Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d
Use cached world instead of query in SmudgeLayer
2020-10-02 23:46:48 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
abcdefg30
4669d6b378
Work around a sound issue when loading saves
2020-09-12 00:18:25 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
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Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
01e955ca37
Implement TS-style terrain lighting.
2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c
Change terrain layers to track sequences instead of sprites.
2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
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This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
abcdefg30
889e2152a4
Cache ProjectedCellBounds during load time
2020-07-08 18:37:50 +02:00
Nikita Pozdeev
cb41be113a
Fix map editor radar ignoring color from terrain
2020-06-20 14:37:23 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
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Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
d3ab3d7d78
Move IndexedPlayerPalette to Mods.Common and add a non-player version.
2020-06-19 17:09:13 +02:00
Matthias Mailänder
01417c88c5
Add missing actor reference for lint testing.
2020-06-10 19:07:14 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
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A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
abcdefg30
507ce40ad2
Fix a crash in LegacyBridgeLayer
2020-06-02 19:22:19 +01:00
reaperrr
f58c3aed32
Use OccupiesSpace to save more trait look-ups
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This time in Locomotor.IsBlockedBy.
2020-06-02 20:08:34 +02:00
reaperrr
e1b7df8b6a
Use OccupiesSpace to avoid Mobile look-ups
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in PathFinder.FindUnitPath and FindUnitPathToRange.
2020-05-30 04:05:29 -05:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba
Replace MapGrid.CellCorners with a new CellRamp struct.
2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
teinarss
b8a5750529
Add map.contains check to CanStayInCell
2020-05-14 20:06:21 +02:00
Andrew Odintsov
d531d6f3ef
Simplify groupActors condition
2020-05-12 15:06:50 +02:00
Andrew Odintsov
3a9fdb82f5
Add IsInWorld check for controlled groups
2020-05-12 15:06:50 +02:00
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
abcdefg30
0c8fcedfdf
Start with randomized wind strength
2020-03-28 19:46:47 +01:00
Paul Chote
99009c37ce
Fix and simplify WeatherOverlay:
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- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
Paul Chote
2c4e6c4188
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
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- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Paul Chote
c523ca8efe
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108
Fix pathing across transit-only cells.
2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375
Fix variable naming in Locomotor.
2020-03-11 15:40:12 +01:00
Paul Chote
d2f306e488
Fix GetActorsAt(CPos, SubCell) with special-case subcells.
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If given FullCell or Any we should be returning actors in
any subcell, not none.
2020-03-03 20:06:51 +01:00
Ivaylo Draganov
3e2022a3dd
Allow players to mute shellmap background music
2020-02-22 15:50:01 +00:00
Paul Chote
85a5b6cc17
Fix subcell crusher logic.
2020-02-09 13:18:57 +01:00
Paul Chote
522861e484
Support 32 bit png sprites.
2020-01-17 16:49:58 +01:00
Matthias Mailänder
8dda6d8e3d
Remove unnecessary null check.
2020-01-14 22:08:57 +01:00