Commit Graph

1308 Commits

Author SHA1 Message Date
Paul Chote
dd7b8b24af Use tileset ID in sequences instead of the TileSet object. 2020-10-11 01:23:15 +02:00
abcdefg30
0dac4520ad Add a 'refundableValue' parameter to 'Produce' 2020-10-02 11:51:48 +02:00
Matthias Mailänder
0e39cc7829 Tooltip is a conditional trait.
Fix Analyzer warning: V3146 Possible null dereference.
2020-09-26 22:59:39 +01:00
Paul Chote
b72a58b917 Add missing ActorReferences to yaml dictionaries. 2020-09-15 09:27:50 +02:00
Paul Chote
7f7bce50dc Add dictionary support for ActorReference. 2020-09-15 09:27:50 +02:00
Paul Chote
cd9bf53e1a Use nameof() to reference image fields. 2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
Paul Chote
b8e60ca8ec Fix SequenceReference definitions. 2020-09-12 17:52:46 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
abcdefg30
0aa5e07252 Send the 'minefieldStart' along with a 'PlaceMinefield' order 2020-08-15 11:34:00 +01:00
abcdefg30
07d58337f1 Let order generators account for selection changes 2020-08-15 11:34:00 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Paul Chote
75cb5c2166 Convert turret facings to WAngle relative to the body. 2020-08-09 19:43:53 +02:00
dnqbob
f67f8ed05e WithLandingCraftAnimation can stop on all movement 2020-08-09 13:22:56 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
teinarss
f87ba1d8a4 Update SP maps with transformable trees 2020-07-20 14:05:52 +02:00
teinarss
67fa7bdcc9 Add TransformsNearResources 2020-07-20 14:05:52 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
aae497eff1 Pass pre-combined rotations into the rendering code. 2020-07-17 15:02:32 +02:00
Paul Chote
70cb0d2924 Improve TS map importer and reimport classic maps. 2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
5f588561b6 Rewrite TS minimap rendering:
* Rename LeftColor and RightColor to MinColor and MaxColor
  These are mapped from LowRadarColor and HighRadarColor in
  the original inis, and appear to be used to set the bounding
  values for selecting a random colour, NOT for left/right
  pixels (which caused noticeably wrong banding).

* Adjust brightness based on terrain height.
  MinHeightColorBrightness and MaxHeightColorBrightness
  were chosen by trial/error to match the original
  map preview rendering.
2020-07-07 22:12:22 +02:00
Ian T. Jacobsen
fea35923f0 Minefield now shows red when out of map bounds and Minelayer now does not get stuck at edge of map
Made it impossible to detect enemy units again

Fix whitespace
2020-06-21 20:16:57 +02:00
Paul Chote
43717a89b5 Add Orientation getter to IFacing. 2020-06-21 18:05:40 +02:00
Matthias Mailänder
c7ba359688 Add drop pod reinforcements. 2020-06-21 17:28:24 +02:00
Paul Chote
ae7cfa56b7 Restrict IActorPreviewInitInfo to ActorInit. 2020-06-19 17:57:56 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
803b930405 Change IFacing.TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Matthias Mailänder
b7cee41c54 Fix TD gunboat not updating actor map influence. 2020-06-09 22:40:32 +02:00
Paul Chote
10aac03f75 Add CompositeActorInit and simplify chronoshift inits. 2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
abcdefg30
fb27a25e52 Fix a crash with support powers and units without selection decorations 2020-06-06 13:46:27 +01:00
Ivaylo Draganov
b8a9f41892 Add missing trait descriptions for cursors and unify the language 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
393f6eca3a Add configurable target cursors to various traits 2020-05-31 00:12:04 +02:00
abcdefg30
27d0465891 Remove workarounds for querying the PlayerActor in Created 2020-05-30 19:47:29 +02:00
Paul Chote
c999b2d778 Convert QuantizeFacing to WAngle facings. 2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb Change QuantizeFacing to return a facing instead of an index. 2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
Matthias Mailänder
551ab2fc59 Cache the footprint LINQ for performance. 2020-05-12 20:53:05 -05:00
Zimmermann Gyula
57f9a49b66 Use footprints in ChronoshiftPower. 2020-05-12 20:53:05 -05:00
Paul Chote
afd620b092 Reimplement ClassicQuantizeFacing using a look-up-table. 2020-05-09 10:40:50 -05:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c ISpriteSequence facing -> WAngle. 2020-05-09 10:20:23 -05:00