010-04-10 11:32:53 +12:00
Chris Forbes
388e871da1 fix stupid crash 2010-04-10 11:24:58 +12:00
Chris Forbes
7084aa891c napalm wiring 2010-04-10 11:20:37 +12:00
Chris Forbes
dd1415dda8 add CarpetBomb trait for 1-pass airstrikes etc 2010-04-10 11:17:52 +12:00
Chris Forbes
ee8f0fd04a cleanup of GL usings 2010-04-10 11:00:49 +12:00
Chris Forbes
5e7c6b3a1c added GravityBomb projectile type 2010-04-10 11:00:39 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c fix desc/longdesc on airstrike 2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Chris Forbes
7ade8e5ef8 fix issue in prev with mapchooser. also, fix long-standing bug in mapchooser with double-drawing of cancel button 2010-04-09 21:34:23 +12:00
Chris Forbes
93702c183a improved batching behavior of text rendering 2010-04-09 21:34:22 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Matthew
55ee313f6c LaserZap rendering and damage wired up. 2010-04-09 20:31:34 +12:00
Bob
4f9fb8f08d use .net's Stopwatch instead of sdl's broken timer 2010-04-09 14:53:25 +12:00
Chris Forbes
d53212ff00 unfail maplist timing 2010-04-09 14:51:20 +12:00
Paul Chote
73dc63886a Use SHA1 for map uids 2010-04-09 14:51:19 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
60bc0c3f69 Convert and store smudges in map 2010-04-09 14:51:17 +12:00
alzeih
bae27fc165 Ints are 4 bytes always (apparently), and Order's ToString is no longer broken 2010-04-09 14:51:15 +12:00
alzeih
6d2f2378e9 Tidy up OutOfSync, Blaming of Tick, ToString in Order 2010-04-09 14:51:14 +12:00
alzeih
c8bc0c51cd that was stupid 2010-04-09 14:51:13 +12:00
alzeih
cfa3ef1475 OutOfSync is more verbose 2010-04-09 14:51:11 +12:00