Paul Chote
1eb04a70a5
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959
Support rendering sprites into non-rectangular quads.
2013-06-15 19:16:09 +12:00
Paul Chote
7a71f87d9f
Introduce Renderable.BeforeRender().
...
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
2013-06-15 19:16:08 +12:00
Paul Chote
18311be3ae
Remove nearest-int position rounding from SpriteRenderer.
...
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e
Support sprites with an internal offset.
2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Paul Chote
4152f61999
Move MakeFloatMatrix to Graphics.Util.
2013-06-15 19:16:08 +12:00
Paul Chote
5f0ab1f62d
Add functions for calculating voxel bounding boxes.
2013-06-15 19:16:08 +12:00
Paul Chote
37770a4e47
Extract voxel transform matrix into a function.
2013-06-15 19:16:08 +12:00
Paul Chote
013ad0617e
Allow sheets to wrap an ITexture directly.
2013-06-15 19:16:07 +12:00
Paul Chote
0e1c12131a
Generalize SheetBuilder overflow behavior.
2013-06-15 19:16:07 +12:00
Paul Chote
da8202a15e
Clean up LineRenderer whitespace (no code changes).
2013-06-15 19:09:20 +12:00
Paul Chote
235042ea65
Add VoxelRenderable to integrate voxel drawing with render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
...
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9
Expose depth buffer to render code.
2013-06-04 20:25:21 +12:00
Paul Chote
fb3e776cb9
Add matrix helpers to Graphics.Util.
2013-06-04 20:25:20 +12:00
Paul Chote
8123a383b6
Fixes #3334 .
2013-06-01 12:53:31 +12:00
Paul Chote
bf3d337913
Support alternate sequence ordering for ts and d2k. Fixes #3333 .
2013-05-28 22:37:07 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7
Fix aircraft shadow render order.
2013-05-23 21:25:11 +12:00
Paul Chote
e382dc9b71
Remove obsolete functions from WorldRenderer.
2013-05-17 18:12:28 +12:00
Paul Chote
e1290dca47
Round PxPosition to the nearest pixel.
2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
...
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
fb17654ea0
Convert Renderable to World Coordinates internally.
2013-05-17 18:12:26 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d
Move Renderable into its own file.
2013-05-17 18:12:26 +12:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
f5d59fab22
Fix #2106 .
...
The current tilesets only use only ~3% of the
available sheet space, so a future patch may want
to look into decreasing the terrain sheet size to
save some GPU memory.
2013-05-15 20:36:30 +12:00
Paul Chote
4ebe547a05
Allow SheetBuilder to generate 1/2/4 channel sheets.
...
This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
28d4df355d
Tidy Sprite.
2013-05-15 20:18:41 +12:00
Paul Chote
891158ca44
Allow SheetBuilder to throw an exception on sheet overflow.
...
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
c13c989fe8
Allow sheet contents to be exported to bitmap.
2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92
Always store Sheet data as bytes.
2013-05-15 19:24:19 +12:00
Paul Chote
6dd62d7806
Fix Animation formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
ccbfacec62
Tidy TerrainRenderer formatting (no code changes).
2013-05-15 19:24:18 +12:00
Matthias Mailänder
2d685ab07d
added SHP(TS) support by @katzsmile
2013-05-05 19:19:16 +02:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
...
as requested in #3039
2013-04-20 21:56:29 +02:00
Scott_NZ
2c4c7aa4c0
Fixes TerrainRenderer.Draw() causing a crash because of negative firstRow value
2013-04-19 19:09:29 +12:00