Commit Graph

1083 Commits

Author SHA1 Message Date
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
c84109f964 turn off that hax debug 2010-03-22 21:08:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
7d0bd51ff4 draw bounds overlay 2010-03-22 20:15:52 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
d37a59d1c9 proper handling of dirty sheets (about 2 years overdue) 2010-03-17 23:29:59 +13:00
Chris Forbes
a5d3ac1403 fix spawnpoint vis 2010-03-17 23:29:57 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
f6b4f70cd7 hack around minimap requiring players in lobby mode; will come back and address this once it runs 2010-03-17 23:29:54 +13:00
Paul Chote
e1970ea8f0 Replace one pile of hacks with another 2010-03-17 23:25:07 +13:00
Chris Forbes
32b0ea7968 fix artifacts from screen shake 2010-03-16 20:41:10 +13:00
Chris Forbes
4231298f38 rename DrawMainMenu -> DrawWidgets 2010-03-16 20:39:02 +13:00
Chris Forbes
358744c76a draw (widget-based) chrome ALL the time; this will show up dumbness really fast. 2010-03-16 20:33:35 +13:00
Bob
79ce7c15d5 replays. 2010-03-10 15:58:03 +13:00
Paul Chote
9d139d43a8 Spawn a server process from ingame 2010-03-09 19:57:34 +13:00
Paul Chote
cddefb3919 Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits. 2010-03-09 19:04:05 +13:00
Chris Forbes
34495cf3e7 wtf. 2010-03-07 23:10:43 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
Chris Forbes
2547045881 less misleading name; further reduce speed of NUKE anim 2010-03-07 14:19:05 +13:00
Chris Forbes
2456739148 custom animation framerates 2010-03-07 14:12:58 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
399d2f73e8 Fix minimap size/render issues (still needs palette fix). 2010-03-04 20:57:55 +13:00
Paul Chote
5c26386b2e Fix map loading; some cleanups 2010-03-04 09:37:22 +13:00
Paul Chote
d405523378 Map selector works; selecting non-desert maps doesn't 2010-03-04 09:37:22 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
bb0aaba950 renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore. 2010-03-04 08:43:32 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00